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Infantry frames
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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Aug 24, 2009 2:12 am    Post subject:  Infantry frames Reply with quote  Mark this post and the followings unread

Is it really necessary to have a couple hundred frames for an infantry? isnt there a way to do it with far less frames?
I mean do they really have to shit, piss, barf, pause, smoke a cig, drink a beer, and fall down?

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Aug 24, 2009 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Technically you could have a 16 frame (maybe even 2) infantry unit, setting all the sequences to start in the frame 0, and give it 1 frame long animation, but it will look like crap.
Anyways, you can still reduce the number of frames easily, after all only firing, walking and dying animations are mandatory. But keep in mind that you still need to include the rest of the sequences, but setting them to already existing animations on your unit, won't hurt; like setting the crawling sequence to be the same as the walking sequence, as an example.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Mon Aug 24, 2009 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

You can set Crawls=no on the art or Fearless=yes on rules. You don't need art.

You only need walking, firing and one death set. Idle, cheer, paradrop, a second death, crawling frames, etc aren't necessary.

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crevio
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Joined: 19 Apr 2009

PostPosted: Wed Aug 26, 2009 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks for the info guys.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Aug 26, 2009 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

It will look lame, as if you're playing StarCraft.

C&C games need crawl frames and stuff.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Aug 26, 2009 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

starcraft works different as it uses only 16 frames for a 180° turn from north to south. The other side is then simply mirrored along the north/south axis to get the full 360° rotation. Wink

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Aug 26, 2009 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I was talking about how 'dead' StarCraft characters move around... #Tongue

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Dark Templar X
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Joined: 26 Feb 2009

PostPosted: Wed Aug 26, 2009 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast wrote:
I was talking about how 'dead' StarCraft characters move around... #Tongue

LOLWHUT

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Aug 26, 2009 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Hurm, artillery in my face, better stay out in the open, instead of dropping to the ground."

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