Posted: Thu Oct 29, 2009 12:14 am Post subject:
How to make squads in RA3?
Subject description: Only a question unfortunately. = (
So?
As I've seen at C&C official site and Derelict Studios, only Phoib tried to do that. Anyone else tried, and unlike him or me, succeeded? _________________ QUICK_EDIT
You would make them the same as cnc3. Open templates folder in SageXml & look for Squad.xml _________________ When something must be blown up:
Count on Aussie Bomber
\'/''''\'/
.|___|
..\__/
....\/
Now throw agrenade out the window & see What happens QUICK_EDIT
I have an error now:
"[00:00:02.3437500] Critical: XML validation error encountered in 'd:\ra3 mod sdk\mods\alm\data\alliedantiinfantryinfantrysquad.xml':
XML validation error encountered in file:///d:/ra3 mod sdk/mods/alm/data/alliedantiinfantryinfantrysquad.xml (line 0, position 0):
The element 'GameObject' in namespace 'uri:ea.com:eala:asset' has invalid child element 'ArmorSet' in namespace 'uri:ea.com:eala:asset'. List of possible elements expected: 'LocomotorSet, Buildable, ThingClass, BuildFadeInOnCreateList, BuildVariations, EquivalentTo, DisplayColor, Flammability, SkirmishAIInformation, Draws, Behaviors, AI, Body' in namespace 'uri:ea.com:eala:asset'."
Hmm, all names containing "squad" were replaced (plus the weapon). What did I wrong? The squad file enclosed.
PS Strange, now it passed when I deleted Armor parameter. I'll check later if it all works.
PPS Nope. It doesn't even show the button image... as if the squad/unit wasn't declared.
[The attachment deleted.] _________________ Last edited by Feillyne on Fri Oct 30, 2009 3:06 am; edited 2 times in total QUICK_EDIT
You only edit the nessecary things Not whole lines _________________ When something must be blown up:
Count on Aussie Bomber
\'/''''\'/
.|___|
..\__/
....\/
Now throw agrenade out the window & see What happens QUICK_EDIT
no not that. :(Just the standard .zip
You need the standard peacekeeper commandset :laugh: _________________ When something must be blown up:
Count on Aussie Bomber
\'/''''\'/
.|___|
..\__/
....\/
Now throw agrenade out the window & see What happens Last edited by Aussie Bomber on Fri Oct 30, 2009 12:10 am; edited 1 time in total QUICK_EDIT
LOL, overlooked your edited post: "You need the standard peacekeeper commandset :laugh:"
But how? E.g. GDI Grenade Soldier Squad has something like this:
GDIGrenadeSoldierSquadCommandSet
(the same in LogicCommand.xml, and LogicCommandSet.xml, there's always Squad added) _________________ QUICK_EDIT
However, there are a few problems with an infantry squad:
1) If the prime unit of the squad is dead, the rest of the squad is dead.
2) The squad cannot garrison a structure all in one time, instead the prime unit is.
3) When changing the secondary ability, only the prime unit can use it and the squad use the original weapon.
4) The squad doesn't follow the prime unit at a constant speed at the same time. They keep walking and rolling around the field when standing still for the prime unit of the squad.
If anyone here can improve that squad ability, please tell us modders. We'll be appreciated for that. QUICK_EDIT
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