Posted: Sat Aug 08, 2009 10:10 pm Post subject:
Red Alert 1 + CnC 1
Subject description: Fast help :p
Tiberian Dawn are in years 1995 and Red Alert 1 are in 1924 so I need some help here.
Everything start in Red Alert 1? Because Kane are in the end and when you win with soviet you start in Tiberian Dawn universe.
If you win with NATO the allied you follow next to Red alert 2?
So what I mean, the story begin with Red Alert 1 and then is take two ways.
Red Alert 1 Soviet win: Command & Conquer (Tiberian Dawn)
Red Alert 1 Allied win: CnC Red Alert 2
Can this be? Because I thought Red Alert 1 ending was a kinda missing when RA 2 come without Kane.
But again Red Alert 2 are before Tiberium Dawn and that's mean Kane should be there if he was not dead. _________________ Can you hide from me ? QUICK_EDIT
Well why does it always have to follow the good guys story. TD can well be a sequel to RA1, just following the Soviet side. Either that or Kane exists in the Allied story, he is just not shown.
That makes sense really, because then the Allies win, controlling Russia eventually making it a GDI territory. QUICK_EDIT
Let's think they are connected that I think WW would but change there mind after the EXP to RA 1.
Anyway, if CnC are in 1995 and Red Alert 1 in 1950s.
Maybe WW think make two stories from RA 1.
Tib and RA universe .
If you follow the Soviet end at Red Alert 1 he take over Soviet and after sometimes the Tiberium hit the world in 1995(?). But again then Soviet are gone and the new name of the "land" are Nod.
If you follow the Allied ending in Red Alert 1. Then Kane is dead but the new leader in Soviet want revenge after the first RA 1 and strike again but this time in Red Alert 2 when Kane is dead.
Because if Kane is dead and he was the one who know about the Aliens plans and remember in CnC he "spoke" about it and know a lot of the Tiberium. How could the Alien attack the planet earth if they didn't know about it? Or get some signal?
Mabye this is right or not? Who know... _________________ Can you hide from me ? QUICK_EDIT
Well this is all Westwood stuff, EA doesn't consider them connected in any way. Westwood was planning to connect RA2 (probably more in depth) to the Tiberian storyline in Tiberian Incursion (their C&C3). Personally, I like EAs take on this because it has confused me for ages with the WW take. Though Westwood might of taken me out of confusion with Tiberian Incursion but I'll never know. Although I like WWs storytelling better, the only thing I don't like about the story is this aspect. Their storylines were great. QUICK_EDIT
And again, WW CnC 3 we don't know and maybe it a good look how EA make it or is it the same? Who knows. _________________ Can you hide from me ? QUICK_EDIT
I know the style was a lot different but that's don't mean the storyline need to be change a lot.
And EA even make better GFX into CnC.
The WW upgrade system don't fits so much in, there the EA have done a better job. Fast and easier.
The Squad Unit Selection looks like CnC 3 today, but not so high tech. The Interface Concept looks kinda like the CnC interface today. But discuses this things is waste of time because the game are out for some years ago and even is EA and not WW anymore. So let's speak about the storyline I wrote.
f you follow the Soviet end~ _________________ Can you hide from me ? QUICK_EDIT
The last Westwood Storyline?:
Real life.
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Parallel universe
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"Cain" is banished to walk the earth forever by "God" -> [history passes] -> many experiments that went wrong in real life succeeded -> Nickola Tesla manages to contact extraterrestrial life with his experiments (as he claimed) -> Einstein goes back in time and erases Hitler from history |
Red Alert (1950) (allied victory) -> Tiberian Dawn (1995) -> Tiberian Sun -> Tiberian Incursion -> Nod and GDI is fighting somewhere (area 51?) and an old chronosphere is accidentally activated sending "Yuri" a part of Kane's mind control experiments back in time
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Parallel universe
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Red Alert 2
This is what I can remember from what Adam Isgreen said....but this may also be wrong or mixed with stuff "Bittah added"....
EALA's story is not entirely known, they may or may not connect RA and TD... though there is nothing denying that the official Red Alert FAQ says that RA is prequel to TD.. _________________ QUICK_EDIT
So if you win with Allied in Red Alert 1 the story go to Tiberian Dawn?
That's sound kinda stupid because Kane are in Soviet ending Ra 1 and that's should be more to Tiberian Dawn then Allied ending.
If the Soviet ending leads to TD then Kane would rule the world already...
There would be no UN, there would be no UNGDI.....nothing...
and in RA2 Yuri is free form Kane because he was not intentionally sent back in time...
And I don't remember CABAL being an experiment...CABAL was created by Kane and follows Kane's orders....and you know those people in the stasis cambers at the end of FS? As far as I can remember these are not clones, but CABAL itself, there is something to Computer Assisted Bio-organic Artificial Lifeform.
bah...it's very late now I'm going to bed... _________________ QUICK_EDIT
Joined: 05 Mar 2007 Location: Less than 10 minutes from the internet
Posted: Sun Aug 09, 2009 5:56 am Post subject:
Whoa... Kane + Yuri would be a formidable force. Like, unstoppable even. Or even better if one fought the other... my money is on Kane though... _________________ QUICK_EDIT
Joined: 28 Sep 2005 Location: Mixing psilocybin in your drinks.
Posted: Sun Aug 09, 2009 8:56 am Post subject:
Crimsonum wrote:
Why are we having this conversation again?
Originally, TD (was supposed to) follows the Allied victory in RA.
Nowadays, due to EA meddling the storyline more to their liking, RA has nothing to do with TD what-so-ever.
Thank you! It was established LONG AGO that Westwood was testing a possible connection between the storylines, and it was discussed (it was either a year ago or 2 years ago...) in length with either EA or the guys at Petroglyph (which was it... could have sworn it was Petro), who said it was a failed test. OK? Failed test. No connection. So quit bringing this crap up. _________________
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sun Aug 09, 2009 2:37 pm Post subject:
Anderwin wrote:
Then Kane take over Soviet to make it to Nod and then destroy the world?
Nope. Kane said in the final video that the Bortherhood will "tire" of the USSR.
They let the Soviet union fall, and from the economic misery that follows, they can recruit followers. It's how Nod works. _________________ QUICK_EDIT
RA1 shouldn't be canon because the maps used are post WWII maps. Germany is butchered in RA1 as though WWII took place. Never mind the fact that the Russian Federation is a member of the UNGDI in TD(Along with America and much of the western world), it seems kind of ODD that these nations, one of which oppressed a whole lot of them, are suddenly buddies in an international alliance to kill some evil bald guy.
Nations don't do this. Red Alert is a cash cow game that was sloppily patched into the franchise by Westwood. Trying to work it into canon just comes up with headaches. Never mind the technological gaps. Invulnerability, teleporting tanks, cybernetic dogs, gigantic ants? Not a trace of them in TD though? Surely by that logic TD's technology should be equal to TIBERIAN SUN of all things. Stop trying to connect the storylines, its like trying to stick a gummy worm into your urethra. It wont work. _________________ Victory! QUICK_EDIT
RA1 shouldn't be canon because the maps used are post WWII maps. Germany is butchered in RA1 as though WWII took place. Never mind the fact that the Russian Federation is a member of the UNGDI in TD(Along with America and much of the western world), it seems kind of ODD that these nations, one of which oppressed a whole lot of them, are suddenly buddies in an international alliance to kill some evil bald guy.
Urm, following the Allied victory there really is no Russia. Without RA2 they dont just appoint some random idiot in charge. QUICK_EDIT
I still think they are different games,like Dune 2000 and Tiberian dawn.
They became different games when EA took over.
All the pieces fit together.
Allied Phase Transport > Nod Ezechiel's Wheel Stealth Tank
Allied Chronosphere with lots of problems (Chrono Vortex) > Allies stop using Chronosphere
Soviet Volkov and Chitzkoi > Nod Cyborg research
Soviet Mammoth tank > GDI X-66 Mammoth tank
Soviet Iron Curtain > GDI Firestorm Defense
Soviet Tesla Coil > Nod Obelisk of Light
Soviet Super tank > Nod AI research
That reminds me, Albrecht, Dutchy and Destiny need my help QUICK_EDIT
I still think they are different games,like Dune 2000 and Tiberian dawn.
They became different games when EA took over.
All the pieces fit together.
Allied Phase Transport > Nod Ezechiel's Wheel Stealth Tank
Allied Chronosphere with lots of problems (Chrono Vortex) > Allies stop using Chronosphere
Soviet Volkov and Chitzkoi > Nod Cyborg research
Soviet Mammoth tank > GDI X-66 Mammoth tank
Soviet Iron Curtain > GDI Firestorm Defense
Soviet Tesla Coil > Nod Obelisk of Light
Soviet Super tank > Nod AI research
That reminds me, Albrecht, Dutchy and Destiny need my help
I think its more like their basic balance game scheme,not like it has to do something with the story. _________________ Lost Relic[mod] Lost Relic[game] QUICK_EDIT
I like the idea and have always thought of these 2 stories as being connected. Even though the task now will be much more complicated since you have to incorporate the later games which make a connection less plausable.
Also, vehicles of one time dont have to directly connect to another, you can simply redesign them to suit the same styles and themes of the story you wish to connect too whilst performing the same functions of the newer games.
A good example of this and is one I have used alot over the years are the vehicles of RA2. When you compare the vehicles of RA with the sequals ones you will notice that RA2's vehicles are more cartoony and are way out of place with those of its predecessor. All you need to do is redesign the units to look more modern and tanks tanklike whilst combining the RA stories tech which we all know and love. Sprite does this fantastically for an example.
As with vehicles you can do this with the main stories as well. Take out all of the wanky Un RA bits of both RA2 and RA3 whilst redesigning all of the wanky un RA vehicles of both of its sequals and you will be well on your way to making a continous storyline. Combine with a more serious overtone as well as showing some death and terror on some movies, which was very present in the mission campaign movies of RA eg, the dead frozen bullet riddled soldier in a sandbag trench as well as the yak strafing civilians in the teady bear clip (which is very easy to do for any modder with alittle 3ds max experience) and that will further enhance the story.
I dont want to keep going otherwise this will turn into a formal essay:P
In short to make an uniform connection through all of the RA's to TD, make the player feel like they are in a war which RA did splendidly. NOTE: Strike a balance between realism and Ra's scifi characteristic or you will either make it too realistic or too wanky like the abominations called RA2 and RA3. QUICK_EDIT
RA1 shouldn't be canon because the maps used are post WWII maps.
The FMV where the Soviet dagger hits Europe actually shows correct borderlines. I don't know about the map in the mission selection screen, though, as it was stylishly distorted on purpose. _________________ QUICK_EDIT
So kane build Yuri, but Yuri send himself back to time some make RA 2 ?
Nod had been experimenting with mind control, and Yuri was one of the new psi-corp troopers. Unfortunatelly, an abandoned Chronosphere in Area 51 got somehow activated and created a time vortex that pulled Yuri back into 1960s or so. _________________ QUICK_EDIT
So kane build Yuri, but Yuri send himself back to time some make RA 2 ?
Nod had been experimenting with mind control, and Yuri was one of the new psi-corp troopers. Unfortunatelly, an abandoned Chronosphere in Area 51 got somehow activated and created a time vortex that pulled Yuri back into 1960s or so.
You pulled that out of the horses mouth. xD
I think Ra2 should be left for itself, it's too silly to be associated with the C&C universe. QUICK_EDIT
You guys seem to be over analysing the storylines with Ra2 accounted for. The thing is, as you should know, that anything grand and fine in the C&C world is totally messed up when EA came along. Your discussion on wether Ra2 starts after the allied ra1 ending and TD on the soviet one is absurd, since the soviet one only serves giving you insight on Kane's workings and plans for the soviet union, you can even see Kane in the Allied campaign when Stalin holds his speech. Ra2 begins from nowhere, it's a parody very loosely based on ra1. You try to analyse it as if Westwood planned Ra2 from the beginning? It wasn't even those people who made it. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Tue Aug 11, 2009 11:19 am Post subject:
It isnt EA's shit, EA only Amplified the shit, and added to it.
Thay did an allright job patching up the story (but not perfect) but there are big problems even when WW tryed to connect CnC with CnC RA _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Ehm, at least I've visited Petroglyph forums and I SAW Ishmael Isgreen posting this. It's official.
You misunderstood me here. With that expression I was referring to the horse itself, Adam Isgreen, merely stating that you did what people seldom do in this community, turn to the original devs word on the subject. It was refreshing to see that happen more often. Yes I know, I also followed keenly on what Ishmael posted regarding C&C on the Petro forums.
Edit: At the same time, my opinion on this subject is best reflected in Ixonoclast's post above. Last edited by Pepzi on Tue Aug 11, 2009 6:11 pm; edited 2 times in total QUICK_EDIT
Psst, none of those games were good unless you mean the Genesis or PSX releases.
The isgreen/ishmael stuff really doesn't answer this, if anything this whole topic should just be like...banned from now on. it causes RAGE and its officially settled. lets just move on. Don't riek it, make a mod fixing it. QUICK_EDIT
Nod had been experimenting with mind control, and Yuri was one of the new psi-corp troopers. Unfortunatelly, an abandoned Chronosphere in Area 51 got somehow activated and created a time vortex that pulled Yuri back into 1960s or so.
Link pliz? _________________ Can you hide from me ? QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Wed Aug 12, 2009 6:38 pm Post subject:
I don't have my normal computer (I'm on a holiday) so I don't have the link ready, but somewhere on the Petrologyhp (or something) forum, a topic with a very long start post answering all kinds of questions about Westwood's C&C story and such. _________________ ☭☭☭☭☭☭☭☭☭☭
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http://www.moddb.com/mods/command-conquer-red-renegade1
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