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Small request - new DIG animation
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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Jul 27, 2009 11:40 am    Post subject:  Small request - new DIG animation Reply with quote  Mark this post and the followings unread

Up till now, if someone used subterranean vehicles in RA2YR modifications, dig.shp from TS was always used. I am not an animation man myself so I'm asking if anyone could do new DIG anim, which suits RA2 better than old TS one? Smile I'd really appreciate.

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mentalomega.com

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Jul 27, 2009 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speedy, im sure there is one around here, i have a feeling there was a few made...

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Mon Jul 27, 2009 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wish also a new dig animation... the TS anim is small and when resized it becomes pixelated

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jul 27, 2009 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have two dig animations. The first one is the TS one but multiplied to look much larger without any pixelated side effects and the second one is just a recolored one to fit the TS dirt. PM me if you're interested.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Mon Jul 27, 2009 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mind popping those my way too? I could use a new one myself.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jul 28, 2009 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Why not just upload them, unless you're using one with TI.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jul 28, 2009 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Why not just upload them, unless you're using one with TI.


I'm using both in TI.

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mireazma
Soldier


Joined: 14 Feb 2007

PostPosted: Thu Aug 26, 2010 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Has anyone got a new dig animation to spare? #Tongue

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Oct 10, 2010 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shameless bump since I'm still looking for one.

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mentalomega.com

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Oct 10, 2010 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Second... could do with one too.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Oct 10, 2010 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thirded...

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Discord: theastronomer1836
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Oct 11, 2010 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have this recolored/resized one with some dirt speckles added that I made while back if someone wants to use it.



dig.gif
 Description:
 Filesize:  27.26 KB
 Viewed:  2452 Time(s)

dig.gif



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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Oct 11, 2010 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Needs a clean up, but it's not bad.

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KGR | AT
AZUR
Discord: theastronomer1836
Steam

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Oct 11, 2010 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, needs a slight clean up. But it was made 2.5 yrs ago. Back in my rookie days. I have no plans for using a dig anim, so never needed to make a new one or fix this one. It dosent look to bad. Those few quirks arent really noticeable in game anyway.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Oct 11, 2010 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fix it and release it. :p

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KGR | AT
AZUR
Discord: theastronomer1836
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Oct 14, 2010 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I might get around to fixing it, but wont be in the immediate future. Here's the .shp file if you want to give a crack at it.



dig.rar
 Description:

Download
 Filename:  dig.rar
 Filesize:  22.35 KB
 Downloaded:  70 Time(s)


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Yuri Legends
Disk Thrower


Joined: 26 Jun 2010
Location: Philippines

PostPosted: Thu Nov 18, 2010 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool but it's too cartoonish! Very Happy

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Thu Nov 18, 2010 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

It comes from TS, converting it to RA2 will make colors different and yes, it will make them cartoonish. But you could fix it anyway, just replace colors and fix things until it suits you

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