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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 8:40 pm    Post subject:  why
Subject description: my ra2 art.ini doesnt contain the harrier files
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I am trying to add an aircraft to RA2, it is the A6E Intruder, in rules.ini I can find it, (ORCA) but can't seem to get it to work. could somebody help me or point me in the right direction.

thefordlover

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Nov 01, 2009 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

FALC

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks you so much.

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I got all the files placed in the game directory, the unit builds but does not appear, i tried selecting all units in the area off the airforce command but the unit isn't there.


correction, the unit is there and the voxel file is the the game directory.

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Last edited by thefordlover on Wed Nov 04, 2009 2:47 pm; edited 2 times in total

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Nov 01, 2009 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Flles don't go in rules.ini/art.ini, they go in MIXs and the game directory.

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

The voxel names are INTR.vxl and INTR.hva, the same as the unit is titled

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Last edited by thefordlover on Wed Nov 04, 2009 2:47 pm; edited 1 time in total

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

these is the files used.

this is in art.ini:

[INTR]
Voxel=yes
Remapable=yes
Cameo=FALCICON
AltCameo=FALCUICO

this is in rules.ini:

; Intruder ;Harrier
[INTR]
UIName=Name:INTR
Name=Intruder
Image=INTR
Prerequisite=RADAR
Primary=Maverick
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0

PitchSpeed=1.1
PitchAngle=0
OmniFire=yes

Owner=British,French,Germans,Americans
ForbiddenHouses=Alliance

Cost=1000
Points=20
ROT=3
Ammo=5



I hope this is all that is needed.



INTR.hva
 Description:
hva

Download
 Filename:  INTR.hva
 Filesize:  88 Bytes
 Downloaded:  64 Time(s)


INTR.vxl
 Description:
vxl

Download
 Filename:  INTR.vxl
 Filesize:  62.95 KB
 Downloaded:  52 Time(s)


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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Nov 01, 2009 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

did you remember to add it to the AircraftTypes in Rules.ini?

[AircraftTypes]
xx=INTR
xx being the next number in line

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes under aircraft types it says:
n64=INTR

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Nov 01, 2009 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

n64= ?
you cant use letters, it has to be all numbers.

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

how about

64=INTR

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Nov 01, 2009 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

so you have 64 total aircraft right? and where did you put your intr.vxl and intr.hva at?

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

.hva and .vxl files are in the RA2 directory

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Nov 01, 2009 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

o.k. do me a favor and change your .vxl and .hva to lower case, so instead of INTR make intr and see if that works

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh and ingame in the sidebar when i roll my mouse over it it says:

MISSING: 'Name: INTR'
$1000

and now it looks like harrier

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Nov 01, 2009 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

here try these, your hva file was mesed up. these should work.



Desktop.rar
 Description:

Download
 Filename:  Desktop.rar
 Filesize:  8.56 KB
 Downloaded:  74 Time(s)


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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, still get the same thing only now I have 5 bombs. I might just use the tomcat files have somewhere.

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Last edited by thefordlover on Sun Nov 01, 2009 10:35 pm; edited 1 time in total

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Nov 01, 2009 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

as for the MISSING thing you have to add it with xcc string editor under names.

what is it you are trying to accomplish? does the plane show up ingame?

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

xcc string editor what's that.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Nov 01, 2009 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread


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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry I don't
it's running on my mac through crossover.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Nov 01, 2009 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

what is it your actuially trying to do?

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Nov 01, 2009 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

got to go now

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Nov 02, 2009 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
n64= ?
you cant use letters, it has to be all numbers.


Just for the record you can use numbers or letters in any order you like, just as long as it isn't repeated elsewhere in the list. 5f3yr=INTR would work for example, the ascending numeral system is just easier to work with...

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Mon Nov 02, 2009 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

thefordlover wrote:
got to go now


XD

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Nov 02, 2009 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote
Just for the record you can use numbers or letters in any order you like

I thought so too, but everytime I tried to use letters and numbers, for some reason it never worked.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Mon Nov 02, 2009 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
n64= ?
you cant use letters, it has to be all numbers.

Don't give out incorrect information. The value to the left can be anything you want it to be but it will still be converted into an array value through the game.

"n64" is a valid value, but it's not a good idea.

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Tue Nov 03, 2009 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought so because it worked on two helicopters I added, a Sikorsky seahawk and a Bell Hueycobra (I think those names are right). oh and on that topic is it possible for a helicopter such as the nighthawk to reveal/destroy subs?

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue Nov 03, 2009 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

adding Sensors=yes to your code should do it.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Nov 03, 2009 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, to quote ModEnc (The fifth best site on the web*!)
ModEnc wrote:
Note, the numbers on the left can really be anything. The engine doesn't pay any attention to it, it discards everything to the left of the = sign, and uses its own enumeration, starting at 1 (or possibly zero, but the numeration doesn't make the slightest difference in this case). You can even use stuff like

ALLIEDMCV=AMCV
H4RV3S73R=HARV
7^3-4^2=CMIN

and similar if you want, it makes no difference. But, obviously, using a proper 1-based ordinal enumeration gives you ideas of how many "slots" you stil have available for buildable units.






*Which isn't porn.

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