Posted: Sun Jun 21, 2009 12:49 pm Post subject:
Transporter cum MLRS
Subject description: Possible?
Just a problem I have with a unit. The unit is suppose to be able to transport infantries when in mobile mode and deploy to fire missiles (using siege chopper logic) The thing is it won't deploy Any help? Code is as follows:
Code:
;Buffalo Carriage
[BUF]
UIName=Name:BUF
Name=Buffalo Carriage
Image=BUF
Prerequisite=NAWEAP,NATECH
Primary=none
Secondary=ArrowVolley
Strength=250
Category=Transport
Armor=heavy
Turret=no
IsTilter=yes
PipScale=Passengers
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=5
OpenTopped=yes
CrateGoodie=no
Owner=Confederation
Cost=1400
Soylent=1400
Points=25
ROT=5
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
EliteSecondary=ArrowVolleyE
SizeLimit=2
IsSimpleDeployer=yes
UnloadingClass=BUFD
DeployFire=yes
;Buffalo Carriage (deployed)
[BUFD]
UIName=Name:BUFD
Name=Buffalo Carriage
Image=BUFD
Prerequisite=NAWEAP,NATECH
Primary=none
Strength=250
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=5
CrateGoodie=no
Owner=Confederation
Cost=1400
Soylent=1400
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
IsSimpleDeployer=yes
UnloadingClass=BUF
DeployFire=yes
_________________ The future belongs to The Forgotten!
Joined: 08 May 2009 Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder
Posted: Sun Jun 21, 2009 1:06 pm Post subject:
You missed DeployFire=yes tag.
EDIT: as what Team SomeGuy said, logic will not work. I think you need the jumpjet locomotor to make the deploy thing work. Haven't tried jumpjet tweaking yet. _________________
The fallen hero will be remembered. She will rise again. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sun Jun 21, 2009 1:19 pm Post subject:
you could change the code so it needs to stop to fire, it wouldnt be the desired effect but it would be close _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
I think you need the jumpjet locomotor to make the deploy thing work.
Nope, but don't feel bad. People thought that the liver made blood for over a thousand years. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Posted: Sun Jun 21, 2009 2:27 pm Post subject:
More probs...
Ok, first the flak track unknowingly has a f*cked up turret offset (I NEVER FOOLED AROUND WITH IT'S HVA! ) Look at the pic below post. Secondly, I want my "only attack when deployed" vehicle NOT attack without deploying (think of the chinese nuke cannon) Code as follows:
Code:
;Buffalo Carriage
[BUF]
UIName=Name:BUF
Name=Buffalo Carriage
Image=BUF
Prerequisite=NAWEAP,NATECH
Primary=ArrowVolley
Secondary=none
Strength=250
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=5
CrateGoodie=no
Owner=Confederation
Cost=1300
Soylent=1300
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=ArrowVolleyE
SizeLimit=2
IsSimpleDeployer=yes
UnloadingClass=BUFD
DeployFire=yes
;Buffalo Carriage (deployed)
[BUFD]
UIName=Name:BUFD
Name=Buffalo Carriage
Image=BUFD
Prerequisite=NAWEAP,NATECH
Primary=ArrowVolley
Strength=250
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=5
CrateGoodie=no
Owner=Confederation
Cost=1400
Soylent=1400
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
IsSimpleDeployer=yes
UnloadingClass=BUF
DeployFire=yes
ElitePrimary=ArrowVolleyE
Help?
EDIT: I got beaten to a post...
prob.PNG
Description:
WTF?!?!
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_________________ The future belongs to The Forgotten!
Set this to the weapon you want it to use when deployed. Otherwise, please don't bother putting XXXX=none for EVERY empty weapon slot, the game may be temperamental but it ismn't as thick to be startled by the fact an empty weapon slot hasn't been stated.
As for the flacktrack
artmd/art.ini
[htk]
You removed TurretOffset=-(forgot) didn't you? _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Should Secondary=ArrowVolley (and elite weapon) tag be placed at the unit's mobile mode coding or the deployed mode coding? (Cuz it didn't work when I put Secondary=xxx (and elite weapon) in both codings; it couldn't attack ) _________________ The future belongs to The Forgotten!
you put the same weaps on both. IDK if it has to have a working primayr tho, secondary is the one i'll use. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
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