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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Wed Sep 09, 2009 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Strictly speaking, if the design is revamped, it should technically be a new unit anyway and not still be called "Warthog"... I never really did get why the GDI gunship was always called "Orca" even when in TS it's clearly different unit.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Wed Sep 09, 2009 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:
On a separate note though, how soon after that SDK is released before someone does a SCII-based DOTA-style game? Could be interesting to see a sci fi twist on the popular WCIII spinoff mod Very Happy


The answer to that is...Immediately. The Zerg Overmind Versus the Zel'Naga Temple, or Terran Capitol Building. I can see it now...

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Sep 09, 2009 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:
Ickus wrote:

granded many of them aren't professional quality work...


You know these days professional don't mean that much about quality. Compare a unit model from EA's C&C 3 versus a unit model from MEC2 or Asylum and you'll see how it looks like when you compare certain non-professionals to the actual professionals in EA. In fact I personally feel that the days when only the professionals could give high quality stuff are over. we now live in a world where we pretty much have access to the same tools as the industry, 3DS max, photoshop, etc. it now all goes down to individual skill and proficiency, plus of course time, budget, etc.


Remember, if you'd let modders run the game scene, you'd need a octocore processor, and 1 terabyte of RAM.

And every game would take 20 years to be finished.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Wed Sep 09, 2009 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast wrote:
if you'd let modders run the game scene, you'd need a octocore processor, and 1 terabyte of RAM.


That's only if they set the bar that high. I mean, if you look at C&C 3 mods now, is any modder out there going for ultra detailed tanks whose models are around the 10 000 poly mark?

And as for the time factor, modders are like that because they don't have deadlines, nor are there any people paying them money to meet deadlines. If they were paid, they'd be considered professional.

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Regulus
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Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Wed Sep 09, 2009 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tis true. Monetary influences have a great deal to do with not only the amount of time a game is developed, but at what quality it is developed as well. Blizzard makes better games because they can afford to make better games. That's not to say EA can't, but EA is a company based on one thing: Profit. They don't follow strict canon and things of that nature because they know that 1: They have a name brand that people recognize, for better or worse, and its a name that sells. 2: Most people arn't hardcore followers of a game, and if they were shooting for that profit area, they might make, $150,000 or so, compared to the millions that they make off of projecting it onto a large audience of people. I mean, what do you think the "First Decade" game was for? Simple: Exposure. People are exposed to the "Command and Conquer" brand, and they whet the palettes of their potential market. EA: Makes shitty games, makes great marketing decisions as well...generally.

Blizzard knows that alot of their fan base is competitive based. Think of all those Koreans who STILL play SC. WCIII was no different. It wasn't a game that you could enjoy a quick game here and there. Hell no. It was a highly competitive game. They also know that alot of their replay value comes from modding, like DOTA, Tower Defense, and a plethora of other mods that extend the life of a game. Think of all the gamers who buy SC and Brood War to play the mods and compete online? Its just like Counter-Strike or Team Fortress Classic. Its not the original game that drives sales anymore, it is the competitive feeling and the nostalgic replay value of mods and other things of that nature.

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Sep 09, 2009 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blizzard knows how to make games, but they lost the ability to write a proper story since they started working on WoW.

"You remember that awesome character from WCIII? Like BAM, random, he's evil too now! Yeah! And you can KILL him too!"

Personally, immersive story > Gameplay

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Wed Sep 09, 2009 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

That'll depend on whether you buy a game for story of gameplay. Both can entertain. For me it's the gameplay that entertains in the long run since story terminates after campaign terminates, so I tend to prioritise gameplay > story.

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Volgin
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Joined: 07 Mar 2009

PostPosted: Wed Sep 09, 2009 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good point. It doesn't matter how good of a story CoD MW2 will have, people mostly buy it for the MP. Can you blame them though? You can't play through a campaign 100 times. It will get stale.

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Wed Sep 09, 2009 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't have time for multiplayer.

As soon as the singleplayer is done, the game goes to the bookcase.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Sep 09, 2009 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll buy for story and if the gameplay's good play online.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Wed Sep 09, 2009 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have begun to enjoy games for their multiplayer experience, but only under teamwork conditions. I like Team Fortress 2 because there is a huge team effort involved, although sometimes it doesn't seem like it. But fact is, you win as a team, you fail as a team. Playing 2v2 in CnC3 and KW was much more rewarding than playing a 1v1, simply because team efforts are better in games in my opinion than a one person thrash and bash, but this applies more to fps then rts games. I definitely plan to do some hardcore multiplayer gaming with SCII.

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Wed Sep 09, 2009 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

By professional, I meant fully-functional....
like some animated voxels with out proper hva's..etc.
I was just clarifying, that hiveworkshop has a treasure trove of assets in many flavours but of course not all are usable..or desired quality...tis all. ;p

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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Thu Sep 10, 2009 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
You can't play through a campaign 100 times. It will get stale.


Not if you add an extreme amount of replayability and/or awesomeness.

Truly awesome games rarely get old even after the 150th time. (I know, I still play some)

Plus if you have countless options with which to play through such as in FPS, every level with a sniper rifle (if possible) or as many bullets as you can fire, or hell running around and only stabbing folks with a knife (extremely hard in games like CoD).

Add in an assload of fun ways for things to happen (sadly this does not happen as often as it used to) and maybe some more difficulty levels, some challenges/rewards to get, and more and you can easily squeeze out a game that's awesome with plenty to do and do again.

I'm working on a small game idea myself (currently writing dialogue script and getting some of the level design and stuff done) and fun is the number one priority. Good story is the second, and as many (of the good) tropes from TVTropes as can be used third.

If I finish the dialog and some level design (maybe even some codework) in the foreseeable future maybe I could hawk it as a new game for someone to help build or something. (Maybe even run it myself)

Either way.

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AltomareXD
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Joined: 22 May 2008

PostPosted: Thu Sep 10, 2009 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. In one of the games development in my school, you have to write a game story.

I made something about Aliens vs. Robots vs. Ninjas vs. Zombies. Can be a mod story too. #Tongue

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Sep 10, 2009 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

originality isn't what its about, its how it's done! plain and simple.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Thu Sep 10, 2009 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Team SomeGuy wrote:
Volgin wrote:
You can't play through a campaign 100 times. It will get stale.


Not if you add an extreme amount of replayability and/or awesomeness.


It's impossible in the same way that you cannot have a movie or a storybook that runs infinitely long. It has to end eventually.

The only way you can have a story that is persistent and "replayable" is if you're in charge of the story, for example in games like Sims where you control the life of people and make them do stuff. Even then it can get repetitive and monotonous when it starts to sink in that you're just bringing the Sims through a looping cycle of daily routines with minor variations.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Sep 10, 2009 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I think his point is that some things are just so fun you could replay them alot. Games like Fallout 3 and Halo come to mind. Both have a huge amount of replayability.

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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Thu Sep 10, 2009 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
Well, I think his point is that some things are just so fun you could replay them alot. Games like Fallout 3 and Halo come to mind. Both have a huge amount of replayability.


This.

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Thu Sep 10, 2009 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
You can't play through a campaign 100 times.


But...but...I have already done this with C&C1, RA, TS, StarCraft and Half Life. :O

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Volgin
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Joined: 07 Mar 2009

PostPosted: Thu Sep 10, 2009 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I, for one can't play through the campaigns anymore. I feel like Cypher. Its just forcing myself to enjoy something I've done over, and over, and over again. For what? Videos? I can watch them through XCC if I want to see them, but I certainly don't get enjoyment from playing through RA2, YR, TS, FS, TD, or RA. Hell, I probably won't be able to play through all of the GLA campaigns tomorrow even if I want to. I struggle enough to play the games as is. Eva knows this.

And thats really one of the main reasons I look forward to C&C 4's new gameplay. The single player won't be the same crap I've done for almost ten years. It will feel new and refreshing. Correction, I can't wait for something refreshing.

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Sep 11, 2009 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tore wrote:
Quote:
You can't play through a campaign 100 times.


But...but...I have already done this with C&C1, RA, TS, StarCraft and Half Life. :O

Liar. You only just finished Half-Life #Tongue

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