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some of my work in 3dsmax
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Apr 11, 2010 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

it does reach the top of the silos



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Apr 11, 2010 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

He means the long walkway on the left of the silos.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Apr 11, 2010 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh that.... i was planning on making a guard or technician sort of infantry which will be walking on the walkway

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Apr 11, 2010 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well. It is better.

Still, it doesnt look like a real thing.

I drew a concept, how I may see it.



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Apr 11, 2010 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice concept art, I'm tempted to turn it into a building myself #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 11, 2010 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, its a nice refinery design...

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Apr 12, 2010 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

thats a nice concept....
as for my model.... well ra2's buildings dont seem real either so i think my building will fit in just perfectly #Tongue

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Apr 12, 2010 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

this is a concept for a barracks



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Apr 12, 2010 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, reminds me of how the C&C95 Hand of Nod build up.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Apr 12, 2010 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

But in the end its just a dodgy model of a fist on a flat bit of concrete.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Apr 12, 2010 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

you mean that isnt wood? :/

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Apr 12, 2010 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

here comes the barracks



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Apr 12, 2010 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread


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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Apr 12, 2010 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

does it really look like that?? Embarassed

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Apr 12, 2010 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, I mean its a strange design. To me. But the animation is good. Keep it up.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Apr 13, 2010 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

The buildup is too bland... a creative buildup, but you should add more things, like different pieces rise at different times, and when the debris hit the ground, they kinda just disappears... make them explode. EXPLODE!!!!

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Apr 13, 2010 6:07 am    Post subject: Reply with quote  Mark this post and the followings unread

i dont know how to change the speed of individual particles in 3ds max Embarassed but the explode on impact thingy can be done in shp builder i guess or if i figure out how to do it in 3ds max

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat May 01, 2010 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

a warfactory!
btw is it possible to animate the opening and closing of the roof of a warfactory?



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat May 01, 2010 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I havent tried it, Actually I have made animated roofs but never put them in game to see if they work cause I've been told only a 1 frame anim works for the roofs.

The building is still kinda of plain looking, but nice job so far.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun May 02, 2010 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK door anims don't work, I'd love to be proven wrong tho.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon May 03, 2010 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Front door anims work fine, just the roof anim can only be a 1 frame anim.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon May 03, 2010 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks better.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon May 10, 2010 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

the building looks plain because of the brown texture.. if you look at the fans in the warfactory you can see that the brown texture is actually brick like but that is not visible from far Sad ..... btw the brown texture is actually TS dirt tile with a brick bump map #Tongue
oh and i wanted to ask if i can have a warfactory with different foundation or is it hardcoded to 5x3?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon May 10, 2010 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

It hardcoded to 5x3.

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neogrant
Vehicle Drone


Joined: 30 Apr 2010

PostPosted: Mon May 10, 2010 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm nice, i'm studying computer games design at uni. Modelling gets more advanced into the second year, so i might start a few cnc model projects next year.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat May 15, 2010 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

finally found a texture that looks good on the building
the blue background you see is actually a box with height 0.01 and a blue material now i want to ask if its possible to cast shadows without this blue box? i use 3ds max 2010



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat May 15, 2010 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat May 15, 2010 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

From settings turn background AA off. Make background colour blue and render it without that blue box. Hint: instead of that blue box I prefer blue plane.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat May 15, 2010 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

ive already turned background AA off and ive rendered the scene with the blue plane and without it
without the blue plane i cant see the shadow
the image is with the blue plane Wink
btw comments plz Very Happy



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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat May 15, 2010 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat May 15, 2010 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Missile thing is cool...

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Jun 09, 2010 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

i re-did the refinery based on vefbl4's concept
and i have a radar!



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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Wed Jun 09, 2010 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

love the missile thing, radar is meh and the refinery could be way closer to the concept.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Jul 07, 2013 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh wow, this topic still exist! #Tongue
ive been experimenting with FumeFX lately and these are the results




i always thought the Iron Curtain should be Energy thing so i tried making it look like it

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 07, 2013 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The last one is the best.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Jul 07, 2013 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Mon Jul 08, 2013 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Imp, you need to turn on the more expensive lighting features that simulate indirect lighting.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Jul 08, 2013 4:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm sure the all can be used for something, i like all, kinda lke 2nd best though

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 08, 2013 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

True man, I could use this for my Aliens. Portal or something.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Jul 08, 2013 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

im running max on P4 3.0HT, and the poor ztyper cant handle lots of stress. #Tongue
and im still a newbie in the lighting department. also, this was just an experiment

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MasterHaosis
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Location: Serbia

PostPosted: Mon Jul 08, 2013 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

cool experiment

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