Posted: Mon Aug 03, 2009 8:56 pm Post subject:
Tesla Tank charging Tesla Coils
Ok, so normally the tesla trooper has a weapon called "AssaultBolt" that allows it to "charge up" the tesla coil.
But, when I gave this weapon to the tesla tank, the tank will still charge the tesla coil, but the coil itself will not fire an overpowered shot.
Any suggestions or ideas as to how to solve this? Heres the code for reference:
Code:
;Main Entry
; Tesla Tank for Russians
[TTNK]
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=TankBolt
Secondary=AssaultBolt
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=1000
Soylent=1000
Points=40
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=TankBoltE
BuildTimeMultiplier=1.3 ;Individual control of build time
;Weapon
; Fire by Telsa Trooper at Tesla Coil
[AssaultBolt]
Damage=10
ROF=25
Range=3
Speed=100
Warhead=ElectricAssault
Report=TeslaTroopRechargeCoil
Projectile=InvisibleLow
IsElectricBolt=true
I've already read about the overpowerable and electricassault, but even just giving the tesla tank a secondary weapon shouldn't be a problem, since I haven't modified the warheads or weapon stats - just gave the weapon to the tank QUICK_EDIT
back then, when i modded RA2, i tried this too and if i remember correct i came to the result that only InfantryTypes are able to charge a teslacoil. _________________ SHP Artist of Twisted Insurrection: Nod buildings
iirc i tried that too and wasn't successful. But that doesn't mean it's impossible.
You should wait for one of the more experienced RA2 modder to answer that. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Aug 03, 2009 11:47 pm Post subject:
You can only charge buildings with infantry types.
If you aren't using the Prism Tower, you could experiment with having Tesla Coils charge other Tesla Coils. (but the game might have it hardcoded to use a laser for the "link" effect) _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Well, it's not tht old of a topic, and this could be useful to other modders. _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Tue Aug 18, 2009 6:01 pm Post subject:
You should be. If I wasn't in a good mood, I would ban you for some time. Posting useless stuff in a topic... _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
Couldnt you have your tesla tank spawn a invisible infantry who then charges the coil, and then have the tesla tank have a invisble weapon with a minimum range of3 max 4 that kills it when u drive away? QUICK_EDIT
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