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Helo Help
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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Sat Aug 01, 2009 9:18 pm    Post subject:  Helo Help Reply with quote  Mark this post and the followings unread

I was trying to put in Lefthands Sioux Helo and I used my Mi-8 code, yet this happened!
what did I mess up?

Quote:
ArtMD

[Sioux] ;
Cameo=SHADICON ;temp
AltCameo=SHADUICO ;temp
Voxel=yes
UseBuffer=yes
Remapable=yes
ShadowIndex=1 ;order of voxels got changed

RuleMD

; Pav low
[Sioux]
UIName=Name:SHAD
Name=Pave Low Heavy Transport
Prerequisite=GAWEAP
Strength=175
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Passengers=5
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=no
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
PreventAttackMove=yes
;Bombable=no
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no




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I am Zengar Zombolt, The Sword That Cleaves Evil!

There is Nothing I can not Cut!

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Mon Aug 03, 2009 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Which one has the problem the selected unit or the floating rotors?

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Mon Aug 03, 2009 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

The rotors BELONG to the selected unit. That's usually an HVA issue but don't ask me how to fix it. I'm no graphics guru. #Tongue

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Mon Aug 03, 2009 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lexa wrote:
Which one has the problem the selected unit or the floating rotors?

No, the Rotors ARE the problem, the selected unit has nothing to do with this, I just got bad timing.

The rotors on the rotors are my problem.


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There is Nothing I can not Cut!

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