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Spore patch allows users to export.
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Ickus
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PostPosted: Tue Aug 04, 2009 3:11 am    Post subject:  Spore patch allows users to export.
Subject description: fyi
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Spore patch nearly lets creatures into other games.

Check out the how to export into maya link. This patch makes it possible to use for other 3d apps,maybe like blender. The export is collada file, .dae. apparently it also includes rig info for animation, as well as texture images, diffuse and bump. Check out the gallery for maya renders. Can hardly believe they where spore critters, they look fantastic!

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inzane krazy
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PostPosted: Tue Aug 04, 2009 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

whoah...so this means we can use Spore as our 3D modeller? xD

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
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PostPosted: Tue Aug 04, 2009 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Does it mean that? If so, we've all just found a cheap way to create tiberium mutants. #Tongue

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Ixonoclast
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PostPosted: Tue Aug 04, 2009 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

And tanks, vehicles, mechs, infantry, airplanes, space ships, buildings...

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Deformat
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Joined: 17 Sep 2007

PostPosted: Tue Aug 04, 2009 7:17 am    Post subject: Reply with quote  Mark this post and the followings unread

OK,can anyone tell me what the fvck is Spore?

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Ixonoclast
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PostPosted: Tue Aug 04, 2009 7:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Youtube it.

And this is great news. Everyone knows how difficult it it to animate living creatures.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Tue Aug 04, 2009 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Everyone knows how difficult it it to animate living creatures.


That's why you learn to animate.

Stupid. Instead of learning to actually make things people will rely on this.

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inzane krazy
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PostPosted: Tue Aug 04, 2009 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Joshy wrote:
Quote:
Everyone knows how difficult it it to animate living creatures.


That's why you learn to animate.

Stupid. Instead of learning to actually make things people will rely on this.


Joshy has a point there, if people rely on this limited game, there will be a decline in model quality and people will lack the proper skills to actually make high quality models.

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Ixonoclast
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PostPosted: Tue Aug 04, 2009 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Who says you don't have to learn to animate?

Besides, this is great for putting some extra tiberium creatures in your mod.

You know that big slab of text on the TO forums? They got great tiberium creature ideas, but they don't have people who can make it... this could be a great solution.

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inzane krazy
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PostPosted: Tue Aug 04, 2009 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, if they could be bothered to buy Spore...

nobody has to buy it xD

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Ixonoclast
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PostPosted: Tue Aug 04, 2009 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I've bought Spore.

Never played it.

I can make monsters for you guys... #Tongue

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Lin Kuei Ominae
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PostPosted: Tue Aug 04, 2009 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The tiberian frog


and the monster cow of death Laughing

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inzane krazy
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PostPosted: Tue Aug 04, 2009 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, is that a Tauren? xD

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Machine
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PostPosted: Tue Aug 04, 2009 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, reading the article it said that it would export them rigged, it didn't say that it would include animations. So I guess you'll need to animate them yourself (if someone has already played with the export feature, I would like to confirm this).

Though I have to agree with Joshy, it's better to make them yourself, but, I also have to admit that it would mean much less work for me on RoO, which would mean a faster release, maybe not, after all I wanted to make mostly gigantic insects and arachnids, something Spore is not very good at.

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Ixonoclast
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PostPosted: Tue Aug 04, 2009 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just depends on your skill and creativity.

I bet I can make some good bugs in Spore.

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Orac
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PostPosted: Wed Aug 05, 2009 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Do it!

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Ixonoclast
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PostPosted: Wed Aug 05, 2009 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I would first have to install Spore and get it running.

I reformatted my PC a few times since I installed it, so I hope the DRM doesn't ztype up.

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alqui
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PostPosted: Wed Aug 05, 2009 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

There´re some releases with "ugly" and "cute" parts for the creatures wich can be used to make insects and even more devious creatures.

Anyway I consider that you should actually look at this as an oportunity cause more people will notice 3d modelling isn´t hard and actually some of them may start learning true 3d modelling.

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Ixonoclast
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PostPosted: Wed Aug 05, 2009 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

alqui wrote:
There´re some releases with "ugly" and "cute" parts for the creatures wich can be used to make insects and even more devious creatures.

Anyway I consider that you should actually look at this as an oportunity cause more people will notice 3d modelling isn´t hard and actually some of them may start learning true 3d modelling.


Exactly!

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Ickus
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PostPosted: Thu Aug 06, 2009 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

-sigh-

firstly, I just think its cool little thing, I'd show.

It takes some prior knowledge,experience and effort to get them working. No apologies for lazy folks. You have to know your way around a 3d app to use it, to animate it, light it all up and know to render it all out.

While it does benefit one to learn how to model but it also benefits those who rather animate instead. You have a quality model plus rig right there. It about focus and specialization.

I didn't post this with any concern for those mods which are crying lava because they need their little tib critters. nah. That wasn't my goal.

It was more about how the Spore CC is pretty cool method, albeit simple one, to create things.

A much simplified parallel to Zbrush's zspheres.

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