Posted: Sat Oct 31, 2009 4:57 pm Post subject:
Individual Unit coloring
I don't have access to a modelling program such as 3DSMax. Instead, I was wondering if there was a way to color a unit a bit different. Maybe the hue or tint has a control somewhere?
I have created giant units for my mod, you see and I'd like it if they were graphically dissimilar from their normal counterparts in an immediately noticeable way. Doesn't have to be much... Maybe a bit of a highlight like the surface of the ground under the buzzers. Maybe for the body though...
You don't need Max. Do you have Photoshop or something that can open .dds images (gimp + dds plugin for example)? Just extract the texture file from the game and make whatever mods you want and recompile it. In the unit's xml file just tell it to use the new texture. Here's an example of swapping out the texture on the Tiberium:
Use the texture element to replace the original textures with the edited ones. This is done in the draw element (the very first child element of the gameobject) and must be done on every conditionstate that has a model specified that you want to change its color.
The texture code is used like this: (note: exchanged < > with [ ] to avoid the forum messing up the code)
I don't really have the capital to spend on an image editor like that. I suppose I could try to find a compatible freeware counterpart....
I did notice a tag in the veterancy portion about 'level up tint' or something like that. I modified those attributes in all kinds of ways to no avail.
Editing the texture files is the only way, huh? QUICK_EDIT
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum