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[RA2] My first buildings
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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Wed Jul 01, 2009 8:56 am    Post subject:  [RA2] My first buildings Reply with quote  Mark this post and the followings unread

Hello everyone, this is my first buildings made for RA2.



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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Wed Jul 01, 2009 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

great cnp jobs there

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jul 01, 2009 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 01, 2009 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

the lighting is inconsistent
Try to make the walls facing SE darker than the walls facing SW.

Other than that good job.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jul 01, 2009 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Best CnP Jobs I've ever seen, despite what LKO mentioned.

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Wed Jul 01, 2009 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

They are all nicely made. You have the same talent like the people in Sleipnir's Stuff.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Jul 01, 2009 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, I see some really good progress. Razz

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Thu Jul 02, 2009 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you all....

New building (Factory ???)



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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri Jul 03, 2009 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Dude that factory is awesome, keep up the good work:)

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Fri Jul 03, 2009 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I wouldn't mind having them in my mod!

*when there done

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Jul 03, 2009 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

They are all very well made #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jul 03, 2009 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow. it took me a moment to realize that they're "cnp jobs"

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Fri Jul 03, 2009 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

thnks...

2 variants + pavement



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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Jul 03, 2009 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm this's photoshop or 3d model?

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Fri Jul 03, 2009 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Photoshop, I use Resource pack + Photoshop. -CnP model Smile

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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Fri Jul 03, 2009 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

well, you are really genius in SHP

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Fri Jul 03, 2009 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is my plan in MSPaint

[JPG]

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Jul 03, 2009 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Frossty wrote:
Photoshop, I use Resource pack + Photoshop. -CnP model Smile


Well,here's a tip:

You have that hammer and sickle:Be smart:

Reduce opacity,then play with the blending options.

You could play with the inner glow(something dark,select normal),
Also,use some satin or some overlay color,maybe it works.

Also,you could apply some effects,and some effects too on the bricks and such,you know,do some experimentation Wink

EDIT:Also,search for Aro's billboard tutorial,you could use a similar method to add,lets say...posters and such.

You could end up with some pretty awesome stuff.

Also,regarding shadows,you could select as layers different elements of the building,fill them with color and use Aro's method again.

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Fri Jul 03, 2009 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Im sorry for short messages, but my English is not very well

@Deformat: Thank you very much , i will try to find those instructions from Aro, I am a beginner with the SHP and PS ...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jul 03, 2009 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Billboard Tutorial. Anyone with a basic knowledge of Photoshop shouldn't have a problem following this tutorial, it's child's play.

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Fri Jul 03, 2009 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

thnks Aro.
Yes i did hammer and sickle Smile

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Jul 03, 2009 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the right version is more RA2 sov (although those roof windows are the weakness).

BTW, how goes the mod? Rolling Eyes

EDIT: Tutorial works for GIMP too.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jul 03, 2009 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

The previous buildings were better, the latest factory is too grey, not pink enough. We all know that the USSR love their pink!

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Jul 05, 2009 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

If soviets in his mod are gonna use more grey on every building, I see no problem with this. Wink

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Jul 05, 2009 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Despite the minor flaws, these are exceptional! Make some buildups and snow frames. Then they'd be perfect releasable material.

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Sun Jul 05, 2009 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work Smile

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Mon Jul 27, 2009 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

next building Smile

Light War Factory (WIP)



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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Mon Jul 27, 2009 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Neat. Could even be used as a new Industrial Plant.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Jul 28, 2009 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
Despite the minor flaws, these are exceptional! Make some buildups and snow frames. Then they'd be perfect releasable material.


This.

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Tue Jul 28, 2009 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

@Ixonoclast: Yeah, I working on it...

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Tue Jul 28, 2009 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

The best C&P job, what I have ever seen Smile . Great Work, especially as a first attempt.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue Jul 28, 2009 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

These buildings are great, but I noticed one thing. If those are going t obe factories, I cant really see a roof that opens up to let Kirovs and the such out.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Tue Jul 28, 2009 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really nice.

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Tue Jul 28, 2009 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Biohazard:This Light War Factory haven't roof door for flying vehicles, because this WF is Light Very Happy .... Only for small vehicles (Buggy,Bikes,Drones etc.)
@Zengar_Zombolt: Thnks...

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jul 28, 2009 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

That unfortunately isn't codable AFAIK.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Jul 28, 2009 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Frossty wrote:
@Biohazard:This Light War Factory haven't roof door for flying vehicles, because this WF is Light Very Happy .... Only for small vehicles (Buggy,Bikes,Drones etc.)
@Zengar_Zombolt: Thnks...


Reminds me of Dune 2000.

Good times, good times.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Jul 28, 2009 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is codeable.

Continue this. Awesome stuff.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Tue Jul 28, 2009 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn these buildings are nice!

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Tue Jul 28, 2009 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, i have been inspired by Dune 2 . Razz (Trike/Quad/Raider)
Next building will be a Heavy War Factory (for Kirovs Very Happy and Apocalypse Tanks ). -maybe

Light Vehicle Factory
Manufactures light vehicles, such as Trikes and Quads.
(from Dune 2)

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Jul 28, 2009 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
That unfortunately isn't codable AFAIK.

Go find a 'kennel hack' topic/modenc page. #Tongue

Nice buildings BTW Frossty

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Wed Jul 29, 2009 5:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I knew about that...So, it is possible to make a factory that can't create air units? But what if, say, in some random mod, you have a Soviet Radar Tower which gives you access to a Siege Chopper. However, you don't have a Soviet War Factory, instead, you have that Light Factory. What would happen then?

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Tue Aug 04, 2009 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Next Buildings



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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Aug 04, 2009 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow! CnP have never been so good.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Aug 04, 2009 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Except for those red...Banners? Doors? WHatever they are.

Very nice though!

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Aug 04, 2009 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm just going to request a download for the CnP resource pack. I can't find it anywhere, and I've scoured Sleipnir's Stuff for it.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Aug 04, 2009 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just looks cut n paste and will never look any other way.

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Tue Aug 04, 2009 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

And fits perfectly into the game by looking that way.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Tue Aug 04, 2009 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
I'm just going to request a download for the CnP resource pack. I can't find it anywhere, and I've scoured Sleipnir's Stuff for it.


I have it man, I'll send it to you over msn.

@Frossty, Keep up the good work your shps are great for cnp stuff #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Aug 04, 2009 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blueguard wrote:
And fits perfectly into the game by looking that way.
No it looks like stuff glued together. The vanilla buildings don't.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Tue Aug 04, 2009 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cant wait till done!

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