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Progress on PPM: Final Dawn
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jul 29, 2003 1:14 am    Post subject:  Progress on PPM: Final Dawn Reply with quote  Mark this post and the followings unread

"The progress of PPM:FD team in july was slow. We made few voxels and skinned some of our models for buildings. And we still don't know when we will release this mod, although it will be released one day."


Funny that most of you hears that a lot from me, but clearly, the situation is simple. We can release the mod whenever we wish. We have all pictures (if we need any, we could get from some sites), coding it is relatively easy (few units are exceptions) and we have a bunch of maps and why dont we release it? The answer is simple, it would be "just another mod"... and we don't want "just another mod". Our objective is to release a high quality mod. We don't care if it's the best or the worse mod of the world and we will not be comparing ourselves to other great mods like TS Retro. If we need to finish this mod, it must be well done. We dont wanna crappy voxels, wrongly skinned or with normal problems or that doesnt fit the unit properly. We don't want problematic .shp files and I believe that what our community need are good mods. So, you will probably won't hear about any beta of this mod for a very long time...

In this month, we improved and/or created several voxels for our mod, specially in the end of the month due to the great activity from Sk8erkid and a light help from Terror. From other members, we had a small help. Sk8erkid also finally re-skinned Maxim's helipad (and Maxim did it months before he left us). Some other members are inactive or have disappeared. I'm gonna start working more on the mod and less on the site on thrusday and we will keep progressing until we have a "high quality mod". So, I'm really sorry if you think we are taking long, but the reason is noble Wink.

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