Joined: 05 Mar 2007 Location: Less than 10 minutes from the internet
Posted: Mon Sep 07, 2009 11:13 pm Post subject:
Cruiser Error!
Subject description: VXL/HVA causing some error...
Okay, I am about to go off the ztyping wall!
I made a sorta RA2 equivalent version of the RA Cruiser, and for some reason, its crashing on me whenever I build the unit...
Now, whenever I have put the graphical files into another directory, the rest of the code runs fine, and the unit functions perfectly. You can select it, and it does its thing, but the second that you bring the vxl & hva back into the RA2 folder, the game crashes when you build the unit.
Anyway, maybe y'all can find what I did wrong. Here is the art code:
Code:
; British Cruiser
[CRZ]
Cameo=caicon
Voxel=yes
Remapable=yes
PrimaryFireFLH=28,0,110;this is a guess... I never get this value right
Here is the rules code (minus the weapon, because I know its not causing the issue)
Joined: 05 Mar 2007 Location: Less than 10 minutes from the internet
Posted: Tue Sep 08, 2009 12:29 am Post subject:
As much as I hate to type in all caps, THANK YOU!
I looked at the VXL index value, and it was 1, instead of 0. At some point, I switched it over, when I was attempting to combine two voxels into one document.
I was pretty sure the HVA was fine, because I just made a new one from the base document.
Question though: Is it possible to have two items in a VXL, no animation?
By that, I mean, I have a set of gun barrels that I would prefer to be at an angle, but I dont have a turret, nor do I want just the barrels to spin. They are supposed to be stationary, at an angle. I made this version into one solid VXL because I thought that might have been the problem... _________________
So you mean to tell me that if I make a voxel and only make an entry into the rules.ini that it will work by simply putting Image=something else? QUICK_EDIT
Joined: 05 Mar 2007 Location: Less than 10 minutes from the internet
Posted: Tue Sep 08, 2009 3:46 am Post subject:
Yep...
Well, I tried putting two pieces together, using vxl editor III, but for some reason, I cant see it in the HVA. Something tells me that I have to combine the HVA's too, and I dont know how to do that. Or could it be an improper VXL combining. Any suggestions of how the process works? _________________
Well then my apologies to ya, I was once told by someone you had to do it how I was talking about. I learn something new here almost everyday, and I wish I'd have known this long before. QUICK_EDIT
Joined: 05 Mar 2007 Location: Less than 10 minutes from the internet
Posted: Tue Sep 08, 2009 6:14 am Post subject:
Agreed. I had been poking around in rules.ini in somebody elses mod when I realized how easy it was. That was well over 3 years ago, and now Im actively working on my own mod.
Therefore, l ask again: How to you properly combine VXLs into one file, with two pieces (as well as HVAs if its necessary)? Is there a certain way you must name them before or after combining them? _________________
it crashes? go get an older version. Newer ones screw up for some unknown reason IIRC. Had hell of a trouble with a helicopter recently. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
delete the hva and create a new one with hva builder.
I read a while ago that adding new sections in the vxl and then continuing work on the old hva causes a corrupt hva with wrong entries for the sections. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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