Posted: Sun Sep 06, 2009 4:32 pm Post subject:
Ion Cannon IE
I can totally understand if you guys(especially Dark Templar X) is tired of reading my IEs and I'm sorry, but there is just so many things I can't get right......
So I have made an Ion Cannon, with NPatch, when I use it, freezes...
It is attached... finally. I think it has something to do with the Artmd.ini codes so I'll upload those too.
and by the way, how do you make Type=Multimissile SWs have different missile up anim? And the missile down anim? It doesn't show at all even if I have the shp file! Help!
Figure it out. It's not that hard. However, you used the wrong entry for NukeTakeOff. It's not your missile image. Just use NUKETO. Then look at the original Nuke's coding. That should tell you what to do. QUICK_EDIT
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