Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 12:15 pm
All times are UTC + 0
Buikd building per Trigger with a TAG
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Thu Aug 27, 2009 10:52 am    Post subject:  Buikd building per Trigger with a TAG
Subject description: Need Help
Reply with quote  Mark this post and the followings unread

Hello everyone...

I have a some problem,

It is a skirmish map!!!

I want to build a building with a trigger for example a power plant, and these Power plant should have a tag for a another trigger.

i want to make it so:

Units move to point in the map, 5 seconds left a power plant should be build up by waypoint 20 . Now comes triggered spys an want to spy the power plant on waypoint 20 for 5 minutes. (all 15 seconds come a battalion of spys per trigger on the map).

What i want is. if a spys can enter the power plant between these five minutes, the game should be lost..

How make i that?

Thanks 4 help.

Back to top
View user's profile Send private message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Aug 27, 2009 12:26 pm    Post subject: map Reply with quote  Mark this post and the followings unread

I dont think you can do this for a skirmish map only SPM

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Fri Aug 28, 2009 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, ok.

i prefer missions in skirmish maps, here can i make more, an must not start a campagne.

But now i am working on a Backupscript, for e.x.

The Mission will be win, All Units of Player 1 and Player B will be destroyed, but the Mission should not be end.

I would it make with a building with tags, but now i must search a another way.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1580s ][ Queries: 11 (0.0079s) ][ Debug on ]