the closest way I can think of it to use NPatch and make it with help of LightningStorm superweapon and metriod logic _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
Lightning storm seems to work well if you have EXE hacks. Only problem is you can not use any weather storm.
Lightning storm would also work if you just made usable missile animations.
The controls are all there. No exe hacks required.
I would use LightningStormSpecial for a missile barrage weapon only at the moment I have no usable substitute animations. (I tried IONBEAM and it IE'd on me.....silly rabbit) QUICK_EDIT
I don't know about YR, but I know that in TS I would quite certainly be able to create a scudstorm SW by having a EM-Pulse Cannon that looks like say the scud storm building from Generals and then making the pulsball image look like an animation of the scudstrom building launching all its missiles straight up into the air 1 by 1. Then for the warhead use an animation to buy some time to make sure the scud missiles don't start falling too early and then have an invisible meteor fall on the target, which then splits into multiple invisible metorite clusters which will then all spawn 1 new falling meteorite (via Next=) that looks like a scud missile.
So basically this would be like a modified version of the Nuke I use in DTA.
Note:
The launch animation (the pulsball anim) will only stick to the building up 'till a certain frame. So you'll need to tweak it a little via trial and error to get a fluent firing animation that doesn't fly away. Fewer frames than you've specified in art.ini will also play, so you're going to have to use Next= to make the entire anim play. _________________ QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Sun Nov 08, 2009 6:14 pm Post subject:
m7 wrote:
You won't accomplish the effect you want in YR. Lightning storm won't put 10 missiles in the same circle area.
The scud storm did not do it either in generals, they just dropped one by one. I suppose you do not need exe hacks but it would mean taking away the weather storm :( QUICK_EDIT
thanx every1 i really appreciate it. i like the empulse idea more cuz the problem with weather storm is that the cloud in the middle is constantly firing so until i know how to stop that im gona stick with the empulse idea
and im using Npatch AE so making an empulse cannon isnt going to be that hard..... i hope QUICK_EDIT
Oh, I forgot buildings do have firing anims for their SWs in YR
I suppose the weather storm method is indeed the best then. Alternatively you could just modify the nuke SW: modify the nuke launch animation so it looks like the building is firing multiple scud missiles into the sky, make the "nukedown" image invisible and make it spawn a number of metorites on impact. Last edited by Bittah Commander on Tue Nov 10, 2009 1:09 pm; edited 1 time in total QUICK_EDIT
chinese mods did the weather control hack... just replacing the clouds with a vertical image of a v3 missiles which animates only to fly down straight... _________________
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