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2 Problems with Rules editing...
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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Aug 29, 2009 9:19 pm    Post subject:  2 Problems with Rules editing...
Subject description: With NPatch
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1st problem:

Trying to make a new plane but it won't work.

I made a Prism Apollo for the Allied but somehow it doesn't show on the tab. Anyway here's the code:

Code:

[General]
...
PadAircraft=ORCA,BEAG,APOLLO
...

[AircraftTypes]
...
18=APOLLO

[Apollo]
FlyBy=true
UIName=Name:APOLLO
Name=Apollo
Prerequisite=AMRADR,GATECH
Primary=ApolloPrism
Secondary=CombatPrism
CanPassiveAquire=no
CanRetaliate=no
Strength=300
Category=AirPower
Armor=light
TechLevel=5
Sight=10
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=10
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans
Cost=2000
Points=20
ROT=3
Ammo=5
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
IsSelectableCombatant=yes
VoiceSelect=PrismTankMove
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceCrashing=
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20;ThisvalueMUSTbe0forallbuildingaddons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff;Takingoff
AuxSound2=IntruderLanding;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=ApolloPrismE
PreventAttackMove=yes
Crewed=yes
CrewType=E1
AACombat=yes


I'm sure there is nothing wrong with the Art section because it won't even show the cameo. I had put the Korean Black Eagles in for the Americans too, that shows. Is there a limit for each side's aircrafts? Please help!

2nd Question(I don't want to make a new topic):

Unsellable Guard Tower?

I made an Allied Guard Tower but I can't sell it. Well the SELL cursor hovers over the tower it won't let me sell, but other things are sellable.

Here's the code:

Code:

[BuildingTypes]
...
410=GATWR
...

[AI]
...
AlliedBaseDefenses=GAPILL,ATESLA,NASAM,GATWR
...

[GATWR]
UIName=Name:GATWR
Name=GuardTower
Adjacent=2
AIBasePlanningSide=0;gs0forGood,1forEvil
Armor=steel
BaseNormal=no
BuildCat=Combat
Prerequisite=GACNST
Capturable=false
ClickRepairable=yes
Cost=250
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=6
Strength=500
TechLevel=1
CanBeOccupied=yes
MaxNumberOccupants=2
CanOccupyFire=yes
AntiInfantryValue=30
AntiArmorValue=20
AntiAirValue=10


Anything wrong?

Please help!

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sat Aug 29, 2009 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Names are case sensitive.

18=APOLLO should be [APOLLO] down in the code. (Not [Apollo])

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Aug 29, 2009 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

thx. Any idea for the second question?

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Aug 29, 2009 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

does the guard tower have a buildup? if not then its impossile to make it sellable. just go in art ini and place the original shp file as the build up.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Aug 29, 2009 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow thx never knew that.

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