Posted: Tue Jul 28, 2009 3:19 pm Post subject:
GDI Titan MK2 (Need help with hva)
Subject description: it's not working properly ingame
I need help with this Titan. I made animation and it looks good enough in HVA builder. But ingame it works absolutly wrong. What am I doing wrong, where is my mistake?
P.S.
Don't look on the texture, I don't care about it in this moment, I'll remap it lately.
the walk anim looks ok in my game but the turret is to small i think and if you made the barrel in turret section it will look more constant... i use WalkRate=2 with speed 6 _________________
its nothing special just grizzlys code ... but how i say your turret is to small IMO... in RA2 things look a tad slimmer then in HVA editor .. i guess its because the normals and maybe the HVA editor uses TS Voxel thickness...
art
[TITANMK2]
Voxel=yes
rules
[TITANMK2]
UIName=Name:TITANMK2
Name=Titan MK2
Prerequisite=GAWEAP
Primary=105mm
Strength=300
Category=AFV
WalkRate=2
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmE
BuildTimeMultiplier=1.5;Individual control of build time
ig.png
Description:
EDIT: this mech in ts and ra2 you see the thikness difference ... its exactly the same voxel
thank you. now i check on model already and found the texture cant apply on model correctly [this's only 1 problem that make me cant work on it so easy] . how ever i'll see more how i can working on them. QUICK_EDIT
thank you. now i check on model already and found the texture cant apply on model correctly [this's only 1 problem that make me cant work on it so easy] . how ever i'll see more how i can working on them.
I also don't know how to apply that textures. And it's one more thing, that textures are not in BMP format. _________________
now i checking more on model and found texture isn't problem but problem is about model that lost their rig [this isn't big trouble ] and broke [this's real problem].
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