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making Boris airstrike work on RMNV?
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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Nov 06, 2009 11:55 pm    Post subject:  making Boris airstrike work on RMNV?
Subject description: it wont work Dx
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[RMNV]
Cost=0
TechLevel=10
Prerequisite=GAPILE
Primary=Flare
AirstrikeTeam=10
AirstrikeTeamType=ZEEP
EliteAirstrikeTeam=10
AirstrikeRechargeTime=200
EliteAirstrikeTeamType=NUKEDROP
EliteAirstrikeRechargeTime=140


this is for a mod map before anyone asks.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Sat Nov 07, 2009 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

RMNV?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Nov 07, 2009 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Romanov.

Perhaps the weapon has to be secondary. Could try moving it there and giving Primary=none

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Nov 07, 2009 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

now he does not even do anything at all Sad

before, i remember making this work on general but with his primary... when romanov uses this as his primary, he does not do the laser thing, he just stands there with the red target thing when you reselect him. Is there something I did wrong? could it be locomoter or anything?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Nov 07, 2009 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Are ZEEP & NUKEDROP aircraft or jumpjets?

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Nov 07, 2009 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

both aircraft, and both work. i tried the tags posted above on boris and it worked, the kirovs did apear perfectly as planned (except their bombs act exactly like a missile and flies a tad bit forward, but ohwell..).

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat Nov 07, 2009 2:51 pm    Post subject: Re: making Boris airstrike work on RMNV? Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
[RMNV]
Cost=0
TechLevel=10
Prerequisite=GAPILE
Primary=Flare
AirstrikeTeam=10
AirstrikeTeamType=ZEEP
EliteAirstrikeTeam=10
AirstrikeRechargeTime=200
EliteAirstrikeTeamType=NUKEDROP
EliteAirstrikeRechargeTime=140


this is for a mod map before anyone asks.

this logic is very buggy for units. it works best at buildings. thats why Boris only use it on buildings

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat Nov 07, 2009 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does Romanov have any firing frames defined in his sequence?

[EDIT] Mod map. So that's a no go. If you tested it on Boris, it should be fine, even on units. But if a unit moves, you lose the target.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Nov 07, 2009 10:28 pm    Post subject: Re: making Boris airstrike work on RMNV? Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
wardeathfun wrote:
[RMNV]
Cost=0
TechLevel=10
Prerequisite=GAPILE
Primary=Flare
AirstrikeTeam=10
AirstrikeTeamType=ZEEP
EliteAirstrikeTeam=10
AirstrikeRechargeTime=200
EliteAirstrikeTeamType=NUKEDROP
EliteAirstrikeRechargeTime=140


this is for a mod map before anyone asks.

this logic is very buggy for units. it works best at buildings. thats why Boris only use it on buildings

Original game doesn't allow for airstrikes to be used on anything but buildings.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Nov 07, 2009 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

So its the units sequence? Lame xD I guess I will settle for Vladimier. Also I am not using it on units or infantry, just buildings... Flare only allows buildings due to its warhead and stuff. Thanks guys. I kinda doubted it worked since it did on boris but I was hoping it was something stupid I missed..

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Nov 08, 2009 3:48 am    Post subject: Re: making Boris airstrike work on RMNV? Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
Original game doesn't allow for airstrikes to be used on anything but buildings.

err, I'm pretty sure SeaMan got it to work on vehicles.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Nov 08, 2009 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Just a random thought but giving Flare ROF=0 might help, It could retarget the unit as soon as it moves then.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun Nov 08, 2009 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

the dot would move around allot but it would work probally.. I will try it for my Sniper Very Happy

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Nov 08, 2009 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Just a random thought but giving Flare ROF=0 might help, It could retarget the unit as soon as it moves then.

I'm pretty sure it breaks the target, unless it auto-acquired. But this would still be ineffective since the planes would never make it.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sun Nov 08, 2009 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

actually, the airstrike planes would retarget if a new target is selected and the planes still had enough ammo... (i have been playing around with 20 borises...)

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Nov 18, 2009 4:08 am    Post subject: Reply with quote  Mark this post and the followings unread

meh, making them target vehicles did not work for me :/ is there more to it other then adding 1% to vehicles? :p all i get is the red target circle and she sorta aims and doesnt attack... and yes, her primary has 0% on everything but infantry :p

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