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Kane's Wrath Mod SDK
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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Thu Oct 08, 2009 3:09 pm    Post subject:  Kane's Wrath Mod SDK
Subject description: Community Tool in Development!
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Sometimes, dreams come true - usually, you have to put a lot of work into them though. While most of the community was busy dreaming of an SDK for Kane's Wrath, few actually tried; no one succeeded. Now is the time that this might change:

Asuka aka Lauren, well known for his work on many top-quality TW modifications like Tower Defense, has begun development of a tool to actually allow editing Kane's Wrath! And to show that it's really working he already made a small change for demonstration:



However, while his approach is definitely the right one, a project of this size requires considerable amount of work. So, if you are skilled in programming and willing to help, please contact him.
The project is registered on ModDB so you can easily track it there.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Oct 08, 2009 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now that is awesome. Long live the community!

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Oct 08, 2009 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

If only somebody would make a new TS map editor... Sad

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Oct 08, 2009 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
If only somebody would make a new TS map editor... Sad

Laughing
But a SDK for KW would be good. This is definitely the path to follow: DIY modding tools.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Fri Oct 09, 2009 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

FREAKING A
...... i hope that he can do it and every thing, and i wish him the best of luck doing it.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Oct 09, 2009 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Surprised
I never thought this would EVER happen. This is quite an amazing feat...Kudos to Asuka then!

EDIT: Is it possible to import custom art into the game with this mod SDK?

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Fri Oct 09, 2009 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

If all goes right: yes, but thats a long way ^^

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Fri Oct 09, 2009 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Not to mention by the time is's ready would any of the current predominant C&C 3 mods bother to switch to KW in the first place...

I personally hope MEC2 doesn't switch since I don't have KW but I'd like to be able to continue playing MEC2 Laughing

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purplescrin
Light Infantry


Joined: 21 May 2008

PostPosted: Fri Oct 09, 2009 4:36 pm    Post subject: Re: Kane's Wrath Mod SDK Reply with quote  Mark this post and the followings unread

Lauren = Asaka = Ju-Jin = JJ? He's still a him.

You guys are actually going to do this after EALA and CoreAngel called it off? I somehow revived the KW game in Moddb after devs remove the game to prevent future KW mods from going in. And now the latest KW mod will be a custom KW mod sdk.

I just hope you guys do NOT fail this just like what happened to CoreAngel and her team. A better organizational behavior is needed to make this development easier.

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suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Fri Oct 09, 2009 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome. Can't wait to mod KW.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Oct 09, 2009 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
If only somebody would make a new TS map editor... Sad


Not as hard as you might think...

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Fri Oct 09, 2009 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

But nobody has done it. #Tongue

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Oct 09, 2009 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome news.

CoreAngel can choke on a radioactive dick.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Oct 09, 2009 8:14 pm    Post subject: Re: Kane's Wrath Mod SDK Reply with quote  Mark this post and the followings unread

purplescrin wrote:
Lauren = Asaka = Ju-Jin = JJ? He's still a him.

You guys are actually going to do this after EALA and CoreAngel called it off? I somehow revived the KW game in Moddb after devs remove the game to prevent future KW mods from going in. And now the latest KW mod will be a custom KW mod sdk.

I just hope you guys do NOT fail this just like what happened to CoreAngel and her team. A better organizational behavior is needed to make this development easier.

This ain't JJ from Fallout Studios if you mean him. They are seperate persons Wink

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Fri Oct 09, 2009 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

uhm no I know nothing about this JJ but the other names are right..
I dislike some guys at Fallout Studios so no I am not active there.

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Aussie Bomber
Rocket Infantry


Joined: 15 Sep 2009
Location: Childers,Qld,AU

PostPosted: Sun Oct 11, 2009 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi Ju-Jin

I have unpacked some big files from kw which I thought I might contribute.
But I don't know where to post it

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sun Oct 11, 2009 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uh I do have KW.. so I have the files.

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ravage
Soldier


Joined: 16 Jul 2005

PostPosted: Mon Oct 12, 2009 2:47 am    Post subject: Reply with quote  Mark this post and the followings unread

question:if you can do this to KW, can you do it to RA3 uprising, even CNC4 beta?

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Aussie Bomber
Rocket Infantry


Joined: 15 Sep 2009
Location: Childers,Qld,AU

PostPosted: Mon Oct 12, 2009 3:33 am    Post subject: Reply with quote  Mark this post and the followings unread

ravage wrote:
question:if you can do this to KW, can you do it to RA3 uprising, even CNC4 beta?


Yes it is possible. But it requires OS Big editor (Look at Cnc Editing tools Forum)

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purplescrin
Light Infantry


Joined: 21 May 2008

PostPosted: Mon Oct 12, 2009 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aussie Bomber wrote:
ravage wrote:
question:if you can do this to KW, can you do it to RA3 uprising, even CNC4 beta?


Yes it is possible. But it requires OS Big editor (Look at Cnc Editing tools Forum)


I wonder if OS Big Editor has a new update yet.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sat Nov 21, 2009 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

any more news on this?

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Rimtech00
Vehicle Driver


Joined: 23 Feb 2009
Location: Czech Republic

PostPosted: Sat Nov 21, 2009 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its good!

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sun Nov 22, 2009 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

University makes the progress really slow at the moment..

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Nov 22, 2009 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

i hear that, im in collage my self so i know it all too well.

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Tetra Xiphos
Soldier


Joined: 05 Mar 2008

PostPosted: Wed Nov 25, 2009 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

You're in collage as well? Hopefully you've loded up on anglish courses; Smile

Jest ki3dden. I'm just hoarsing arownd, No disrespektment.

5

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Aussie Bomber
Rocket Infantry


Joined: 15 Sep 2009
Location: Childers,Qld,AU

PostPosted: Wed Nov 25, 2009 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Ju-Jin wrote:
University makes the progress really slow at the moment..


I have finished my schoolwork for the term. Would you like me to help you Question Wink

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Nov 29, 2009 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah i have disylexia *sp*

and im in a 3D game animation and design course Very Happy



any ways, any new little bit of info for us to drool over yet on this?

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Fri Dec 25, 2009 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've posted a small update @ ModDB
btw: you can vote for it too #Tongue

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purplescrin
Light Infantry


Joined: 21 May 2008

PostPosted: Tue Dec 29, 2009 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

We are still in need for a next release update. Smile

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Bibber
Disk Thrower


Joined: 31 Aug 2007
Location: Germany

PostPosted: Tue Dec 29, 2009 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's done when it's done, dude!

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Phantom139
Vehicle Drone


Joined: 04 Oct 2009
Location: US

PostPosted: Fri Mar 05, 2010 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I really hope you get this working, a KW SDK would be amazing.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Fri Mar 12, 2010 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've posted an update on ModDB showcasing a video how map compiling works. Seems there will be a proof of concept demo next month featuring map compilation.
(Assets able to compile then:
GameMap.
GameScriptList,
MissionObjectiveList,
TerrainTextureAtlas,
Texture,
OnDemandTexture,
Weather)

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Fri Apr 23, 2010 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

any more news on this one?

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sat Apr 24, 2010 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

it seems the game doesnt load manifests from custom maps. I have tried a few things but nothing really working. I concluded to first do some other stuff like xp etc so that small balance mods are possible.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Apr 25, 2010 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

one step at a time, im sure that this must be harder than all hell for you guy/s working on this.

but hey if you can pull it off, power to you guys.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sat Jul 17, 2010 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quick update:

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Mon Aug 02, 2010 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is done! (At least a tiny little bit ^^)
The first version for the public is here. But remember: it is an alpha version and featuring just MpGameRules, ArmorTemplate and LogicCommand. It is not much yet but it can be updated easily. Also it might be crashing from time to time (even if it doesn't for me anymore ^^). If it does please send me infos of what you have done where it crashed and maybe debug information if available.

Note: .net Framework 4.0 is required to use the SDK.
Also you might need to run the Launcher with elevated rights if you run Vista/7 and have installed KW in Program Files (The SDK itself asks for that rights per default).

The SDK:
http://thundermods.net/index.php?page=downloads&action=view&id=87
A special Mod Launcher (not directly needed but makes it easy to use, see SDK documentation)
http://thundermods.net/index.php?page=downloads&action=view&id=88

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Sedistix
Cyborg Engineer


Joined: 27 Mar 2010

PostPosted: Mon Aug 02, 2010 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I held off on purchasing Kane's wrath, due to the absence of any modding support (SDK). Might have to buy it, if this continues to go well.

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purplescrin
Light Infantry


Joined: 21 May 2008

PostPosted: Mon Aug 02, 2010 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool. Can't wait to try it out. Now we can wait for more features to come for the WrathEd.

Say, why wasn't this mentioned and updated in Moddb, Lauren (Ju-Jin) ?

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ravage
Soldier


Joined: 16 Jul 2005

PostPosted: Mon Aug 02, 2010 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice,can't wait for the full version Very Happy

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Mon Aug 02, 2010 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

ModDB isn't updated yet as it is much more work needed there then here... just lazy.

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Tue Aug 03, 2010 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Can someone compress a rar version of the installed program, as of late my Windows Installer Service has been not working(msis don't work...) and I've done 12-13 different things to fix it, but can't and was realy sad when this gave me the error everything else has been.

I'll put my question here again. Can someone compress a rar version of the installed program?

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purplescrin
Light Infantry


Joined: 21 May 2008

PostPosted: Tue Aug 03, 2010 3:03 am    Post subject: Reply with quote  Mark this post and the followings unread

huhnu wrote:
Can someone compress a rar version of the installed program, as of late my Windows Installer Service has been not working(msis don't work...) and I've done 12-13 different things to fix it, but can't and was realy sad when this gave me the error everything else has been.

I'll put my question here again. Can someone compress a rar version of the installed program?


Have you tried uninstalling and reinstalling the Windows Installer? What version of the installer are you using? The minimum version of the Windows Installer in order to install WrathEd is 3.1.


@ Lauren (Ju-Jin) There's one thing that's left missing. A tutorial and some examples. I don't even know how to use this and the documentation is incomplete. This WrathEd seems quite fitting to experienced and expert modders but without the KW xml files and just manifest files, this WrathEd wouldn't be much useful for modding KW.

Also the ArmorTemplate and LogicCommand features are missing one thing to be included: the units and structures to be edited for each. Where are they?

There are some questions worth considering:
1. Is it possible if you can have some C&C3 xml files in a C&C3 mod and work in WrathEd for a KW mod? That also includes art assets, sounds and textures.

2. Is it possible to enable walls in KW using WrathEd?

3. Is it necessary to have extracted manifest and bin files from the KW directory (inside Core BIG files) in order for the WrathEd to get more functions to work?

4. Besides Ms Dotnet Framework 4.0, is there anything else required to run WrathEd? Does it work on all versions of KW or just KW 1.02?

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Tue Aug 03, 2010 5:04 am    Post subject: Reply with quote  Mark this post and the followings unread

purplescrin wrote:
huhnu wrote:
Can someone compress a rar version of the installed program, as of late my Windows Installer Service has been not working(msis don't work...) and I've done 12-13 different things to fix it, but can't and was realy sad when this gave me the error everything else has been.

I'll put my question here again. Can someone compress a rar version of the installed program?


Have you tried uninstalling and reinstalling the Windows Installer? What version of the installer are you using? The minimum version of the Windows Installer in order to install WrathEd is 3.1.


Don't ask questions, I've had this for a few days and I doubt I will be able to fix it. That's why I asked my question.

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Sedistix
Cyborg Engineer


Joined: 27 Mar 2010

PostPosted: Tue Aug 03, 2010 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Reinstall the os and it'll work.

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Tue Aug 03, 2010 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sedistix wrote:
Reinstall the os and it'll work.


I didn't ask for technical support, I asked if someone could make a compressed version of the installed program.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Tue Aug 03, 2010 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

At the moment a newer version then the "official" download



Release.zip
 Description:

Download
 Filename:  Release.zip
 Filesize:  4.41 MB
 Downloaded:  324 Time(s)


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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Wed Aug 04, 2010 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Asuka, although when I run it, I get this error:

"Unhandled exception at 0x76e542eb in SAGE-BinaryAssetBuilder-CommEd.exe: 0xE0434352: 0xe0434352."

It's probably to do with me missing some .NET Framework/DirectX(although I cannot install any atm) or just the fact that I didn't exactly install it the normal way.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Wed Aug 04, 2010 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

That seems .net related. It is needed to run, an installation is not needed. It saves everything in xml files, not the registry.

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Thu Aug 05, 2010 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Any idea what .NET it could possibly be?

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