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Transporter cum MLRS
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Jun 21, 2009 12:49 pm    Post subject:  Transporter cum MLRS
Subject description: Possible?
Reply with quote  Mark this post and the followings unread

Just a problem I have with a unit. The unit is suppose to be able to transport infantries when in mobile mode and deploy to fire missiles (using siege chopper logic) The thing is it won't deploy Confused Any help? Code is as follows:

Code:
;Buffalo Carriage
[BUF]
UIName=Name:BUF
Name=Buffalo Carriage
Image=BUF
Prerequisite=NAWEAP,NATECH
Primary=none
Secondary=ArrowVolley
Strength=250
Category=Transport
Armor=heavy
Turret=no
IsTilter=yes
PipScale=Passengers
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=5
OpenTopped=yes
CrateGoodie=no
Owner=Confederation
Cost=1400
Soylent=1400
Points=25
ROT=5
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
EliteSecondary=ArrowVolleyE
SizeLimit=2
IsSimpleDeployer=yes
UnloadingClass=BUFD
DeployFire=yes

;Buffalo Carriage (deployed)
[BUFD]
UIName=Name:BUFD
Name=Buffalo Carriage
Image=BUFD
Prerequisite=NAWEAP,NATECH
Primary=none
Strength=250
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=5
CrateGoodie=no
Owner=Confederation
Cost=1400
Soylent=1400
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
IsSimpleDeployer=yes
UnloadingClass=BUF
DeployFire=yes

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Jun 21, 2009 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Siege Chopper logic (among other deployable forms) and passenger logic are mutually exclusive.

In English you can't have a unit deploy into something and have it deploy passengers.

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sun Jun 21, 2009 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

You missed DeployFire=yes tag.

EDIT: as what Team SomeGuy said, logic will not work. I think you need the jumpjet locomotor to make the deploy thing work. Haven't tried jumpjet tweaking yet.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Jun 21, 2009 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn...Well, it looks like byebye to this truck Confused

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Sun Jun 21, 2009 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

you could change the code so it needs to stop to fire, it wouldnt be the desired effect but it would be close

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 21, 2009 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I think you need the jumpjet locomotor to make the deploy thing work.

Nope, but don't feel bad. People thought that the liver made blood for over a thousand years.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Jun 21, 2009 2:27 pm    Post subject: More probs... Reply with quote  Mark this post and the followings unread

Ok, first the flak track unknowingly has a f*cked up turret offset (I NEVER FOOLED AROUND WITH IT'S HVA! Confused ) Look at the pic below post. Secondly, I want my "only attack when deployed" vehicle NOT attack without deploying (think of the chinese nuke cannon) Code as follows:

Code:
;Buffalo Carriage
[BUF]
UIName=Name:BUF
Name=Buffalo Carriage
Image=BUF
Prerequisite=NAWEAP,NATECH
Primary=ArrowVolley
Secondary=none
Strength=250
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=5
CrateGoodie=no
Owner=Confederation
Cost=1300
Soylent=1300
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=ArrowVolleyE
SizeLimit=2
IsSimpleDeployer=yes
UnloadingClass=BUFD
DeployFire=yes

;Buffalo Carriage (deployed)
[BUFD]
UIName=Name:BUFD
Name=Buffalo Carriage
Image=BUFD
Prerequisite=NAWEAP,NATECH
Primary=ArrowVolley
Strength=250
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=5
CrateGoodie=no
Owner=Confederation
Cost=1400
Soylent=1400
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
IsSimpleDeployer=yes
UnloadingClass=BUF
DeployFire=yes
ElitePrimary=ArrowVolleyE


Help? Confused

EDIT: I got beaten to a post...



prob.PNG
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WTF?!?!
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prob.PNG



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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 21, 2009 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Primary=ArrowVolley

On the first one, this is your problem.
Quote:
Secondary=none

Set this to the weapon you want it to use when deployed. Otherwise, please don't bother putting XXXX=none for EVERY empty weapon slot, the game may be temperamental but it ismn't as thick to be startled by the fact an empty weapon slot hasn't been stated.

As for the flacktrack
artmd/art.ini
[htk]
You removed TurretOffset=-(forgot) didn't you?

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Jun 21, 2009 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Should Secondary=ArrowVolley (and elite weapon) tag be placed at the unit's mobile mode coding or the deployed mode coding? (Cuz it didn't work when I put Secondary=xxx (and elite weapon) in both codings; it couldn't attack Confused )

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 21, 2009 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

you put the same weaps on both. IDK if it has to have a working primayr tho, secondary is the one i'll use.

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