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HOWI 2009 Model
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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri Jun 19, 2009 2:00 am    Post subject:  HOWI 2009 Model
Subject description: Fresh off the showroom floor!
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This howi looks better, drives better, and has a working turret..



Howi2009_002.gif
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Howi2009_002.gif



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Last edited by crevio on Fri Jun 19, 2009 2:16 am; edited 1 time in total

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Jun 19, 2009 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

The gun seems a bit short... and thick...

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri Jun 19, 2009 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Na, both the Howi and the Tank Buster both have big guns, this suits this model just fine.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Fri Jun 19, 2009 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

The cannon looks too bright...

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Jun 19, 2009 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wheels and cannon are a little bit bright, and some black dots appear, but okay overall

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Fri Jun 19, 2009 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

The color scheme is off anything resembling anything soviet. The barrel and turret (I guess) are incredibly tiny for a howitzer unit. And the thing appears to be designed to fire at the ground, which ruins the entire Howitzer concept.

Bad.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Jun 19, 2009 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

The color scheme isn't exactly off, just the color of the barrel the back and front, the darkest color in there (thats not black) needs some lightening up. As for the concept I agree with m7 in the fact it doesn't look like a howizer, more of a tank destroyer.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sat Jun 20, 2009 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I made this to compete against the howi and tankbuster, this is for the allies, since the nod's got all the big tanks, ally tanks fail in comparison to the soviets tanks! and by the way I dont care what ya all say, its a nice looking tank.... Razz

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Jun 20, 2009 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess, realize that tanks are not allies style and that thing is not in allied scheme

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Jun 20, 2009 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
and by the way I dont care what ya all say, its a nice looking tank.... Razz


And this is exactly why you will never get better. Rolling Eyes

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sun Jun 21, 2009 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
crevio wrote:
and by the way I dont care what ya all say, its a nice looking tank.... Razz


And this is exactly why you will never get better. Rolling Eyes


Haven't seen any of your voxels.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Jun 22, 2009 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Because I'm not a voxeller, I'm a coder.

It's one thing to give feedback, but to accept feedback as "it doesn't matter" shows he has no interest in improving. My skill with voxels has nothing to do with him being ignorant.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Jun 22, 2009 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

just because someone cant make voxels... doesnt mean they cant tell from a good voxel or a bad, or cant realize that the person wont improve or not... thats something that does not require skill in aking voxels... but requires not being blind.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Jun 22, 2009 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Well look here fella, "M7" Ive only been making voxels for 1 damn month and for only 1 month they look pretty damn good. Take a look at my crevship, that was my very first voxel, there arent to many out there that can do that good on there first try. But I'm all for improving and once i get the voxellIIIeditor's capabilities and figure out what colors go together tthe best and sharpen up my skills a little more i'll be able to compete with the best, GUARANTEED!

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Jun 23, 2009 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

To assume you can compete with MiG, Lefthand, Azri_Apoc, MadHQ, or SaneDisruption (I'm sure I forgot someone) only after a month of voxelling is a rather high and mighty thing for you to say. And I don't think you've got the merit to say it, taking the way you're acting.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue Jun 23, 2009 3:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Ididnt say i could compete with them right now, I was just stating a point to you that
Quote:
And this is exactly why you will never get better
was a bullcrap line from you from the first place. I can take and except feedback, sounds like you cant..soooooooo Rolling Eyes

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Jun 23, 2009 4:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually, you declaring that you think the tank looks good and saying no one else's opinion matters is why you will never be better.

Besides, I can give you the link to the forum I actively participate in and you can see all the feedback my mod gets. Since I clearly can't take it.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Tue Jun 23, 2009 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
<snip> ... sharpen up my skills a little more i'll be able to compete with the best, GUARANTEED!

A bit pompous, don't you think? You have quite a ways to go before you have a good voxel and a longer way before you get a Spotlight.

Instead of acting all high and mighty on that Soapbox, step off it and stop trying to be an e-thug.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue Jun 23, 2009 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

See I didnt say no ones opinions matter either, I said I dont care what others think, it looks good to me. just cause you dont like it dont mean i dont, are there better looking tanks out there, well hell yeah there is, there's your opinion, there's my opinion, there's thier opinion, do i have to like them, NOOooo, So lets just drop this going nother off topic subject, alrighty Very Happy

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Jun 23, 2009 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

The point is you put it up here, which usually means you want criticism on it...

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Tue Jun 23, 2009 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

i made your howi recoil #Tongue ... i think its not possible to mak a charge turrent animation with a barrels section or barrels file so it got to be all in one section and in multiple files <- i guess.. and the problem is if the barrel is in the turrent section it is always flat ... so you got to voxel it up ^^



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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed Jun 24, 2009 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks a mill, Ronco. I had to beat my head against the wall a couple of times but I finally figured out how to do it, thanks again and dude your tanks are freaking awsome as hell, if ya dont mind me asking what program ya using to make them with, VoxelIII or a 3D prog?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Jun 24, 2009 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

vxlseIII, you can tell. 3d models have less defined textures and things. Their normals also look different #Tongue

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