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Voxels/Shps I'm making for a mod.
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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Jun 24, 2009 12:58 am    Post subject:  Voxels/Shps I'm making for a mod.
Subject description: Updated: August 15th 2009
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Ok, some of you may have noticed me bragging about voxels that i haven't shown, so here they are.(one of them I'm currently editing a remap spot on, I'll edit this post when I'm done with it.)

A Humvee


M2 Bradley
I'll probably change the front remap.


EDIT:




EDIT:


August 15th 2009
Edit new MCV


Please comment and/or critic them I'd like the feedback.

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Last edited by Roadwarrior on Sat Aug 15, 2009 9:34 pm; edited 7 times in total

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DaFool
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Joined: 07 Nov 2006

PostPosted: Wed Jun 24, 2009 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I can't see the second one.

the first one is your basic humvee voxel, minus the gdi scheme. It looks kinda rebel, like post-apocalyspe or something, but meh. Also, I see this wierd bright green thing on some angels.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Jun 24, 2009 2:15 am    Post subject: Reply with quote  Mark this post and the followings unread

That's the ammo box for the machine gun.

I can see the second pic fine.

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ConMan
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Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Jun 24, 2009 2:37 am    Post subject:   Reply with quote  Mark this post and the followings unread

I really like that Bradley you have there! #Flash

Your mod is going to be based on Modern Warfare?

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Jun 24, 2009 6:41 am    Post subject: Reply with quote  Mark this post and the followings unread

In a way yes.

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Deformat
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Joined: 17 Sep 2007

PostPosted: Wed Jun 24, 2009 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like MV,but sexier #Tongue

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jun 24, 2009 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Looks like MV,but sexier #Tongue

I think Albrecht may have a taste for blood now that iLoo is gone... #Tongue

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Lt Albrecht
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Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Jun 24, 2009 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Looks like MV,but sexier

Use your last days wisely, Alex...

Not bad but both are vey dark and it's hard to make out some of the details on the bradley. And if the bradley is that big... Damn will the MBTs be huge.

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Roadwarrior
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Joined: 15 Jan 2007
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PostPosted: Wed Jun 24, 2009 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

its not that big.

M1A1



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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Jun 24, 2009 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Epic voxels are epic, with great detailing Smile

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ConMan
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Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Jun 24, 2009 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice! But I think you should perhaps make the tracks more visible. #Tongue

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Darkstorm
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Joined: 20 Jan 2008
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PostPosted: Thu Jun 25, 2009 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

These are amazing, the only thing that bothers me is the green.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Jun 25, 2009 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Darkstorm wrote:
These are amazing, the only thing that bothers me is the green.


The reason there green is because there supposed to be non-shipped to Iraq homeland defender vehicle things, although I don't think we have any that aren't tan right now. So I might make them tan eventually.( If i do I'll be able to add more shading Laughing)
@Lt Albretch
The Bradley is just a tad smaller the the Abrams as seen in the Pic, so I've got the scale down quite nicely.

Also thanks for all the great feedback.

Also also, just started to learn blender today, so I'll be doing that.

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Mortecha
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Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Jun 25, 2009 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I have always been a fan of larger voxels, are you planning on reducing the size of the infantry to TS size?

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jun 25, 2009 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Whats happening to Deathworld?

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Thu Jun 25, 2009 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread




compare.png
 Description:
lower set is mine, soviet tank which should be similar to t-72 and armored transport from humvee class
 Filesize:  25.07 KB
 Viewed:  5134 Time(s)

compare.png



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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Jun 25, 2009 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ PartyPanlzy

Whats wrong, other than my tanks being on scale with that inf?

@ Omegabolt

It's on pause right now, got kinda bored, and didn't quite know what to make for certain units.

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Team Black
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Joined: 25 Sep 2006
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PostPosted: Thu Jun 25, 2009 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey RW what happened to your last mod?

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Jun 25, 2009 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its on pause, and ill probably change to RA2. It is something I want to do, just not right now.

EDIT: Miner fixes.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Jul 08, 2009 5:41 am    Post subject: OMG IT"S AN... Reply with quote  Mark this post and the followings unread

M113A3 Voxel.

He said he wanted it to replace the the Bradley in some maps.
It also has an 10 carrying capacity Rofl, and one side of the wheels has a texture.Lazy

I've had this made for awhile but those F*(King black dots(SE).

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ConMan
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Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Jul 08, 2009 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice shape and color, but I'm not fond of the wheels Razz

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Jul 08, 2009 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

ConMan wrote:
Nice shape and color, but I'm not fond of the wheels Razz

Please explain. Confused , if it's the the fact that they look like they get disconnected when facing SW,SE,NE,NW. I'm going to fix it.(D@M# YOU AUTO NORMALS!!2!1@. But, there still very helpfull for making the voxels look right )


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ConMan
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Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Jul 08, 2009 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

You've already explained Razz

partyzanPaulZy once explained that the best autonormals are these:



I use range 2.6, perhaps try these settings and see how they work out for you Wink

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Dupl3xxx
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Joined: 22 Aug 2006
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PostPosted: Wed Jul 08, 2009 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

ConMan wrote:

partyzanPaulZy once explained that the best autonormals are these:


Guess who told him Wink

Also, Range should bew as low as possible. And I'v figured out that Contrast does ext to nothing. might as well set it to 20+. Hovever, try keeping Range as low as possible, as it makes the normals more "crisp"

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Jul 08, 2009 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

, but then you can't play:Hunt for the black Oct-I mean voxel. I'll give it a shot on my newer voxels, because I'll have to redo all of the normals on each voxel and I don't want to do that.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Aug 05, 2009 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG Its a power line. One of, lets say eight.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Aug 15, 2009 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I have a new MCV and it has a 50 frame buildup but it wont show the whole thing. I'd like some help please.

Edit: Here's the Animation it only shows up to about frame thirty Ingame.

This is an MCV Mobile Command Vehicle

Edit:Used a gif editor thing and made an animation from the original renders.

"Pictures removed"

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Last edited by Roadwarrior on Sat Aug 15, 2009 9:33 pm; edited 1 time in total

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Deformat
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Joined: 17 Sep 2007

PostPosted: Sat Aug 15, 2009 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Quite cool #Tongue

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raminator
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Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Aug 15, 2009 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

buildups are limited to 30 frames afaik

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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Sat Aug 15, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would redo the anim so everything pops out at once instead of one at a time.

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Nyerguds
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PostPosted: Sat Aug 15, 2009 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't see why you need so many frames for such a ridiculously simple animation anyway. All it does is fold open the side and fold out out 2 antennas...

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Aug 15, 2009 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just wanted it to be at a certain speed, 50 frames made it the speed i wanted.

Also it helps to know that it can only have 30 frames.

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Last edited by Roadwarrior on Sat Aug 15, 2009 9:39 pm; edited 1 time in total

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sat Aug 15, 2009 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great stuff.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Aug 15, 2009 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you Vef.

OK, I fixed it.

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Sun Aug 16, 2009 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that an Imperial truck for your 40k mod?

If so, add more eagles, spikes and skulls.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sun Aug 16, 2009 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast wrote:
Is that an Imperial truck for your 40k mod?

If so, add more eagles, spikes and skulls.


No, its a different mod that has some M1A1 Abrams, M2 Bradley's , Humvee's and a M113A3 APC. Laughing

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OmegaBolt
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PostPosted: Sun Aug 16, 2009 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should work on Deathworld.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Mon Aug 17, 2009 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess I could make some things for it. The reason I stopped was because I couldn't really figure out what to make for certain things.
So now it will be a side project and I'll make some things every now and then.

Y'all happy now? Laughing

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