@vefbl4 -I dont think it will be possible to make something that spactacular, the game has it's limitations ya know. and besides that if I could make something that looks that good I sure wouldnt be wasting my time here, I tell ya that...
But here's some terrrain I've been working on, what do you think of these? and please dont say the white dots need removed, I know, havent had a chance to go edit them yet... Last edited by crevio on Thu Nov 26, 2009 7:11 am; edited 1 time in total QUICK_EDIT
Have you thought about making new terrain pals? They help a lot, especially with the grass as there isn't many greens in the original. _________________
Shoot as soon as I get my lat terrain pieces done so my terrain blends together I think this shit is gonna look sweet as hell. Is it looking more like a jungle now?
@M7, crap I was gonna tell you that in my last post but I forgot, yeah you need to update your theater ini even if your replacing existing tiles, like the original clear01-clear01g is replaced with your clear01-clear01g you have to add the tag LastTilesInSet=8. then the ini has to be in a expand.mix along with your new terrain, then FA2 will see them. Last edited by crevio on Thu Nov 26, 2009 7:12 am; edited 1 time in total QUICK_EDIT
Nice terrain tiles, I look forward to seeing how it will be with transitions.
The trees however... they look very weird together like that.
I mean, some are bright and some are dull; some are the colours of fall and some are in the colours of spring and summer. Please redo the trees, into a more unified style. QUICK_EDIT
Either that forest is getting napalm bombed, or your mod takes place on Venus...
Anyway, I want some of that LSD you're using.
Because it looks like shit. Sorry mate, but it's utter crap.
1) The colours are fucked up. The trees look either alien or dead.
2) You used unprocessed photo material. I can see cutout lines on your trees.
3) You don't even know what a jungle looks like. I see canadian trees during autumn, I see tropical palm trees, I see trees from temperate climates. QUICK_EDIT
LMFAO, I gotto hand it to ya Ixonoclast you made my stomache hurt from laughing so hard on that reply...but I didnt cut out anything thats just how they look, my fault from buying a cheap ass terrain disk.
anyways, these are just pics of me showing what I'm working with, thats all, thats why I throw them out here so I can get the communities opinion, your opinions matter alot to me, so if ya say it looks like crap, then I must fix it. Ah, hell I'm trying guys...........but you dont have to go to the extremes to tell me my stuff looks like crap, but I'm still lmfao...... QUICK_EDIT
Er...I'm trying to get it to load without touching the INIs. I don't have them modified for the terrain set I'm using. I have my files in an expand12.mix file, no ini mods. QUICK_EDIT
is it just me or are those who are not able to finish their mods or atleast show us some progress (with ingames and not just concepts or renders of units that don´t make it into the game) currently bashing people who are "new" to ppm and are doing constant progress and improvement?
@crevio:
go and make some lats for the terrain.
do the trees later... _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
starting to get a little better, I think, ah hell I dont know maybe not. Last edited by crevio on Thu Nov 26, 2009 7:12 am; edited 1 time in total QUICK_EDIT
My buddy sent me this today, didnt say where he got it from, but if it's from another game I sure the hell am not using it. and What is empire at earth? QUICK_EDIT
I'm really liking your progress dude, If you you blured and flattened all of your tree images to a black background in photoshop, you could make then look much darker. I think shadows would be a big thing too as it was mentioned above. QUICK_EDIT
thanks for the compliment, redoing terrain is a pain in the but, cause if you change one thing you have to change everything else that uses the old terrain as well. I've been working on the terrain for awhile now and most likely will be the longest drawn out process of the mod, at least I hope it is.
@whomever, I googled empire at earth, came back as EmpireEarth, but it shows that Sierra Entertaiment was the maker of the game which is now in Defunct, so will that allow me to use assets from the game? or do I still need to acquire permission.? QUICK_EDIT
you still need permission...
and if you could/would/should post concepts/photos of the buildings you want, there might be a chance that someone helps you to create original content _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
what do you think about this new cracked dirt terrain? I think with some decent transitions it will look awsome, huh?
oh and by the way my terrain issues are solved, just out of the blue I decided to take my images out of my expand.mix and put them into an ecache.mix and just have the temperat.ini inside the directory instead of an expand.mix also, and wouldnt ya know it, Bam, they all work and appear just as I place them in FA2. go figure huh? Last edited by crevio on Thu Nov 26, 2009 7:13 am; edited 1 time in total QUICK_EDIT
Well, I've decided to stick around atleast until my mod is complete, could be years anyway here's my design for a warfac. I still need to update the pallete and add the smoke stack anim, but for the most part it is done. Last edited by crevio on Thu Nov 26, 2009 7:13 am; edited 1 time in total QUICK_EDIT
at the moment it has a few bugs, I did however use the 5x3 foundation, I just dont have it coded all the way correctly yet. After I finish my anims and recode it I will show the end results. QUICK_EDIT
uhh, it needs a load more of work and details, rather than just using the original RA2 stuff imo :/ _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
What do you think of my NapalmStrike Anim? Sorry for the shakyness, weapons coded to use ShakeScreen Last edited by crevio on Thu Nov 26, 2009 7:14 am; edited 1 time in total QUICK_EDIT
Posted: Fri Oct 09, 2009 4:33 am Post subject:
terrain
WTF....explosions look cool. The tiles that Mig said the one section looked like red pavement, to me looks like dried mud, is that what is? Like the new stuff....buildings are so so, but its 99% better than what I have done in the past. Looking for to more updates. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Not trying to be a jerk, but if I do that then anybody can right click and save my anim. Although I may make this mod available to the public, but if I do it'll only be after it's complete. QUICK_EDIT
It seems that it's really really far from over, and the napalm needs moar...err something, its missing something..cant say what though :/ _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
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