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Radiation V3 Warhead
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danW
Civilian


Joined: 22 Aug 2009

PostPosted: Sat Aug 22, 2009 6:46 pm    Post subject:  Radiation V3 Warhead Reply with quote  Mark this post and the followings unread

I want to add a small patch of radiation to the V3 warhead, but havnt had any luck so far! any ideas?

Adding the radiation tag hasnt changed anything

[V3WH]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70% ; Presumes air burst
Radiation=yes

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat Aug 22, 2009 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't be done.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sat Aug 22, 2009 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really? Why not?

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat Aug 22, 2009 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because it's a Spawner weapon and special logic invokes the warhead. Radiation patches with spawned rockets are impossible.

I've tried to get around it but no such luck.

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danW
Civilian


Joined: 22 Aug 2009

PostPosted: Sat Aug 22, 2009 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn lol ok what about adding the virus clouds to it instead?

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat Aug 22, 2009 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

That can be done though. I assume you know how to do that, but if not, refer to the Virus death animation.

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danW
Civilian


Joined: 22 Aug 2009

PostPosted: Sat Aug 22, 2009 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeh I can do that no problem, virus clouds were my backup choice, shame about the radiation though! Thanks anyway

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Aug 23, 2009 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

what about shrapnel with rad spawning, same result?

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sun Aug 23, 2009 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I swear I've seen a nuclear V3 which, you gessed it, spawned radiation...

Try it out. #Tongue

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Aug 23, 2009 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

No you haven't. I've tried before. A spawned rocket cannot create radiation.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun Aug 23, 2009 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually it can and the solution is simple.

It just can't be tweaked for elite damage.

Also Radiation=yes relates to can this wh dmg immune to radiation units e.g. desolator.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Aug 23, 2009 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Um, yes you can have the V3 use Radiation!

But DarkTemplar is correct, you cannot use radation on spawned missles, however there is a work around. It requires entries in both rules and art to work.



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