Posted: Sun Nov 01, 2009 8:40 pm Post subject:
why
Subject description: my ra2 art.ini doesnt contain the harrier files
I am trying to add an aircraft to RA2, it is the A6E Intruder, in rules.ini I can find it, (ORCA) but can't seem to get it to work. could somebody help me or point me in the right direction.
I got all the files placed in the game directory, the unit builds but does not appear, i tried selecting all units in the area off the airforce command but the unit isn't there.
correction, the unit is there and the voxel file is the the game directory. _________________ WAR ON TERROR MODD Last edited by thefordlover on Wed Nov 04, 2009 2:47 pm; edited 2 times in total QUICK_EDIT
The voxel names are INTR.vxl and INTR.hva, the same as the unit is titled _________________ WAR ON TERROR MODD Last edited by thefordlover on Wed Nov 04, 2009 2:47 pm; edited 1 time in total QUICK_EDIT
no, still get the same thing only now I have 5 bombs. I might just use the tomcat files have somewhere. _________________ WAR ON TERROR MODD Last edited by thefordlover on Sun Nov 01, 2009 10:35 pm; edited 1 time in total QUICK_EDIT
n64= ?
you cant use letters, it has to be all numbers.
Just for the record you can use numbers or letters in any order you like, just as long as it isn't repeated elsewhere in the list. 5f3yr=INTR would work for example, the ascending numeral system is just easier to work with... _________________
n64= ?
you cant use letters, it has to be all numbers.
Don't give out incorrect information. The value to the left can be anything you want it to be but it will still be converted into an array value through the game.
"n64" is a valid value, but it's not a good idea. QUICK_EDIT
I thought so because it worked on two helicopters I added, a Sikorsky seahawk and a Bell Hueycobra (I think those names are right). oh and on that topic is it possible for a helicopter such as the nighthawk to reveal/destroy subs? _________________ WAR ON TERROR MODD QUICK_EDIT
Yeah, to quote ModEnc (The fifth best site on the web*!)
ModEnc wrote:
Note, the numbers on the left can really be anything. The engine doesn't pay any attention to it, it discards everything to the left of the = sign, and uses its own enumeration, starting at 1 (or possibly zero, but the numeration doesn't make the slightest difference in this case). You can even use stuff like
ALLIEDMCV=AMCV
H4RV3S73R=HARV
7^3-4^2=CMIN
and similar if you want, it makes no difference. But, obviously, using a proper 1-based ordinal enumeration gives you ideas of how many "slots" you stil have available for buildable units.
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