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Any way of making a scudstorm in yuri's revenge?
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Nov 07, 2009 5:35 pm    Post subject:  Any way of making a scudstorm in yuri's revenge? Reply with quote  Mark this post and the followings unread

is there any way of making a scudstorm in yuri's revenge?

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat Nov 07, 2009 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

the closest way I can think of it to use NPatch and make it with help of LightningStorm superweapon and metriod logic

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat Nov 07, 2009 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
the closest way I can think of it to use NPatch and make it with help of LightningStorm superweapon and metriod logic

ArvinCool wrote:
metriod logic

ArvinCool wrote:
metriod

Excellent.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Nov 07, 2009 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Metriod is a good game xD


Lightning storm seems to work well if you have EXE hacks. Only problem is you can not use any weather storm.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Nov 08, 2009 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

You won't accomplish the effect you want in YR. Lightning storm won't put 10 missiles in the same circle area.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Nov 08, 2009 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about an EMP cannon clone that fires multiple inaccurate missiles?

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Nov 08, 2009 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
Metriod is a good game xD


Lightning storm seems to work well if you have EXE hacks. Only problem is you can not use any weather storm.


Lightning storm would also work if you just made usable missile animations.

The controls are all there. No exe hacks required.

I would use LightningStormSpecial for a missile barrage weapon only at the moment I have no usable substitute animations. (I tried IONBEAM and it IE'd on me.....silly rabbit)

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Nov 08, 2009 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
What about an EMP cannon clone that fires multiple inaccurate missiles?


If Type/Action=EMPulse worked in stock YR that would be the method.

Multiple inaccurate missiles (Preferably Lobber=yes) tied to a Primary weapon.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Nov 08, 2009 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know about YR, but I know that in TS I would quite certainly be able to create a scudstorm SW by having a EM-Pulse Cannon that looks like say the scud storm building from Generals and then making the pulsball image look like an animation of the scudstrom building launching all its missiles straight up into the air 1 by 1. Then for the warhead use an animation to buy some time to make sure the scud missiles don't start falling too early and then have an invisible meteor fall on the target, which then splits into multiple invisible metorite clusters which will then all spawn 1 new falling meteorite (via Next=) that looks like a scud missile.
So basically this would be like a modified version of the Nuke I use in DTA.

Note:
The launch animation (the pulsball anim) will only stick to the building up 'till a certain frame. So you'll need to tweak it a little via trial and error to get a fluent firing animation that doesn't fly away. Fewer frames than you've specified in art.ini will also play, so you're going to have to use Next= to make the entire anim play.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun Nov 08, 2009 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
You won't accomplish the effect you want in YR. Lightning storm won't put 10 missiles in the same circle area.


The scud storm did not do it either in generals, they just dropped one by one. I suppose you do not need exe hacks but it would mean taking away the weather storm :(

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Nov 08, 2009 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
You won't accomplish the effect you want in YR. Lightning storm won't put 10 missiles in the same circle area.

It will be as close as possible without a hack...

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Nov 10, 2009 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

thanx every1 i really appreciate it. i like the empulse idea more cuz the problem with weather storm is that the cloud in the middle is constantly firing so until i know how to stop that im gona stick with the empulse idea
and im using Npatch AE so making an empulse cannon isnt going to be that hard..... i hope

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Nov 10, 2009 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had the same problem with weather storm clone & in the end I had to replaced the cloud image with a empty dummy one.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Nov 10, 2009 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I forgot buildings do have firing anims for their SWs in YR #Tongue
I suppose the weather storm method is indeed the best then. Alternatively you could just modify the nuke SW: modify the nuke launch animation so it looks like the building is firing multiple scud missiles into the sky, make the "nukedown" image invisible and make it spawn a number of metorites on impact.

Last edited by Bittah Commander on Tue Nov 10, 2009 1:09 pm; edited 1 time in total

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Tue Nov 10, 2009 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

chinese mods did the weather control hack... just replacing the clouds with a vertical image of a v3 missiles which animates only to fly down straight...

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