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Command & Conquer 4!
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jun 30, 2009 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I actually quite like Generals. It isn't C&C, but I still play it quite a lot.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Jun 30, 2009 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

It was a great spawning ground for mods, the game itself is meh but the stuff that's been done with it, TD:Redux, Vietnam Glory Obscured, Shockwave, Rise of the Reds, Blitz (PUBLIC BETA SOON BOYS, ROLL THE TANKS!!!) redeem it.

On the topic of C&C4 we'll end up with another 3 months too late SDK, patch spupport for a max of 8-10 months, maybe 12 if we're lucky.

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blubb
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Joined: 31 Jul 2005

PostPosted: Tue Jun 30, 2009 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread


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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Tue Jun 30, 2009 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
Valdez wrote:
RA3: Severe historical inaccuracy. Einstein had nothing to do with nukes, ergo removing him does not erase nukes out of existence any more than if it were Darwin, Fleming or Elvis who got erased instead. I mean yeah Red Alert is all about alternate history but some stuff really got contorted.

...

besides we all know futuretech would've invented the nukes anyway even if you systematically erase the scientists who were actually responsible


If you played RA1's Allied campaign, you would know Einstein was the reason why Soviets had nukes, heck, he was the reason why anyone had nukes. (Different from what happened in real life) And by the time RA3 takes place, Nukes are obsolete anyways.


Von Esling said the Soviets had developed "an atomic bomb". That was it. There was no explicit mention of Einstein (plus, Einstein was a general/special relativity guy, not a nuclear physicist to begin with). Based on historical information I can only guess the commies did it the same way they did in real life, with their own domestic nuclear program.

Where lies the difference between RA1 and real life? Germany. The commies in RA1 would logically have gotten their nuclear program up and running faster because there were no pesky Nazis to hamper them (recall that there was no WWII, and that RA1's "Great WWII" occurs around the 1950s, so the time between 1939 ans 1945 wasn't spent fighting Nazis but rather achieving technological breakthroughs, hence all the crazy stuff in RA1)

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Jun 30, 2009 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Right on #Tongue

That's the basic idea, in the 30s Russia was charging forwards, Stalin/volgagrad was a shining example of modern engineering. The reds were making rapid progress. Then came WWII and it lost it's vigour. Afterwards they still made progress, but the pace was gone, they lagged behind the of the western world.

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Jul 08, 2009 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Goddamn retarded EA slowpokes.

The MMO/RPG elements should have been implemented in C&C3/Generals/Tiberian Twilight ztyping retards.

ztype I care, C&C died with FS... #Tongue

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Jul 09, 2009 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:



Quote:
EA's UK PR team just tweeted an announcement that Command & Conquer 4 is now in development, though the linked press release doesn't seem to exist yet. This seems to us like the result of an itchy trigger (or tweeter) finger. With recent online surveys asking what people would like to see in the next Command & Conquer, we were expecting an announcement sooner rather than later. Still, this is a little earlier than we -- and EA, seemingly -- had expected the announcement to come. We'll update you with more information on the game once the press release becomes available.



http://www.joystiq.com/2009/07/08/ea-accidentally-announces-command-and-conquer-4/
http://www.shacknews.com/onearticle.x/59454


Quote:
That's what it said in an e-mail I just got! Here's the rest of it:

Quote:
It was on August 31, 1995 when the Command & Conquer franchise was introduced to the world with Tiberian Dawn and propelled the real-time-strategy genre in to the hearts of each and every one of YOU. Now, Command & Conquer fans, after 14 years, and 18 games across the Red Alert, Generals, and Tiberian universe, someone very near and dear to the heart of the C&C franchise will soon have a message for you, to be communicated world-wide in "early July". Make sure to bookmark CommandandConquer.com, as this person will drop his message at just the right time.


I know someone already posted about the Twitter message, and that C&C4 undoubtedly is going to be announced very soon, I'm just pouring more fuel in the "rumor" mill Very Happy But I think it's more than rumors by now.


Guys, it's coming...Looks like Joe Kucan might announce C&C4 next week...

Also, C&C4 should be announced this week or the coming one. (Likely this one)

And I hear BCPT will be available on the 24th of July (in 2 weeks!)...Early, aren't they?

EDIT: The twitter link leads to http://ea.gamespress.com/release.asp?i=1134
This is the next EA press release, which isn't up yet as of now...The last one (1133) was posted on the 7th of July, and 1132 and 1131 were posted on July 8th on the EA press release website (odd...).

Anyways, looks like there's a chance of the game being announced before this weekend!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 09, 2009 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmpf, even though I don't like the RPG part of it, I do want to see this message #Tongue Kane ftw #Tongue

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 09, 2009 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

What? RPG in C&C? Please leave that stuff to Warcraft...But then again, I can't even play Red Alert 3 without the game crashing after a game or so, due to my video card, so I don't have to worry about anything...

What I do like to see though, is a huge RTS (like Supreme Commander qua size), and that you can switch between being a commander, and a soldier / tank / whatever you want. Include a map editor or something ingame, so you can create your own missions very easily. Something that allows you to create something like a huge FPS campaign and a huge RTS campaign mixed together. Call of Duty and Command & Conquer in one game. #Tongue

It would be hard to balance online, but hey, I don't care about online, as that only shows who has the best build order...And I hate that, I play for fun, not to learn a build order and do every game the same thing...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Jul 09, 2009 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Call of Duty and Command & Conquer in one game

Renegade done right+RTS view?

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 09, 2009 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Also.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Jul 09, 2009 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Nah, just give me the ultimate Tiberian Twilight.

With units that gain veterancy, better weapons, better armour and special tactics.

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AltomareXD
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Joined: 22 May 2008

PostPosted: Thu Jul 09, 2009 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
someone very near and dear to the heart of the C&C franchise will soon have a message for you, to be communicated world-wide in "early July".


Udo Kier. I can feel it. Or Joe. He's ok too.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Jul 09, 2009 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

AltomareXD wrote:
Alex06 wrote:
someone very near and dear to the heart of the C&C franchise will soon have a message for you, to be communicated world-wide in "early July".


Udo Kier. I can feel it. Or Joe. He's ok too.


I am actually hoping for one of the original WestWood employees saying: "Oh yeah, you know... Red Alert 2, Red Alert 3 and Tiberian Wars are actually a dream of Slavic when he did too much Eyecandy and was totally spacing out man, far out... So we were going to get back at Tiberian Twilight, and the REAL Red Alert 2!"

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Thu Jul 09, 2009 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jul 09, 2009 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks very blocky. Hopefully they will redo graphics like with RA3.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 09, 2009 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOLWUT! In TW: we don't use walkers because they are expensive blabla. And what do I see: 5 out of 7 units are walkers...
Besides that, it looks awesome Very Happy

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Thu Jul 09, 2009 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
However, the biggest surprise on the vehicular end would be what we call the Crawler, our class-specific, all-in-one mobile base that doubles as a powerful frontline combat unit. One of our goals with Command & Conquer 4 was to come up with a more flexible, streamlined approach to base building, and the Crawler was the end result of that investigation. Rather than construct a series of structures to build and modify your army--as you would have in previous C&C titles--everything you can create, be it unit, structure, power, or upgrade, comes from your Crawler.

Well, this is certainly a huge kick in the face Confused C&C4 has no base building whatsoever!

Bravo EA, bravo Rolling Eyes

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jul 09, 2009 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does that mean no infantry?

I mean, in the future infantry could be made obsolete. Just depends on how much time has passed between this and TW.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Jul 09, 2009 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, at least it won't be boring RA3 fo' show.

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Thu Jul 09, 2009 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Thu Jul 09, 2009 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want a hand count, how many of you guys kept trying to say "IT'S NOT C&C4 HURRRRRR", despite all that had been shown? Seriously.

But as for the images themselves, and the units shown... what in the hell... I can't form an opinion... I really can't... I don't know if I love it or hate it... need moar screenies.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jul 09, 2009 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still is beta too, they said sometime in 2010, this could just be what they are working from, right out of RA3 or CC3.

Give them some time...

Plus, I HAZ SEEN A L0G0!1!!! Very Happy

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 09, 2009 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is ztyping stupid. Period.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 09, 2009 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

So...We get no base building and a RPG like profile which, undoubtly, will put a guy who just played his first game and only has basic units versus a guy who has unlocked everything...

To 'shortern the learnign curve'? Eh, hello, learning? I play my games for fun, I don't have to learn, I don't need 2 units to start out with, so that every strategy is the same...And how can that be balanced anyway?

Luckily I will never buy the game, but I also won't acquire it seeing as my computer probably can't run it.

Stupid EA...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 09, 2009 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
So...We get no base building and a RPG like profile which, undoubtly, will put a guy who just played his first game and only has basic units versus a guy who has unlocked everything...


I guess this is solved by creating servers/games of "2v2 N00BZ only!"

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Jul 09, 2009 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's hilarious how far and fast my hopes came crashing down after seeing this pic #Tongue

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 09, 2009 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Quote:
So...We get no base building and a RPG like profile which, undoubtly, will put a guy who just played his first game and only has basic units versus a guy who has unlocked everything...


I guess this is solved by creating servers/games of "2v2 N00BZ only!"

Too bad people will join anyway. If EA was smart, they would make certain options for games like 'only basic units allowed' or 'only basic units plus the first 3 that you unlock allowed' etc. But no...

And, that picture, that is just a C&C3 mod, how can they say that's a new game? I mean, I see a modified mantis, an elephant, some big stupid blocks that look like a MARV, flat Wolverine's, nothing that an average for C&C3 couldn't contain.

And they call that C&C4, at best it's an expansion!

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blubb
General


Joined: 31 Jul 2005

PostPosted: Thu Jul 09, 2009 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

i find those pictures more comfortable than those at the time when they announced TW....
altough i'm not so keen on no bases and crawlers....
ah i see cyborgs, i sense cabal Very Happy

As a nice side effect, since C&C4 requires players to be online all the time in order to prevent cheating, we'll be shipping without any form of DRM.

this i find very good

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Thu Jul 09, 2009 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

need my speed wrote:

And, that picture, that is just a C&C3 mod!


RA1 was more of a TD mod than that pic is a mod of C&C 3.

That being said I'm not really interested in C&C 4 right now atm. I've drifted away from the C&C scene since KW and this new announcement hasn't really changed that. I don't like the Crawler concept as it sounds like putting all your eggs into 1 basket plus it's making the game even less and less like a proper RTS by eliminating base building.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 09, 2009 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with the bottom part, Tiberium Wars was my last sort of good C&C game although I've bought Kane's Wrath too. Unfortunately my computer crashes for some straneg reason when playing those 2, although before it could play them fine.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Thu Jul 09, 2009 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

uhm in the article stands you actually have structures and base building in cnc 4 so i believe the "crawler" is sorta mobile mcv, a bit like the commander unit in supreme commander....

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Revolutionary
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Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Thu Jul 09, 2009 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

so far i think the early beta pic looks good, i just hope this is avalible to buy on DvD from Real shops (i think PC gaming will when digital download compleatly takes over)

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blubb
General


Joined: 31 Jul 2005

PostPosted: Thu Jul 09, 2009 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh yeah...i was horribly pissed when i bought uprising via amazon and got an epty DVD case with a download pin, i was sooooo...pissed -.-

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Thu Jul 09, 2009 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

People certainly like jumping to conclusions around here.

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Cyborg Artillery


Joined: 13 Jan 2007
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PostPosted: Thu Jul 09, 2009 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like to be negative. Plus, I only said things that the article said. And some general assumptions like that EA will not include an option like 'only basic units avaible'. And you know that's true.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Thu Jul 09, 2009 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

o rly? which part of the article called C&C 4 a mod for C&C 3?

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Cyborg Artillery


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PostPosted: Thu Jul 09, 2009 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll just ignore this...Plus, I can't really explain (blame my English), but I think you know what I ment with it.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jul 09, 2009 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
This is ztyping stupid. Period.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Thu Jul 09, 2009 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

double post

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Thu Jul 09, 2009 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

[quote="Valdez"]
need my speed wrote:
I'll just ignore this...Plus, I can't really explain (blame my English), but I think you know what I ment with it.


It's not a C&C 3 mod, period.

Yes from the looks of it it's the same art department because the model quality on the GDI stuff looks so C&C 3 like that it could almost be Carnius doing another media update for Essence, but the terrain and shaders are different. Bloom-wise it's more like RA3 than C&C 3 for example.

Anyone saw the site background?
http://www.commandandconquer.com/cnc4/images/cnc4-background.jpg


black hand heads gone all weird... and Nod has a horton bomber from the looks of the site background... also, red contacts.

It's funny really... between C&C 3 and TS are 17 years and it was a total overhaul, yet between C&C 3 and C&C 4 are 15 years and there's still traces of the C&C 3 design style and aesthetics.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Jul 09, 2009 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

that puny thing at the back better not be the crawler. That SUCKS. Now the big ruin on the left, that's more like it!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 09, 2009 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wait what? Where did my post go?

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Cyborg Artillery


Joined: 13 Jan 2007
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PostPosted: Thu Jul 09, 2009 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your post took a plane and flew to Sweden. She (yes, your post was a girl) was bored of Finland.

Why didn't you post your post again?

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blubb
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Joined: 31 Jul 2005

PostPosted: Thu Jul 09, 2009 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

unlike the cnc 3 concepts that showed at first i really love the twist in these ones, those "black hand" i suppose are cyborgs....i really hope it goes on with Legion rising.
Those units are nice but a bit weird to see a mammoth mk 2 design in there...

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Jul 09, 2009 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread


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blubb
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PostPosted: Thu Jul 09, 2009 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

alex, you should read the article carefully before you assume things like that....

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Jul 10, 2009 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Stolen from EA's gamepress website:
Quote:

EA LOS ANGELES ANNOUNCES THE DEVELOPMENT OF COMMAND & CONQUER 4
Next Game in the Best-Selling Real-Time-Strategy Series Will Reveal the Epic Conclusion of the Tiberium Saga

Guildford, UK., July 9, 2009 – Behold disciples of Nod, the end is soon upon us. Electronic Arts Inc. (NASDAQ: ERTS) today announced that, after almost 15 years and 30 million games sold, EALA is bringing the award-winning Tiberium series to an epic conclusion with Command & Conquer™ 4. Shipping in 2010, Command & Conquer 4 will introduce a multitude of innovations to the to the classic fast and fluid Command & Conquer gameplay while retaining the core compulsions that fans have come to love over the series’ history. Introducing new class-based gameplay, mobile bases and persistent player progression throughout all game modes, Command & Conquer 4 offers players new, innovative and compelling strategic depth.

“Command & Conquer is a powerful franchise with an amazing 15-year legacy. We are thrilled to bring the dramatic Tiberium saga to a conclusion in Command & Conquer 4. This game is designed to give fans all the answers they’ve been looking for,” said Mike Glosecki, Lead Producer of Command & Conquer 4 at EA Los Angeles. “With its objective-based multiplayer mode, persistent player progression and all-in-one mobile base, players will experience Command & Conquer like never before.”

The story of Command & Conquer 4 takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars™. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions – Global Defense Initiative (GDI) and the Brotherhood of Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans will learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan.

In addition to the two campaigns on the epic battles of GDI and Nod, which players will get to conquer alone or in a cooperative mode, Command & Conquer 4 will also feature a new 5v5 objective-based multiplayer mode, promoting teamwork and cooperation and delivering a social real-time-strategy experience never seen before in a Command & Conquer game.

Command & Conquer 4 is being developed at EA Los Angeles and will ship to retailers in 2010 for the PC. The game has not yet been rated by the ESRB or PEGI. For more information about the game, please visit www.commandandconquer.com or follow the community and development team on Twitter at http://twitter.com/ea_apoc. The July 24th episode of BattleCast™ PrimeTime will give fans the latest news and exclusive information on Command & Conquer 4. Additionally, Gametrailers TV will exclusively reveal the fist cinematic trailer for Command & Conquer 4 in its July 23rd episode on SPIKE TV.

###

About Command & Conquer
The groundbreaking Command & Conquer franchise was one of the first to introduce players to the modern RTS genre, has spawned over a dozen PC titles, and ranks in the top 5 best-selling PC franchises of all-time according to the NPD Group. Command & Conquer 3 Tiberium WarsTM was the number #1 selling PC RTS of 2007 and won numerous awards, including the “Strategy/Simulation Game of the Year” award from the Academy of Interactive Arts and Sciences. Additionally, Command & Conquer Red Alert 2 and Command & Conquer Generals were the number one best-selling* PC RTS titles in 2000 and 2003 respectively. Command & Conquer™ Red Alert™ 3 won the 2008 “Strategy/Simulation Game of the Year” award from the Academy of Interactive Arts and Sciences. Collectively, the series has sold more than 30 million units worldwide to date. The franchise boasts one of the largest and most active fan communities in the world. For more information on Command & Conquer series, please visit www.CommandAndConquer.com.

According to NPD Group

About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA™, EA SPORTS™, EA Mobile™ and POGO™. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.


EA, EA SPORTS, EA Mobile, POGO, Command & Conquer, Command & Conquer 3 Tiberium Wars and BattleCast are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners.

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Regulus
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Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Jul 10, 2009 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Please God PLEASE don't let it be the suck.

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Zengar_Zombolt
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Joined: 30 Apr 2008

PostPosted: Fri Jul 10, 2009 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

It's only as Suck as the trolls yell it to be...

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