Posted: Fri Sep 18, 2009 7:45 pm Post subject:
Anyone interested in public terrain?
Well, I've been working on something after taking up terrain. While this is far from complete, and even this shot was just a test. But I figured the public may be interested in this as soon as I finish.
And yes, I know. BLEND IS GOING TO BE DONE, THEY ARE TOO SHARP.
Watch someone completely ignore my text, and tell me to blend them. I'm going to scream.
It looks quite flat and repetetive.
Some small and very decent hills and valleys would make it much more realistic imo. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Not to be rude, but you do know that's just a stock map with the new LATs on it, right?
Keeping the simplicity per lat prevents the game from overdoing it on one lat in one area and causing repetitive issues. While there is some repetition in this these lats, yes, it's minor and works well being repeated. QUICK_EDIT
@m7: what i mean is that you have 8 different clear and 8 different rough ground tiles, while in your preview seem to be only 2 different rough tiles and 1 clear tile.
If you give only 1 or 2 tiles of the 8 a subtle hill/valley, it should remove the flat terrain effect significantly.
Put in urbanmd.ini, changing the number as needed and it only shows one tile thats it. Any help? Need to see my full urbanmd.ini?? Do I need to edit the fadata.ini???
[TileSet0180]
SetName = LAT Mud
FileName = TSclat
TilesInSet = 1
;Morphable = true
LowRadarColor = 10,100,10
HighRadarColor = 10,120,10
ToSnowTheater=64
RequiredForRMG = true
AllowTiberium = true
AllowToPlace=yes _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Posted: Sat Sep 19, 2009 2:29 am Post subject:
tile
The tilesgo from 1, 1a........16,16a. I tried 16 I even tried 32, what it does is shows all tiles, but it doesn't morph like the sand in the original piece from TEMp.ini. When I said it showed only that 1, I meant that it shows that 1 tile in FA2, and when you place it it shows only that 1 tile. Sorry didn't explain that part. I could post my codes if you think it would help
BTW....i do have something given to me by DJBreit but I am still not having any luck making morphing tiles _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Take terrain related issues to your own thread, don't hijack mine.
@LKO: The rough terrain isn't supposed to show variety here. This was a demonstration of the transition tiles. And believe it or not, there are 8 different LATs. I'll tinker with teh code to get it to work out better. Or copy some of the other tiles over and over. QUICK_EDIT
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