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Recolored NOD units[TS]
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Do you want more recolored NOD troops?
Yes.
100%
 100%  [ 5 ]
No.
0%
 0%  [ 0 ]
Total Votes : 5

Author Message
Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Fri Sep 18, 2009 11:18 am    Post subject:  Recolored NOD units[TS]
Subject description: recolored to fit the NOD scheme
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A simple job of recoloring done by me. Cyborg appears to be nicer after the recolor. Rocket Infantry looks like Denmon's, but I made it myself. Wink



e3.gif
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e3.gif



cyborg.gif
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cyborg.gif



NOD pack..rar
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Download
 Filename:  NOD pack..rar
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 Downloaded:  327 Time(s)


Last edited by Starkiller on Sat Sep 26, 2009 4:58 am; edited 3 times in total

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suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Fri Sep 18, 2009 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice Cyborg.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Fri Sep 18, 2009 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. Smile

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Sep 18, 2009 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cyborg is a real improvement. Nice work.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Fri Sep 18, 2009 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice sig man! XDD

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suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Fri Sep 18, 2009 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

whose sig?
"Speak English Or Die" lol

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Starkiller
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Joined: 26 Nov 2008

PostPosted: Fri Sep 18, 2009 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeahs.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Sep 18, 2009 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to say, but I think they are bad Neutral You have lost all the detail now, and only the Cyborg Commando is black; all other Nod units are grey like they where...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Sep 18, 2009 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree, looks like a black blob half the time >.>

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Sep 18, 2009 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

They look better in the SHP builder and In-game than they do in those previews. SHP builder seems to export bad .GIF's.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sat Sep 19, 2009 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

When I made it, it looked quite detailed and there were lines on the back on the legs, now they can barely be seen.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sat Sep 19, 2009 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Managed to get a screenshot.



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inzane krazy
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Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat Sep 19, 2009 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, they do look better ingame #Tongue

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Sep 19, 2009 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

man, if you make GIF previews, make sure they keep the original palette. Especially for infantry. All non-remap in these previews looks 100% black.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Sep 19, 2009 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love em! they are going into my ts project... with credit ofcourse #Tongue

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sun Sep 20, 2009 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
man, if you make GIF previews, make sure they keep the original palette. Especially for infantry. All non-remap in these previews looks 100% black.


As in, using TS's unittem palette? Because I always use red alert's, the background blue so I can see the pixels better.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Thu Sep 24, 2009 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I added 2 new units to it, Cyborg Commando and Cyborg Reaper, I like the reaper though. The light infantry is in progress, I'll post it after I finished it.
EDIT: sorry, something's wrong with my internet, I'll post it tomorrow.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sat Sep 26, 2009 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Finally, internet's up again, I've updated the pack above, just added E1 inside. Mine looks crappy, Denmon's one is a lot cleaner. Enjoy.



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Sep 26, 2009 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I still don't like them, but that's just my opinion.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat Sep 26, 2009 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed with dutchy, There is really no enhancement to the stock units.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sat Sep 26, 2009 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I recolored them so that they look like the ones in those types of wallpapers and such. It's okay with me if you don't like them, I don't mind. Just a few minutes of simple recoloring.
EDIT:Yeahs, there's no enhancement, but it's just that it looks nicer in black and red instead of gray and red.

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sat Sep 26, 2009 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good.

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Sep 27, 2009 8:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Starkiller wrote:
Nyerguds wrote:
man, if you make GIF previews, make sure they keep the original palette. Especially for infantry. All non-remap in these previews looks 100% black.

As in, using TS's unittem palette? Because I always use red alert's, the background blue so I can see the pixels better.

Oh, that doesn't matter, it's stil the same basic palette. I'm talking about making sure your final animated GIF still has that exact palette. A lot of animated GIF generators just kick out the original palette and "optimize" the palette with their own algorythms, even if all base images were already using the same 256-colour palette. I hate that -_-

Though in your case, it just seems to use one generic awful palette without even looking at the original colours. I checked another GIF you posted and it has exactly the same pal. What do you use to make these?



orig_vs_gif.png
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left is original RA2 palette, right is the palette of the animated GIF you posted.
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sun Sep 27, 2009 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

SHP builder's gif generator.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Sep 27, 2009 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try using GIMP or a similar graphic editor to convert your image into a GIF for previewing.

I simply use the SHP Builder to export frames to PNG (I usually don't include shadow frames in the preview). Then I use GIMP's feature "open as layers" which opens all the frames into one layer. Finally I crop the image and save it is GIF.

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Starkiller
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Joined: 26 Nov 2008

PostPosted: Mon Sep 28, 2009 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll try. Thanks.

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