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SDKH's PPM C&C Modeling Contest
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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Fri Aug 07, 2009 12:31 am    Post subject:  SDKH's PPM C&C Modeling Contest
Subject description: Fire up those sculpting programs
Reply with quote  Mark this post and the followings unread





Brief

The rules are simple. Take your favorite Game under the C&C franchise and create either a completely new design, or a fan based representation of an existing unit. All designs must be of the C&C realm, so that includes the Tiberium universe, the Red alert universe and the Generals universe. Your design can be anything from a vehicle, sea going vessel, aircraft, Infantry/cyborg/story based character, to large drop ships as long as it ties in with C&C. There are few restrictions, only that it must be a unit or character. No Structures, however mobile buildings eg MCV remake, slave miner or something new you wish to make, are allowed but must be shown in it's mobile form. Also the unit must be made for an existing faction. Smaller non playable factions eg Forgotten, Cabal ect. Are acceptable.


Specifications

There is no restrictions on what modeling software you can use, However everything must be made completely from scratch. No importing existing meshes and modifying from there.

You can include painted environments, skies, effects.. basically, anything you want. This Is recommended but not mandatory, you will not be marked down if you don't do this, it would just be nice to see for presentation sake.

Your entry must be specifically created for this challenge. Do not use any pieces from previous personal/released works. If your entry has been released and or shown to the public it will not be considered.

There are no lighting restrictions, no poly counts, all modeling software is allowed.


Final submissions

Beauty shot.
You are free to do whatever post effects you like on this image. You can create multiple angles of your character or just one big version of your character. Image must not be larger than 1000x1000.

Presentation shot.
This Image must contain two angles of your design. Post effects from 3d softwares or 2d programs like Photoshop are not allowed in this image. The only adjustments allowed are: Brightness/Contrast, Levels, Sharpness, and Hue/Saturation. Background must be a flat textured (grainy, etc) image or a pure or gradient color. You cannot put any objects, stars, things, fire, or people in your background. Image must not be larger than 1000x1000.

Construction shot.
This image should depict how your character was made. You can include wireframe shots, multiple angles or just one big wire frame shot. Image must not be larger than 1000x1000.

Texture sheet.
This Image must include your main texture. Normal and diffuse are not necessary but recommended, and you will not be marked down for not including it. Image must not be larger than 1000x1000.

Concept sheet. (Optional)
If you want to, submit any concepts you have done in regards to your final design. This is not mandatory, it is only for the judges to get a greater understanding of your design process.


Judging

Judging will be made up four categories totaling 100 points. There will be three judges including Myself (SDKH), Machine and one other. (PM me if your interested)
Judging will be as follows.

25 points for Model detail
25 points for Texturing
25 points for Creativity
25 points for General design

There will also be public voting
1st will receive an additional 20 points
2nd will get 15
3rd well get 10


Wips

Throughout the competition you will be encouraged to post wips to ensure fairness and receive feedback on how to get the best design possible. Whilst daily wips aren't necessary, you must post at least one wip every two weeks, however it is strongly recommended that you post at least one evey week from the point you start until you finish. All progress will be shown in the competition thread, not in the media hut or separate threads. Note, all competitors must officially enter the competition by announcing it in the comp thread.


Deadline:

Deadline will be 21st of September 6:00pm GMT


Prize

I've spoken to banshee and the winner will receive a custom rank of their choosing.

Last edited by SDKH on Sat Aug 08, 2009 1:34 am; edited 3 times in total

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Aug 07, 2009 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Sounds great.

Prizes?

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Fri Aug 07, 2009 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Just added, see bottom of first post.

I would try to get a physical prize I could actually give someone to get more interest in the comp but I'm pretty broke right now.

I'll also ask Banshee if 2nd and 3rd can get custom ranks. I can't see him having a problem with it.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Aug 07, 2009 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome. Very Happy

*Begins work

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri Aug 07, 2009 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

here's my entry Razz

Na, just kidding. didnt know it started, so I'm getting down to work.

So, can the worst or last place get a prize too? Very Happy



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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Aug 07, 2009 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

And so it begins...

Early conceptual design - Note, I made it before the contest, but ah well, I'm sorta using some elements from it:

Image removed, cause it was massive. #Tongue

Now, the WIP:



This unit is for the Forgotten

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Last edited by Joshy on Fri Aug 07, 2009 3:44 pm; edited 1 time in total

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Fri Aug 07, 2009 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Jeez someone works quick.

@Crevio I'm sure there will be honorable mentions. You can have most 2D design in a 3D comp Laughing


By the way Machine is our second judge and I'm currently in the process of talking to a few professional 3D game artists over on GameArtisans.org to see if they want to judge as well.
So participants might be able to get some advice from a pro.

All the more reason to post wips.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 07, 2009 5:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Modeling seems to be something like riding a bike these days....guess I should learn it too sometime Rolling Eyes

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Aug 07, 2009 5:21 am    Post subject: Reply with quote  Mark this post and the followings unread

....

Update:

I had a change of heart, thus I am out of the comp.

although here's a lil sumthin'..



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Delirium..

Last edited by Ickus on Wed Sep 09, 2009 11:56 pm; edited 1 time in total

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Aug 07, 2009 5:56 am    Post subject: Re: SDKH's PPM C&C Modeling Contest Reply with quote  Mark this post and the followings unread

SDKH wrote:

Specifications

There is no restrictions on what modeling software you can use, However everything must be made completely from scratch. No importing existing meshes and modifying from there.

You can include painted environments, skies, effects.. basically, anything you want. This Is recommended but not mandatory, you will not be marked down if you don't do this, it would just be nice to see for presentation sake.

Your entry must be specifically created for this challenge. Do not use any pieces from previous personal/released works. If your entry has been released and or shown to the public it will not be considered.

There are no lighting restrictions, no poly counts, all modeling software is allowed.


Joshy,are you sure you respected these rules?'Cause after what I remember,didn't you have a infantry base 3D model? #Tongue

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Aug 07, 2009 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you not trust me? I am respecting the rules. If you would have compared this to my old biped mesh you wouuld have seen the concave on the arm/torso intersections.

I built this base mesh from the head, into the torso, into the arms, and legs.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Aug 07, 2009 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok...

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Aug 07, 2009 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

i'll be making a Zone Trooper for GDI. with my own twist, here's its head so far



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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Fri Aug 07, 2009 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll be making an Allied half-medium non-silent urban assault tank for ra2.

Last edited by Blueguard on Fri Aug 07, 2009 9:19 am; edited 1 time in total

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Arselona
Rocket Infantry


Joined: 03 Jul 2008
Location: Under the sea

PostPosted: Fri Aug 07, 2009 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

And ill be making a Nod soldier. Note that the head wont be seen for the final version, im only making this and the rest of the body to get the proportion right and then I can lay down the armor and gear, in all its high-poly glory. Thats allowed right? Or is there a poly limit?

Anyway good luck to everyone else.



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Aug 07, 2009 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

@Blueguard:Its a 3D model comp,not voxel comp. Wink

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Fri Aug 07, 2009 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh well, then it's boring.

Last edited by Blueguard on Fri Aug 07, 2009 10:54 am; edited 1 time in total

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Aug 07, 2009 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

WIP for tonight..

The base mesh is far from done, but I decided to throw some textures on it and put some crappy lights in to show.



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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Aug 07, 2009 10:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't see shit, mate!

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Arselona
Rocket Infantry


Joined: 03 Jul 2008
Location: Under the sea

PostPosted: Fri Aug 07, 2009 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast wrote:
Can't see shit, mate!


My thought too, but I think he intended that.

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Fri Aug 07, 2009 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow people are already getting stuck in. Makes me wish I could enter.

@Arselona Nah no poly limit

@Joshy A little dark but it seems like your already making good progress.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 07, 2009 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
im only making this and the rest of the body to get the proportion right and then I can lay down the armor and gear, in all its high-poly glory. Thats allowed right? Or is there a poly limit?


Lol, if any of you can pull a Dave (the shoulder pad has 1600 vertices @_@), it'll be a sure winner.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 07, 2009 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's nothing special. Turn on Meshsmooth with 5 iterations and you'll have a million vertices.

@Joshy: can you make the sketch picture smaller? It's mainly just white and stretches this topic to the side which is annoying when reading text, because you always have to scroll to the right and left again.

btw, I just started too. Very Happy
I hope i can find enough time to finish it till september.
Though i could kill three birds with one stone:
-a new avatar
-a new infantry for TI
-the chance for a cool custom rank
These are motivation enough for me. Smile



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alqui
Vehicle Drone


Joined: 05 Sep 2007

PostPosted: Fri Aug 07, 2009 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I´m still deciding what i´m going to model. Anyway until three days i won´t be able to send anything, got some repairs to do to the house.

Maybe will be TD based thingie.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Aug 07, 2009 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

And I thought that most of the entries were going to be tanks or mechs.

[quote=SDKH ]
Wow people are already getting stuck in. Makes me wish I could enter.
[/quote]
Well nothing is stopping you from making a 3d model, just don't submit it to the contest Wink. I'm doing that, since I knew that I wouldn't be able to meet the deadline, and also, it means that I'm not limited by the contest itself.

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Arselona
Rocket Infantry


Joined: 03 Jul 2008
Location: Under the sea

PostPosted: Fri Aug 07, 2009 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
-a new infantry for TI


Wait do you mean your making the cyborg for TI aswell, are we allowed to do that, because if thats the case, I would change the style of my unit to match the style of my mod and use it for my mod aswell. That would come in handy for me too!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 07, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, i'll make the SHP version after the contest and the cyborg could be seen as a cabal unit. I'll make the texture fit to the TS cyborgs and since we are allowed to create complete new designs there shouldn't be any problems with the rules.

As long as your mod hasn't a pink bubblegum style and your unit fits to the style of one of the C&C games you should be able to create whatever you want.

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Last edited by Lin Kuei Ominae on Fri Aug 07, 2009 4:29 pm; edited 1 time in total

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Arselona
Rocket Infantry


Joined: 03 Jul 2008
Location: Under the sea

PostPosted: Fri Aug 07, 2009 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

My unit style would go well with TW in style terms, but it would be the exact unit just in SHP in my mod, a texture wont make a huge differance for my unit.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Aug 07, 2009 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

LKO, I'll just remove it for now, cause yeah, it's massive. Neutral

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 07, 2009 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. It's much better readable now.

@SDKH
What if someone enters the contest on the 6th september? He/she won't give WIPs, but if i understand it right they are necessary.
So is there a deadline when new competitors aren't allowed anymore?

Also would it be possible to extend the deadline for 2 weeks or even one month? 4 Weeks aren't really much time for a detailed 3D-Model and not everyone has that much time (like me #Tongue).

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Aug 07, 2009 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is everyone doing infantry?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 07, 2009 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Humans,animals and creatures are much harder to model than a box on 4 cylinder which most vehicles are.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Fri Aug 07, 2009 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Even though I just started learning 3ding, I am going to try too!

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alqui
Vehicle Drone


Joined: 05 Sep 2007

PostPosted: Fri Aug 07, 2009 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, Already know what i´m going to make. Something for infantry. I will post wip in a few days.

Last edited by alqui on Sat Aug 08, 2009 5:18 pm; edited 1 time in total

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Aug 07, 2009 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI convoy plane.



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Lost Relic[game]

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Fri Aug 07, 2009 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Im in. Ill be doing my own twist on the Soviets- no pic for now but Ill have plenty soon.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 07, 2009 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

vefbl4, that looks like the "Welcome Wagon" Helicopter with all the floodlights on the side in the movie "Independence Day" Very Happy

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Sat Aug 08, 2009 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

@ LKO. There's no deadline as to when people can join. If someone can make an awesome model just one day before the deadline, well frankly they are a legend, however they still must provide at least one wip before they submit their design which isn't hard all they need to do is take a quick screen shot while their working and post it. It's only a couple of minuets out of their time.

As for the deadline itself. for starters I'll extend it two weeks and if a lot of people are struggling to finish by then I will extend it further.

Think I'm gonna go what machine said, make a model for this but obviosly not submit it.

So here's my first run over with Zspheres, I'm thinking about doing a highly mutated forgotten soldier.


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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sat Aug 08, 2009 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread

My Project Ive Finished and Began Just Now Made In 3 Hours




BTW: Joke if i were to do a 3-D model it would look like the monster from "The Grudge"



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Aug 08, 2009 3:48 am    Post subject: Reply with quote  Mark this post and the followings unread

3D model, not a voxel.
The difference is pretty damn obvious.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sat Aug 08, 2009 3:54 am    Post subject: Reply with quote  Mark this post and the followings unread

@HotRods20

Please tell me you are joking!

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Aug 08, 2009 5:04 am    Post subject: Reply with quote  Mark this post and the followings unread

SDKH, I hate ZSpheres so bad. Laughing I prefer doing all my work in 3ds.

Anyway... WIP still, base mesh... No details yet, sadly.



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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Sat Aug 08, 2009 6:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Zbrush wasn't working too well for me so I went back to using blender and I've decided to go with a low tech, early Nod, flamethrower guy.




@Joshy. Looking good so far but I'd recommend making his arms a tad beefier. Right now they look a little too thin.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Aug 08, 2009 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Joshy wrote:
Anyway... WIP still, base mesh... No details yet, sadly.
The arm looks very bendy.

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Sat Aug 08, 2009 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

More updates.




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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Aug 08, 2009 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks top heavy but I guess that's just missing armour. Besides that, looks really cool.

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Sat Aug 08, 2009 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea, haven't modeled the leg armor yet. Can't have men running about the field half naked.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Aug 08, 2009 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed, the arms look like rubber. Very Happy

SDKH, looking good man. Smile

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Sat Aug 08, 2009 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Last update for tonight.


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Aug 08, 2009 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bring on the beauty shots. #Tongue

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