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help with rocket launcher
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suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Mon Aug 24, 2009 9:43 am    Post subject:  help with rocket launcher
Subject description: I don't know how to do it
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Hello everyone! Recently I created a low-poly model for my personal use.
How do I find out its PrimaryFireFLH?
And also, how do I make it use the rocket which I created?
Thanks in advance!

-Suraj

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Aug 24, 2009 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

well, first, did you convert your 3D models into voxels yet? if so then put them into your RA2 directory. Add the tank to Vehiclestypes and the rocket to Aircrafttypes in Rules.Then make your Code, then make an entry down in the projectiles for your rocket, add that to your weapon code projectile=. then make your entries into the art.ini for both.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Aug 24, 2009 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Except you don't add a projectile to the AircraftTypes list. >.>

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 24, 2009 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Aug 24, 2009 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
well, first, did you convert your 3D models into voxels yet? if so then put them into your RA2 directory. Add the tank to Vehiclestypes and the rocket to Aircrafttypes in Rules.Then make your Code, then make an entry down in the projectiles for your rocket, add that to your weapon code projectile=. then make your entries into the art.ini for both.
Laughing

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Aug 24, 2009 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

So whats so funny, what I said to do works just fine.

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*H*A*C*K*E*R*
Civilian


Joined: 04 Jun 2009
Location: Crap Town USA

PostPosted: Mon Aug 24, 2009 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

your way will work but adding it to the AircraftTypes is not necessary. I think all you have to do is put the voxel into the directory make your projectile code and use Image= whatever name his rocket is. Also there is a section in art where he can add a particular trailer and stuff. Actually seeing that its a voxel I think he has to use the settings in art under projectiles like
[rocket]
Voxel=yes

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Aug 24, 2009 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont know, for some reason I was thinking he wanted to use it as a spawned missile, thus why I told him to put it in the AircraftTypes, my bad..

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suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Tue Aug 25, 2009 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea, i did convert it into a voxel
And wats a spawned missile? anyway i want my unit to fire missile-reload-fire missile-reload------ like v3.
Also-Aren't v3 missiles SHPs?
I have a missile 3D model but idk how to turn it into an SHP...
I uploaded the files too.

EDIT:How do I find out my jeep's PrimaryFireFLH?



Jeep.rar
 Description:
My jeep

Download
 Filename:  Jeep.rar
 Filesize:  129.15 KB
 Downloaded:  59 Time(s)


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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue Aug 25, 2009 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Na, the V3 missile is a voxel. It's a spawned aircraft invoked from code. I'm getting ready to leave for work so I cant help ya right now. If nobody else has by the time i get home I'll help ya set it up.

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suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Wed Aug 26, 2009 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh OK,Btw if anyone wants to use the jeep, he/she may do so.

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