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infantry problem
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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Sun Jun 28, 2009 6:34 pm    Post subject:  infantry problem Reply with quote  Mark this post and the followings unread

ok, I made two different light infantry`s (GDI- e1 , Nod- en1) but Nod Al still builds builds GDI infantrys.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jun 28, 2009 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

you have to edit the ai.ini / aifs.ini

there you have to change the E1 in the Nod teams into your new Nod E1.

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Sun Jun 28, 2009 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks Lin

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Tiberian Sun 2.05:
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jun 28, 2009 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

An annoying thing about separate E1's is that crewed structures wont always leave you with the correct E1 for your faction once sold or destroyed, a simple solution would be to make a generic infantry for crewed structures such as the technician.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jun 28, 2009 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh, different Infantry, in my mind, make to much trouble to be worth, now you have to find and change all the reinforcements in the missions. So unless your remaking the Nod campaign or the Nod faction you probably shouldn't split E1 like that.

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ant1991331
Civilian


Joined: 18 Jun 2009
Location: Tiberium Vinifera fields

PostPosted: Mon Jul 06, 2009 5:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Would adding the new graphics with the same name into sidec01/02.mix work? So an infantry SHP for Nod E1s called e1.shp would be put into sidec02 while the other for GDI would be put into sidec01. I'm only guessing, because I've never really thought about it before.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 06, 2009 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

No. The sidec mix files are for the user interface only (cameos and sidemenu). They are loaded dependant on the side which you (the human player) choose. They are not used when the AI chooses a side. That's why it can't work at all even if the game would load unit SHPs from them. Because if you play GDI the game would load the gdi E1 which would then be used for Nod too.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Wed Jul 08, 2009 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

sadly, yet another limit to the TS engine

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