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Showing some work... [RA2]
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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Tue Jun 30, 2009 6:01 pm    Post subject:  Showing some work... [RA2] Reply with quote  Mark this post and the followings unread

Hello there! I've been busy lately, with exams and a couple of voxels for a friend's RA2 project. I'm mainly doing naval voxels, so these are what I have been working on.

They are:
A Soviet Missile Destroyer, two Subs, and an Allied Destroyer replacement. The ones with camo will surely be replaced, as the rest of the team doesn't like camo. But I, personally, love them.

Your thoughts now!



Submarino Soviético Clase S.PNG
 Description:
S Class Submarine.
 Filesize:  23.18 KB
 Viewed:  2054 Time(s)

Submarino Soviético Clase S.PNG



Destructor Soviético.PNG
 Description:
Soviet Destroyer. Based on RA Allied Destroyer.
 Filesize:  31.69 KB
 Viewed:  2054 Time(s)

Destructor Soviético.PNG



Destructores y Submarino 2.PNG
 Description:
Allied Destroyers, camo and lite versions, and the latest submarine, strongly based on RA soviet submarine.
 Filesize:  11.49 KB
 Viewed:  2054 Time(s)

Destructores y Submarino 2.PNG



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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Sat Jul 04, 2009 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huh... Hello? I'd like to read your opinions...

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat Jul 04, 2009 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Post in-games. VV shots are pretty much useless.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jul 04, 2009 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The texture is too plain. Add some more variation to it, by using colors with an index 1 up and below the one you use right now, so it looks like a metal surface.

Add some antialiasing to your texture (avoid 1 voxel big details and draw next to them a voxel with a color between the details color and the surrounding surface color)

Ingames are needed to judge their size. It seems that the soviet destroyer is too huge, judging by the small yellow/black texture around the rocketlauncher.

Normals can't be judged too. Again ingame pics are needed.

Right now i can say that only the shape is good.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Jul 04, 2009 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please continue.

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Sun Jul 05, 2009 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ingames at last! My RA2 was acting weird lately, but it seems like I solved it. Anyways, there are the screenshots. One thing, the Allied Destroyer has no texture because I messed it, and besides, I think it could look better without it.

Anymore opinions?



Diesel Sub Ingame.PNG
 Description:
 Filesize:  593.89 KB
 Viewed:  1892 Time(s)

Diesel Sub Ingame.PNG



Missile Destroyers ingame.PNG
 Description:
 Filesize:  612.11 KB
 Viewed:  1892 Time(s)

Missile Destroyers ingame.PNG



RA-like submarine.PNG
 Description:
 Filesize:  478.79 KB
 Viewed:  1894 Time(s)

RA-like submarine.PNG



Allied Destroyer Ingame.PNG
 Description:
Allied Destroyer. I think it could be better if shrunk. What do you think?
 Filesize:  381.18 KB
 Viewed:  1894 Time(s)

Allied Destroyer Ingame.PNG



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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jul 05, 2009 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I never thought stuff could look worse than my early attempts at voxelling... Sorry to say but you need some practise mate...

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