The unit list...the correct one indeed.
142=combatbuggy
The warhead list...
194=CombatBuggyWH
; Combat Buggy
[combatbuggy]
UIName=Name:combatbuggy
Name=Combat Buggy
Prerequisite=YAWEAP
Primary=CombatBuggywep
Strength=125
Category=Transport
Armor=lightvehicle ;light
DeployTime=.025
TechLevel=3
Sight=15
PipScale=Passengers
Speed=10
CrateGoodie=no
Owner=Anarchists,Bio,Infected
;RequiredHouses=Anarchists
AllowedToStartInMultiplayer=no
;DeathWeapon=DWDie
Explodes=yes
Cost=400
Soylent=200
Points=20
ROT=5
Crusher=yes
Turret=yes
Passengers=2
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=3
SizeLimit=2
Accelerates=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=CombatBuggyWepE
OpportunityFire=yes
;OmniFire=yes
OpenTopped=yes
Bunkerable=yes
Crewed=yes
[CombatBuggyWep]
Damage=25
ROF=10
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=CombatBuggyWH
Report=PillboxAttack
[CombatBuggyWepE]
Damage=30
ROF=5
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=CombatBuggyWH
Report=PillboxAttack
[CombatBuggyWH]
CellSpread=.5
PercentAtMax=1
;Verses=150%,125%,100%,60%,10%,10%,30%,20%,10%,100%,100%
EVerses=200%,150%,125%,90%,80%,70%,60%,65%,15%,15%,15%,15%,15%,15%,0%,0%,0%,75%,15%,15%,10%,15%,10%,5%,0%,15%
ProneDamage=200%
InfDeath=1
And don't mind the Verses tag which is commented out, I'm only using EVerses as armor type, plus I already tried if it somehow would make a difference if I removed the ;, but no, it didn't.
[combatbuggy] ; Combat Buggy
Voxel=yes
Remapable=yes
Cameo=YTNKICON
PrimaryFireFLH=200,0,55
The cameo is a placeholder...As you probably guessed.
So...Here's the dreaded except.txt *shudders*:
http://rapidshare.de/files/47700500/except.txt.html
Well, have fun!
Thanks in advance, need my speed.



