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Anmating Turret's
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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Fri Aug 21, 2009 3:26 am    Post subject:  Anmating Turret's Reply with quote  Mark this post and the followings unread

How do i animate the turret's on my defence structure's. Kinda like they move around like Yuri's gattling cannon

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Aug 21, 2009 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

well you need many turrets with barrels and change each turret with the animation you want. BUT ITS IMPORTAINT NOT to have more than 20 other wise you get EPIC LAG.

Note :you need the same barrels to line up same as the turrets have to be in the exactly the same.

for example

TankTur
TankTur0
TankTur1
TankTur2
TankTur3
etc...

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri Aug 21, 2009 4:02 am    Post subject: Reply with quote  Mark this post and the followings unread

open up both the Gatlin and the Grand Cannon with the HVA Builder and take a looksie at how they have the frames put together. But let me tell ya, this isnt an easy task if you've never done it before. The order of the turrets are backwards, so if you have a total of 10 turrets you must put them in backwards, for instance your list will read like this

turret10 <--- this will be your first animation
turret09
turret08
turret07
and so forth

also you only need to make 1 hva file, then take that hva file and make 9 more copies of it and rename them. this will insure that all your turrets are in the same position. If you want it to recoil use the grand cannon's code, or for the other option the gatlin codes.

actually what I just explained is for vehicles, for building defences, I think you just need to use the codes that are in the rules.ini

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Aug 21, 2009 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Yuri's gattling cannon is just one turret with a hva anim.

& what you two are talking about only works on units & not buildings.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Fri Aug 21, 2009 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

then how do i get building's to animate?

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Fri Aug 21, 2009 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Active animations.

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