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first tank of my new house
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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Fri Jul 03, 2009 1:49 pm    Post subject:  first tank of my new house
Subject description: now i got some more :)
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it isnt perfct ATM but what do you think ... do this style have a future?...
i try to use this "ugly" red as sheme...

this one will be the medium tank (starting unit)

Edit:

looks better with other normals and if i not use the darkest 3 colurs of this red



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Last edited by ronco on Mon Jul 06, 2009 1:27 pm; edited 2 times in total

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Jul 03, 2009 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will look good when in the proper colour scheme Smile (imo, it looks good in allied and yuri scheme). The design is interesting too Smile

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri Jul 03, 2009 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

New house= New colors, so perfect, nice job!

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Fri Jul 03, 2009 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, that red scheme isn't ugly at all, probably because it's so unusual that it doesn't feel like a cheap imitation of color schemes associated with the default sides.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Jul 03, 2009 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, the red kinda gives the impression of soviet buildings #Tongue

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Jul 03, 2009 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh no, Lunar Coalition arrived! Laughing

(it's pixelated a bit)

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Fri Jul 03, 2009 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

my thoughts about the story was more like:
allied and soviets destroid the moust of the world in his fraky war and the small amount of people whos survived it trys to make this undone... it takes like 500years to rebuild einsteins time mashine. and now they bring a high tech army back to the time before the apocalypse to prevent it #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jul 03, 2009 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

in this case the tank looks quite low tech for such a high tech timetraveling faction.

Nonetheless it's a good looking voxel with a not that ordinary design like most of the other public tanks.

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Fri Jul 03, 2009 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

i thought about "super hightech" weapons but i will keep some old things ...
some special units will have spacy weapons #Tongue

BTW i dont like to copy GDI ^^ with walkers and hover things ...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jul 03, 2009 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

even if 500 years seems a bit long, you could say that it took mankind that long to come back to a techlevel close to the one before the war. So it explains a quite similar technology but a different design.

btw, how about something like this: (i think it would fit well to your tank)

It's a design from Dark Reign and imo one of the strangest but still quite cool.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Sat Jul 04, 2009 2:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the CnC3 Nod Buggy looks alot like the Dark Reign Spider Bike.

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Sat Jul 04, 2009 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
in this case the tank looks quite low tech for such a high tech timetraveling faction.


Woo! C&C = Timetravel!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Jul 04, 2009 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

good style there, don't see many tanks in the brick scheme

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Mon Jul 06, 2009 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

#Tongue



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 06, 2009 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

They are really good. I love the smooth normals which look great together with the brick scheme.

However the anti-infantry buggy looks a bit big compared to the other units.

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Mon Jul 06, 2009 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:

However the anti-infantry buggy looks a bit big compared to the other units.


i tryed the buggy of your image but it wont look good ... my be because it got to be to small for this thin style.

i will try to make this one a bit more futuristic and a tad smaller

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Mon Jul 06, 2009 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

and a flak tank..



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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Jul 06, 2009 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

i really dislike the allied blue on the voxels... IMO it doesnt look good, but it could just be the green remap that makes it look... well... wierd. but i think it'd look better maybe soviet schemed, or gold... just something other than blue

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Mon Jul 06, 2009 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm i dont know what i like more ...



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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Tue Jul 07, 2009 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Make the buggy smaller, and the MCV kinda reminds me of Yuri's Smile

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Jul 07, 2009 2:43 am    Post subject: Reply with quote  Mark this post and the followings unread

well that yellow definately looks better than the blue, and it flows with the colors a bit more. i would suggest the remap color for that house be orange, it'd reflect the colors the best IMO. nice job i really like these units

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jul 07, 2009 6:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I think blue looks better, but whatever. Remap inded maybe orange, but I think it won't look really nice. Maybe blue or green.

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Tue Jul 07, 2009 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes...orange looks good to gold Smile



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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Jul 07, 2009 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes those look wonderful now, i'd stick with that ronco Very Happy good luck on the rest of your vehicles i eagerly await more

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Tue Jul 07, 2009 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm ^^ planed are

vehicles:
- these 6
- a special tank .. with a special weapon ^^ (i dont know it ATM may be a plasma bold or like #Tongue)
- a hover apc

planes/helis:
- a bomber
- transport heli

ships:
- a simple gun ship
- a flak ship
- a destroier with the same special weapon like the special tank ^^

and then i need bildings and infantrie :S

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jul 07, 2009 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

since they are able to travel in time, you should concentrate on Chrono tech weapons like the chrono legionnaire, chrono prison etc.

maybe let the weapon explosions of advanced units look like the blue orbs animation of the chronosphere so you have instant hit weapons which still resemble the chrono technology.

chrono transport technology should be also included (a naval chrono shifting unit would be cool; imagine a big-ass battleship chrono shifting into a little puddle right next to the enemy base Twisted Evil )

Since they surely also found some information about the history and the used technology of all the factions, they should be also able to use some of Yuri's and Soviet's weaponry. (e.g. a chrono shifting battleship with mutating nuclear warheads Twisted Evil )

The shield superweapon should be imo also enhanced so it works perfect for your faction (removed for the other factions or cloned using the old way with the powerdrain sideeffect), similar to the firestorm defense in TS which works for a certain period of time, but without the negative effect of the standard RA2 shield and with a bigger area effect.

Something interesting would be, if you could also include the time paradoxon sideeffect. Since they come from the future, actions in the past should have a negative or positive effect on this side. (what happens if the driver of your tank kills his grand,grand,grand... grandfather which works for the other faction)
For example you could try to create a unit which gains with every destroyed enemy unit a plus or minus to its hitpoints (could be maybe done with two particlesystems that last only a random duration and which either has -1 or +1 damage; or maybe with art.ini debris but i'm not sure if it's possible at all).

these are my 2 cents

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Jul 07, 2009 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice stuff, good work Wink.

Also for a transport you could use a similar concept to what was the chrono-prison, transporting the units inside it into a pocket dimension or something similar. And if you give it a high enough tech level, giving it a chrono-weapon would be great too #Tongue, you know something big like a battle fortress that doesn't act as a mobile bunker.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Jul 08, 2009 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

They're beautiful Smile

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Jul 08, 2009 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

All I have to say is change the color on the miner's blades to something like grey, the gold doesn't look to good there.

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Wed Jul 08, 2009 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

now i have all vehicles Smile



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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Wed Jul 08, 2009 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

niiiiiiiiiiiiiiiiiiiiiiiiiiiiiice i really love all your tanks :3 awesome work man, now get the buildings done xD

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jul 08, 2009 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Sweet, I like 'em Smile

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Jul 08, 2009 2:40 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Nice, however it's practically pink, so:

Give them female voices. #Tongue

(rather not gay voices, because killing gays in game would be considered as discrimination)

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Jul 09, 2009 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG!! They're nice Smile Care to explain some of the new vehicles? And will these be released?

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Fri Jul 10, 2009 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe better in desert yellow? .....
and i relese them when thay are finished



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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Fri Jul 10, 2009 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

The desert yellow reminds me too much of a bright GDI scheme. I'm still a fan of the reddish/pinkish scheme you used in the earliest images of this thread. Otherwise, the unit designs are all fantastic!

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Jul 10, 2009 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah definately go back to the copper color scheme, that won my heart for sure

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Fri Jul 10, 2009 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Plus it's unique and original.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Jul 11, 2009 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good god! They look very nice but, yeah, too bright and "harmless". Stick with that brick colour, its better Wink

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
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PostPosted: Sun Jul 12, 2009 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have to agree that brick scheme is more original, go back to the brick one (you can still use brown palletes). Wink

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Mon Jul 13, 2009 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

and a nother idea :p



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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Jul 13, 2009 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow! Star Wars?!?! O_O How did you animate it? (yeah, I'm a n00b at animating voxels. Never tried it much tbh #Tongue)

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Mon Jul 13, 2009 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

lol I have designed pretty similar unit a while ago, thought it would be unique when shown, but guess you were faster Sad

Anyways, the voxel looks good and anim is nice.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Jul 13, 2009 1:45 pm    Post subject:   Reply with quote  Mark this post and the followings unread

This one is really unique (I have seen only that Harkonnen saw, one HS voxel and monobike).

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Mon Jul 13, 2009 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

but it wont work IG -.- in north or south facing the body looks in front of the wheel Sad and the only way i know is to make body and wheel in one section ... but then it dont moves ... maybe when i become good in maya i make it as shp

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Mon Jul 13, 2009 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Chrono Destroyer #Tongue



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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Mon Jul 13, 2009 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow that's great, though the hull doesn't have very good normals.

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Mon Jul 13, 2009 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks futuristic, alien like. And of course great, but that's just normal for you. #Tongue

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Tue Jul 14, 2009 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

a little edited ..



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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Jul 14, 2009 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

The normals are way better now.

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