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GDI Philidelphia Air Spaceship Cruiser
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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Mon Jul 13, 2009 2:26 pm    Post subject:  GDI Philidelphia Air Spaceship Cruiser
Subject description: New air combat unit like in C&C4
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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Mon Jul 13, 2009 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG #Tongue really big ... it needs some more detailed textures as VXL.. the 3d editor img looks nice

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 13, 2009 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

black holes of death syndrom - reduce the Voxel Dot Distance in 3ds2vxl to 0.70 or even lower.

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Mon Jul 13, 2009 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
black holes of death syndrom - reduce the Voxel Dot Distance in 3ds2vxl to 0.70 or even lower.

Are you talking about scale?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 13, 2009 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

the voxel dot distance tells the game the distance between 2 voxel when it renders them ingame. If you reduce this value the voxel becomes indeed smaller, but this way the voxel are rendered closer together so you don't have the black holes.

To compensate this you could raise the Voxel Resolution Override value which defines the max dimension of the voxel (e.g. 255 is the biggest).

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Mon Jul 13, 2009 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
the voxel dot distance tells the game the distance between 2 voxel when it renders them ingame. If you reduce this value the voxel becomes indeed smaller, but this way the voxel are rendered closer together so you don't have the black holes.

To compensate this you could raise the Voxel Resolution Override value which defines the max dimension of the voxel (e.g. 255 is the biggest).


Actually I redused it in HVA builder. I seted voxel bounds smaller then the real size of the model.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Jul 13, 2009 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, that's fast and sexy.

Guess Tiberian Sun: C&C4 will be finished faster than C&C4.

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Gun Ship
Cyborg Soldier


Joined: 28 Jan 2006
Location: Melbourne, Australia

PostPosted: Mon Jul 13, 2009 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, reminds me of the Odyssey for Stargate.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 13, 2009 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sindri wrote:
Guess Red Alert 2: C&C4 will be finished faster than C&C4.

fixed Wink
It looks like the RA2 engine with resized TS terrain and buildings (that's why they are so blurry and unclean)

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Jul 13, 2009 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Sindri wrote:
Guess Red Alert 2: C&C4 will be finished faster than C&C4.

fixed Wink
It looks like the RA2 engine with resized TS terrain and buildings (that's why they are so blurry and unclean)


Yep. You're right.

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