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Can you shrink a voxel?
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Oct 11, 2009 12:42 am    Post subject:  Can you shrink a voxel?
Subject description: Yeah, sounds like a stupid question...
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I've try to shrink a voxel in VSE but it looks like it'll only let me enlarge it, so I ask, can I shrink a voxel?

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Oct 11, 2009 1:40 am    Post subject: shrinking Reply with quote  Mark this post and the followings unread

yes you can, this is something I saved from a forum. I think it was posted by Dupl3xxx. I can not find the original post, but I will look and post a link here to where I find it


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open it in HVA bulder and select header or materix or something like that. You will see a tabel with the following nubers:
1000
0100
0010
Or something like that. Change "1" to "0,75" will shrink it 75%
use 0,50 to 50% and 1,04 to 104% Very Happy
PostPosted: Thu Oct 11, 2007 1:15 pm

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Sun Oct 11, 2009 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Or you can do this:

Open a voxel in hva builder and go to: Tools>managers>voxelbounds

a window will appear with a Size In Game Section and there are the values of the X,Y,Z you can enlarge or shrink it there Wink

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Oct 11, 2009 1:52 am    Post subject: here is a link on same topic Reply with quote  Mark this post and the followings unread


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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Oct 11, 2009 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Note, however, that enlarged voxels usually look bad ingame.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Oct 11, 2009 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

can't you enlarge it by a negative value?

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Darkstorm
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Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Oct 11, 2009 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, this is something that really should be a tutorial. It may be simple but takes some looking.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Oct 11, 2009 9:39 am    Post subject: shrink Reply with quote  Mark this post and the followings unread

not really, if you look at the post i submitted it tells you to decrease the number from 1 (all 3 sections) to .75

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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