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Stopping Turrents Firing at once.
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Darkwander
Medic


Joined: 18 Jan 2005
Location: Australia

PostPosted: Wed Jul 22, 2009 5:42 pm    Post subject:  Stopping Turrents Firing at once.
Subject description: Firing in Turn...
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Greetings,

I have a unit that has about 8 turrents, however they all open fire at the same time, what i was wondering if someone knew a way to make it so that it Fired one, then fired the second one, then fired the third one, then the forth...........then the eight turrent, then the first one again.........

<WeaponSlotTurret
ID="1"
AllowInterleavedFiring="true"
InterleavedStyle="INTERLEAVE_FIRST_AVAILABLE"
WeaponChoiceCriteria="PREFER_MOST_DAMAGE">
<Weapon
Ordering="PRIMARY_WEAPON"
Template="***********" />
<TurretSettings
TurretTurnRate="200"
TurretPitchRate="40"
AllowsPitch="true"
MinimumPitch="-85d"
PitchHeight="50%"
MinIdleScanTime="1.0s"
MaxIdleScanTime="5.0s"
MinIdleScanAngle="0.0"
MaxIdleScanAngle="90.0">
<TurretAITargetChooserData
CanAcquireDynamicIfAssignedOutOfRange="true" />
</TurretSettings>
</WeaponSlotTurret>

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ravage
Soldier


Joined: 16 Jul 2005

PostPosted: Thu Jul 23, 2009 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

try add different PreAttackDelay to their weapons?

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Darkwander
Medic


Joined: 18 Jan 2005
Location: Australia

PostPosted: Thu Jul 23, 2009 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

ravage wrote:
try add different PreAttackDelay to their weapons?


Only problem is that this ship has 24 weapons on it, there must be a coding that will stop it firing all at once.

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