Posted: Mon Aug 24, 2009 2:12 am Post subject:
Infantry frames
Is it really necessary to have a couple hundred frames for an infantry? isnt there a way to do it with far less frames?
I mean do they really have to shit, piss, barf, pause, smoke a cig, drink a beer, and fall down? QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Mon Aug 24, 2009 2:23 am Post subject:
Technically you could have a 16 frame (maybe even 2) infantry unit, setting all the sequences to start in the frame 0, and give it 1 frame long animation, but it will look like crap.
Anyways, you can still reduce the number of frames easily, after all only firing, walking and dying animations are mandatory. But keep in mind that you still need to include the rest of the sequences, but setting them to already existing animations on your unit, won't hurt; like setting the crawling sequence to be the same as the walking sequence, as an example. QUICK_EDIT
starcraft works different as it uses only 16 frames for a 180° turn from north to south. The other side is then simply mirrored along the north/south axis to get the full 360° rotation. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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