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Final alert 2 Units
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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Fri Jul 31, 2009 4:26 am    Post subject:  Final alert 2 Units Reply with quote  Mark this post and the followings unread

I made a unit but it wont show up in the final alert 2 infantry list

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri Jul 31, 2009 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread

you need to add it to your rules.ini file [InfantryTypes] also in art.ini, most important to get the image to show is put the .shp file in a ecache*.mix or ecachemd*.mix {YR}

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Fri Jul 31, 2009 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

the unit doesnt show up now for some reason it did now its gone is there a other way

Last edited by hotrods20 on Fri Jul 31, 2009 3:25 pm; edited 1 time in total

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Tony
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Joined: 02 Apr 2005
Location: United States

PostPosted: Fri Jul 31, 2009 5:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Zombie mod has been done, and it failed hard. nice try though #Tongue

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Fri Jul 31, 2009 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

my zombie mod is just for fun like how the zombie romanov and zombie conscripts will take down a entire army in a matter of seconds

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Fri Jul 31, 2009 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought you left?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Jul 31, 2009 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

download 1.02 final alert dude.

i had the same problem too just remember that if you add a new faction, all the units randomly pops up as a civilian Laughing

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Aug 04, 2009 6:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I have a similar problem, My new units/buildings wont show up at all, but the replaced images(Like a new Conyard) will show.
And I have 1.02 , and the codes are right I really don't know what to do.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Aug 05, 2009 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for the bump, but I'd really love some help.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed Aug 05, 2009 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

You have to have a modified rules file in the directory to have FA2 read the units. They won't appear in the map preview when you place them but they will occupy the space and will show when you test the map in-game.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Aug 05, 2009 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Aug 06, 2009 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
You have to have a modified rules file in the directory to have FA2 read the units. They won't appear in the map preview when you place them but they will occupy the space and will show when you test the map in-game.


Ahhh..... Now that's the spirt never thought of that though perhapps i wasn't reading FA2 instructions Laughing

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