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Mix Help
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Dragonologychris
Soldier


Joined: 14 Nov 2006
Location: Kansas, USA

PostPosted: Wed Jul 08, 2009 8:11 pm    Post subject:  Mix Help Reply with quote  Mark this post and the followings unread

can anyone tell me in detail what each Mix is for in RA2/YR?
because i want to make my mod look clean.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Wed Jul 08, 2009 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

cant u just kinda sorta look for yourself and learn from them?

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Wed Jul 08, 2009 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

learn by yourself, ho knows u could discover somethin new

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Wed Jul 08, 2009 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats what i know #Tongue

-expand01.mix = includes some shp effects, the rulesmd.ini and soundmd.ini (moust yuri things i think)
-langmd.mix = string table(ra2md.csf), audiomd.mix all new sounds (in yuris R) and the cameomd.mix (all new cameos in RA2Yr)
-language.mix= the same as langmd.mix but the old ra2 stuff (W.o. yuri)
-maps01.mix,maps02.mix,mapsmd03= how the name says ... maps
-movies01.mix,movies02.mix,movmd.mix= movies
-multi.mix,multimd.mix= more maps :p
-ra2.mix,ra2md.mix=many more mix files ... the terrain types, the buildings and the voxels (local.mix)
-ra2md.mix= the same as ra2.mix but for yuri expansion
-theme.mix,thememd.mix=background music and like
-wdt.mix=campagne shps

btw. xxxmd are the new files of the expansion "yuris revenge"

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 09, 2009 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

So...I assume Dragonolychris (or something like that) has decided to put all his files in the correspondending mix files that ronco posted...

Don't do that. Put SHP's, PCX's, PAL's, such things, in ecachemd**.mix where ** is a number, and put voxels and HVA's in expandmd**.mix. Yes, you have to create those 2, and if you add a new soundtrack you'll also need ecachethememd**.mix.

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Dragonologychris
Soldier


Joined: 14 Nov 2006
Location: Kansas, USA

PostPosted: Thu Jul 09, 2009 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

and if im makeing a new sidebar and main menu where do i put them?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu Jul 09, 2009 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Ronco, wdt.mix is actually the stuff for the RA2 multiplayer mode "World Domination" which was removed from YR.

Need my speed, ecache DOES NOT need md after it and DOES NOT need a number even in YR. It takes any string. voxels and hva files also work fine from it and don't need to be in expandmd AFAIK.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 09, 2009 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I didn't knew, I knew, and I knew.

Point is, it's better to put SHP's in ecache and voxels in expand, for then they can overwrite existign voxels etc.

For example, I've made a new ttnk, I've called it ttnk, and I put it into ecache. Guess what, the ttnk won't work and instead the original Tesla Tank will show up. But if I had put ttnk into expand, then it would've worked.

I didn't knew those files didn't need md for Yuri's Revenge, but if you put md behind them, the game will only read them when playing Yuri's Revenge. If you hadn't put md behind them, and you decided to play Red Alert 2, the game would read those files. So you can unknowingly mod RA2 too that way, but that probably won't happen, as RA2 uses different country flags, uses rules.ini and not rulesmd.ini, voxels etc of course aren't a problem as they don't have a unit attached to, etc.

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Thu Jul 09, 2009 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm i never really looked at wdt.mix ^^

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Thu Jul 09, 2009 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread


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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 09, 2009 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh? Then I was told the wrong information twice! Well, sorry then.

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Become one with your heart's desire:
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