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Health bars etc
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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Sat Aug 22, 2009 11:27 am    Post subject:  Health bars etc Reply with quote  Mark this post and the followings unread

Look at what I've been up to...



What I'd really like to know though is how to edit the select box of structures, it's the only thing I can't seem to figure out =p



Screenie.PNG
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Notice the different health bars?
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Screenie.PNG



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 22, 2009 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
What I'd really like to know though is how to edit the select box of structures, it's the only thing I can't seem to figure out =p


Hardcoded in the exe.

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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Sat Aug 22, 2009 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Sadface

Thanks for quick reply mate.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sat Aug 22, 2009 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Backwards health bars with filling for the removed health. To me that is very simple.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Aug 22, 2009 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

^^What has that to do with the question of editing the building selectionbox? Confused

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Aug 22, 2009 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hardcoded ,looks great by the way.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 22, 2009 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks cartoonish with the black edges, something that would fit RA2 better.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Aug 22, 2009 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Out of curiosity,which are health bars files?

EDIT:Nevermind.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat Aug 22, 2009 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Looks cartoonish with the black edges, something that would fit RA2 better.

Actually. I think it looks fine where it is. It's not that cartoonish really.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Aug 22, 2009 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

They're nice, a new thing to see being modified that isn't in some massive mod.

Any way you would drop these on this community? Someone should have a use for them.

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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Sun Aug 23, 2009 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Backwards health bars with filling for the removed health. To me that is very simple.


They're not backwards.
And simple things like this can really add to the eye-candy of the game.


Quote:
Any way you would drop these on this community? Someone should have a use for them.


Heh, if you think so.

I've since edited the health bars, I've replaced the blue with a more simple black.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sun Aug 23, 2009 4:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Blue? I thought that was gray from where I was looking at it

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Aug 23, 2009 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Shakar wrote:
Blue? I thought that was gray from where I was looking at it


Something's seriously wrong with your monitor or your eyes.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sun Aug 23, 2009 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, nothing's wrong... It's just my vision really. When I looked at he health bars above, I thought I was seeing the usual health colors and a gray background against the TS stuff. My head being two feet away from the screen helps this effect on my end.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Aug 23, 2009 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, the selection boxes of structures is drawn by the engine, not really worth me looking into though really, cant do much with them...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Aug 23, 2009 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sure there is... could offer the option of colour and thickness, disable/enable.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Aug 23, 2009 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

i have to agree
a BuildingType.SelectionBoxColor key would be useful to make them fit with a custom interface. The white looks quite unfinished and ordinary.

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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Mon Aug 24, 2009 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
looks great by the way.


Thanks brah

Quote:
a BuildingType.SelectionBoxColor key would be useful to make them fit with a custom interface. The white looks quite unfinished and ordinary.


That'd be super, also hence the reason I started the topic (and to show off).

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Aug 24, 2009 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
i have to agree
a BuildingType.SelectionBoxColor key would be useful to make them fit with a custom interface. The white looks quite unfinished and ordinary.


Oooaaaahhh, you will be my downfall Lin #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 24, 2009 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing
Don't worry. I'll catch you if you fall.

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Aug 24, 2009 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hehe!

Dude, anyways, you need to get online more, i just found something epic related to this too...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Aug 24, 2009 10:38 pm    Post subject: Re: Health bars etc Reply with quote  Mark this post and the followings unread

Dan-z0rZ wrote:
Look at what I've been up to...



What I'd really like to know though is how to edit the select box of structures, it's the only thing I can't seem to figure out =p


Liking it. I did something really similar to your pips in an old build of Twisted Insurrection, before Lin Kuei Ominae came along and did better than me. (But who's complaining?) Razz

Quote:
Dude, anyways, you need to get online more


Yes. He. Does.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Aug 26, 2009 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

CCHyper wrote:
Hehe!

Dude, anyways, you need to get online more, i just found something epic related to this too...


What epic?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Aug 27, 2009 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

For me to know, and you to find out, sometime...

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