Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Dec 26, 2024 9:57 am
All times are UTC + 0
HVA Walkanimation Tutorial
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Tue Jul 14, 2009 7:39 pm    Post subject:  HVA Walkanimation Tutorial Reply with quote  Mark this post and the followings unread

so i hope it helps someone Smile



hva walk animation tutorial.png
 Description:
 Filesize:  150.25 KB
 Viewed:  33770 Time(s)

hva walk animation tutorial.png




Key Words: #Tutorials #Animation #Media #HVA #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #OSHVABuilder 

Back to top
View user's profile Send private message Visit poster's website
Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Jul 14, 2009 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe speed also has something to do with how fast the animation goes.
I didn't know to much about the Vxl offset until i read this, good tutorial.

_________________

Back to top
View user's profile Send private message Skype Account AIM Address
KORHAL
GDI Hacker


Joined: 16 Apr 2008
Location: Germany

PostPosted: Mon Aug 10, 2009 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Can you show me the Rules.ini and Art.ini scrips?

I will made the MCV of Nod from C&C3 !!!

Back to top
View user's profile Send private message Visit poster's website
Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Aug 11, 2009 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Roadwarrior wrote:
I believe speed also has something to do with how fast the animation goes.
I didn't know to much about the Vxl offset until i read this, good tutorial.


like duh mate more frames the slower the mech walks dude.

but to the walking possiable you need "walkframes=##" (numbers where ## can be 1 - any other number Eg = 8 walking fames in one facing is walkframes = 8 )

Note : walkframes can only be used in Art.ini.

_________________
Link to a document to see what mods i have and/or working on or working with
Click

Back to top
View user's profile Send private message Yahoo Messenger Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2284s ][ Queries: 14 (0.0114s) ][ Debug on ]