Posted: Sat Sep 19, 2009 7:02 pm Post subject:
Making a RTS
Subject description: Want suggestions UPDATE - IT IS NOW NAMED "Project"
Hello, everyone. I am currently making a moddable RTS, much like the command and conquer games, from scratch.
But, what do you think is essential to a RTS, and what do you think is a good feature in a RTS? Is there anything you've always wanted in a C&C game? Please, tell me.
EDIT: Update - It is now named "Project" Last edited by Rayne on Sat Oct 31, 2009 11:15 pm; edited 1 time in total QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sun Sep 20, 2009 1:33 am Post subject:
First of all, RTS is a game. That means it is supposed to have SOME kind of engine first. Then it all comes to creativity. _________________ DUNK! QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sun Sep 20, 2009 6:43 am Post subject:
Yeah...You do know how to make an engine etc right? As I seriously doubt that... _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
I'm making the engine, and I need suggestions.
If you for example will suggest maybe unlimited weapons, which it will support, I might implement it but not have it in the game released.
I just need suggestions.
EDIT: Just to prove need my speed wrong, I'll work as much as possible on this. >:| QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sun Sep 20, 2009 8:54 am Post subject:
Rayne wrote:
I'm making the engine, and I need suggestions.
If you for example will suggest maybe unlimited weapons, which it will support, I might implement it but not have it in the game released.
I just need suggestions.
EDIT: Just to prove need my speed wrong, I'll work as much as possible on this. >
Hehe, well, best of luck then. But I expect a full working RTS for free next month, ok? _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
It will not be 3D in any way, and not be open source. It will, as I've already stated, be very moddable.
I plan to be able to fix bugs and add extra things after released.
I do NOT plan on being done next month, but if everyone's lucky it'll be free.
I'll check out that website.
I would really like some suggestions, and feel free to ask questions. _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sun Sep 20, 2009 10:11 am Post subject:
That was a joke, that with next month.
Well, moddable depends on the engine (see RA2 etc). If you make the engine moddable, you might as well make it open source. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
But I don't want it to be open source, and I understood that it were a joke.
I really don't think I'll make it open source...
Oh, and it's not isometric.
If you suggest something there a very big chance it will feature it, unless it's too big of a feature/change. ADDITIONS will have greater chances of being featured.
If my englise no god, plis no balme mi, mi kan nut speech amerikan. _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 Last edited by Rayne on Sun Sep 20, 2009 10:16 am; edited 1 time in total QUICK_EDIT
yea, you might as well make it open source, really
And also, I'd like to ask about this engine's special and unique features, well, by all means, please post all the good features _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Units will be able to have infinite weapons.
Units will also have (infinite) equipments.
Equipments might be for example a shield, it might heal the user, it might be a jet-pack, it might be a spotligt/flashlight, it might be a silencer, it might be a cloaking device, it might be a radar jammer, it might be a sensor, it might be binoculars, it might be a teleporting device, it might be able to call in meteor storms, it might be an EMPulse device, it might be a GIANT PIG. Or no, it can't be a giant pig.
It might feature upgradable units.
It WILL feature very moddable AI.
It WILL feature extra sides/countries and similar.
It WILL feature some suggestions you suggest. _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
Open source would be more useful, however you could include a feature where other programmers can create some additional code which the game can use and add to its own. This would mean that your engine would be almost limitless, despite not being open source and if anyone wants any special weapons with funky effects they can do them. QUICK_EDIT
I've currently posted this thread on 3 forums, including this and GameDev, and this one got the most posts, but another got the most suggestions. _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sun Sep 20, 2009 10:42 am Post subject:
You know what you should put in...
Do you know the Dawn of War army painter? Well, that, but even better. In game customizable logos, all possible colors, and for the real professional editors, something like an ingame Photoshop where you can paint everything, add a line here, add a cigaret in its mouth, etc. You could even change the whole model! _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
As all the sprites will, for the ultimate modding experience, be in a folder, you can change it. But I might make them recolourable.
So that will be very hard to make ingame, but I'll make them recolourable. (You'll be able to select ANY color)
HEY! Give me those ideas! *hunts Ixonoclast* _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
Or give me the ideas now and your life will be spared! _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
no, it's not top down, but it functions similar to one.
if you converted maybe c&c tiberian sun to non-isometric, the only images that would need to be changed would be the buildings.
EDIT: example
_________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
Yes, TD/RS1 style. _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
Do you know the Dawn of War army painter? Well, that, but even better. In game customizable logos, all possible colors, and for the real professional editors, something like an ingame Photoshop where you can paint everything, add a line here, add a cigaret in its mouth, etc. You could even change the whole model!
I dunno, the more customizable you try to make something, the more harder and cumbersome you find it is. Look at DOW II, it wasn't really that customizable, everything was based of a finite amount of pre-sets that you mix and match. And really, the reason we dont get a ton of games jumping on the bandwagon of custom designs is because of complexity.
In a 3D world for instance, there's texturing, UV and bump map, etc all that just for the sake of tweaking the colours or logos on a unit. Well sometimes the developers have one or two ideas... Petroglyph, when doing UAW had this neat idea where you could recolour certain parts of the diffuse texture of a unit, this was used for having the housecolours on the units but it was also used in map editing to be able to individually custom-colour civilian objects like buildings and cars:
and it was really cool. Suddenly instead of making 4 copies of the same car with different colours, you'd simply start with a grey car and change the grey portion to any colour you want, etc.
That goes a long way for versatility in the map making sense, and Petroglyph didn't stop there, you could tweak the hues of terrain textures to have light or dark versions of the same grass, you could take a grass bump map and apply it on a snow texture to get a snowy-grass look, or a hexagon tile bump map on a grey cement texture that you'd recolour pink to get pink cement hexagon tiles, etc, you could edit the specular colour to give your cement a blue shine if you wanted, etc. _________________
You wont be able to change the graphics In-Game, but you can change the graphics simply by changing the sprites used. You will also be able to recolour different parts of the units/buildings. _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
Hmm I could suggest using a faction specific system where each side can load entirely different graphics. For example Faction 1 loads blue recoloured Faction 2 buildings etc. So every faction can look different, even if they have the same structures internally. QUICK_EDIT
Yes, that'll be a function. Keep the suggestions coming! _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
I have no screenshots, as I have no real sprites yet. And progress is currently going real slow, as I can (currently) only work on weekends. I've finished some main functions of the engine though - It reads the INI files correctly, and automatically stores everything in variables. (To avoid extremely long loading times)
What does you mean with dynamic lightning? objects casting shadows dependant on from where the light is, or just movable lights? _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
I am assuming you haven't played Diablo 2?
Well compared to TS/RA2 the lighting set up to Diablo 2, which has a finer effect, ie hardly noticeable tiling/cell effect, making lighting seem more organic. Objects such as "units", projectiles etc could emit coloured light..and if need perhaps darken areas.
And of course it would be cool to have dynamic cast shadows...:p _________________ Delirium.. QUICK_EDIT
Yeah, cuz I doubt those dynamically cast shadows will be made. But movable lights, sure. _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
Is it legal to bump? On most other forums it's legal to bump after 48 hours, and it have gone approximately 96 hours now. (4 days)
I hope this is a legal bump. I didn't find any topic with rules for this forum (!), please direct me to one if present.
To stay on topic, I'm always working on this. I still need the suggestions, I haven't quit the project yet.
Is there anything that weren't possible in any of the CnC games you wanted? Like... working dropships, trains that doesn't need triggers to move and stop? _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
How far have you got on the engine?
What language are you writing it in? Are you writing the whole thing from scratch, or using an engine to start with.
What are you doing for graphics? SDL? OpenGL? DirectX? _________________
I'm writing it from scratch.What does you mean by "What are you doing for graphics? SDL? OpenGL? DirectX?" _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
What kind of GFX renderer are you planning to be used for the engine, OpenGL, SDL, or DirectX?
Other than that, bumping is legal, so long that what you're posting is important _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
I'll probably be using DirectX. _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
How much experience do you have with this sort of thing?
It just seems like you don't really have much idea as to what's required in a project like this...
My other questions: What language do you plan to write this in? Have you started any actual coding?
If you haven't even started coding, now's not really the best time to be asking for suggestions. _________________
I've started coding, I've had experience with these kinds of things, I've been making different games.
Still, I wantz suggestions. That is why I created this topic... have faith in me, please. _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
Well I think we'd all like to see the basic game working first. IMO it'd be better to have set ideas and then build from there. For example you create the engine around your own game, or a remake of another. After that then add features people request etc, or use those features within the game/remake. QUICK_EDIT
In fact, we've already hosted several attemtps to create RTS game engines here. Nowadays, the only active one is Tiberian Sun Lost Relic which was originally a YR total conversion. QUICK_EDIT
@0warfighter0 - Yeah, I've read most of it... that's a long suggestion list. Thanks,
@omegaBolt - True, but suggestions I get now keeps me from stop working.
Weee. More suggestions, please.
EDIT: I'm kinda in need of gfx, and if anyone of you got some time on your hands, contact me via MSN - rasmus_mega@hotmail.com. Obviously you'll be credited. _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
UPDATE: I have a screenie, as you can see I'm in need of graphics.
_________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
Where can I find those? _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
I understood that, but I don't have TD/RA1. (Or dune)
Can you download them for free somewhere? Or will I find another option? _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
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