For the stealth part...maybe copy the Mirage Tank's code, but have the stuff empty/invisible? I dunno.
Accuracy...perhaps give the weapon Inaccurate=yes or FlakScatter...I dunno. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sat Aug 29, 2009 9:32 pm Post subject:
You could just read through the rules...Search on ModEnc...Search here...Search on other fora...Search on Google...And thousand things more.
But alas, you didn't. But fear not, my brother, I have seen the future. Our modding future! Together, along with out brothers, we will rise and prosper, from the depths of the world! Modding communities will rejoice! PPM will live! Ascension is upon us, there is no doubt, but first, we must unite, and share our knowledge. We must work together, for PPM to rise! For PPM, to rule the world!
; CloakStop = Does the unit cloak when stopped moving (def=no)?
So, you know about stealth. Accuracy can be done in multiple ways. Inaccurate=yes on the weapon, Inaccurate=yes on the projectile, and probably with some more ways which I can't remember at this second.
Grinding. You mean crushing? If so:
Crusher=yes crushes anything with Crushable=yes. If a unit doesn't have this tag, it can't be crushed. By Crusher=yes units, that is...
OmniCrusher=yes also crushes things with Crushable=yes. Even vehicles. However, OmniCrushResistant=yes prevents things being crushed. They can not be crushed, by nothing. Ever.
By default, Crusher=no, Crushable=no, OmniCrusher=no, and OmniCrushResistant=no.
Well, I tried Modenc, yet I didn't know how to search for it... and Glory to PPM, in the name of Banshee
And as for Grinding, I mean getting cash for crushing. _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
I think he wants it to move around normally then turn invisible when not moving. and I'm pretty sure without the CloakStop= tag he wont be able to do it. Mirage tank is closet thing your gonna get, though it sucks it can only cloak into a terrain object. WW and EA should have left that door open. This would probably be a good add on to Ares QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sun Aug 30, 2009 3:27 pm Post subject:
How about making an invisible terrain object which isn't on any map, and make your vehicle able to only turn into that invisible object. Of coruse, you would lose the trees. _________________ ☭☭☭☭☭☭☭☭☭☭
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crevio had my intention, yet I'll just stick with normal cloaking. _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Sorry for bringing this back up, yet I have a few more questions.
One-Torpedo's, can a unit that dosenot spend all of it's time in water use them?(ie, riptide from ra3, torpedo planes etc.)
Two, how do I make Carryall=yes work? Modenc said I change the mouse.shp, yet I'm modding yr which uses mouse.sha. Is this the same deal?
Three, what happens if I have a "ship drop" like a tank or paradrop? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Torpedoes are just a ghetto rigged projectile with Level=yes (aka IsTorpedo according to the commentary)
Any unit can use them that's not a submersible. Now, whether it works right is up to you. A torpedo plane has issues firing the torpedo (Beyond simple aesthetics) when the craft is over land. (Level=yes projectiles do not work on land terrain)
Land/NavalTargeting logic can help you discern which weapon a unit may use in the case of something like the RA3 Riptide. QUICK_EDIT
Posted: Fri Sep 11, 2009 3:50 am Post subject:
ship drop
from what I have seen it wont work because, the AI drops things where it wants to. If they drop a ship on land I am thinking you will get an IE error. The only way I could think a ship drop would work if it was designed for a SPM and you control the trigger where to drop it. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Wouldn't a ship drop on land make the ships explode? like crono-ing ships on land? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Well good thing my "Ship drop" will only be available on a tech building on maps with water. _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Sorry to drum this back up, yet where are the pallets for the Loading screens for multiplayer? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Sorry I was asking for YR,
and what are the names of the palettes?
thank you _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
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