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converting help
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Dam
Vehicle Drone


Joined: 29 Jul 2009
Location: USA

PostPosted: Fri Jul 31, 2009 1:20 am    Post subject:  converting help
Subject description: im such a noob
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ok first question... how do i convert crap from ra2 to t.s? can i convert infantrie without resizing? how do i convert cameos? and how do i make my own cameos?is there any tutorials for any of this i cant find any? any help will be gratfully aprieciated. Very Happy

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 31, 2009 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Hello Dam,


First of all, please, do not use the tutorials forum to ask questions. If you need to request a tutorial, use the stickied topic about Tutorial requests, otherwise the place will become very disorganized.

And, regarding your questions, the SHP format used in TS is the same one used in RA2. If you want to use a RA2 resource in TS or vice versa without resizing, you simply need to recode the unit in art.ini and use the art code in your unit.

And regarding the creation of Cameos, check this tutorial:
http://www.ppmsite.com/forum/viewtopic.php?t=5065

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Dam
Vehicle Drone


Joined: 29 Jul 2009
Location: USA

PostPosted: Fri Jul 31, 2009 2:31 am    Post subject: Reply with quote  Mark this post and the followings unread

oh my god thank you and sorry for posting in here still not used to all the different areas. very
nice tutorial ty. it helps me alot. one last question where do i put the new cameo now i made it?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jul 31, 2009 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Cameos go in ecachexx.mix for Tiberian Sun (XX being any two numbers from 02 - 99).

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Dam
Vehicle Drone


Joined: 29 Jul 2009
Location: USA

PostPosted: Fri Jul 31, 2009 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

alright ty. so all shp. files go in ecachexx.mix and hva's and vxl's go in expandxx.mix.

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