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CnC3 : Commander's faith
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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Wed Nov 11, 2009 10:40 pm    Post subject:  CnC3 : Commander's faith Reply with quote  Mark this post and the followings unread

"All right soldiers! In a few minutes you'll land at the Black Mesa site. Reports told that there are lots of civilian casualities. Reports also told that lots of Xenos are escaping and appearing in nearby cities... They are installing kinds ofhives everywhere. But we are provinding 'em some food! Pentagon accepted our request and we're going to push' em back in their blackholes!"

Yes... It's true. This mod will be a conversion of CnC3, to the Half Life Universe. But here, you won't hear about Freeman. Maybe Barney... lol but the only thing you'll be sure to hear about will be: Marines, Black Ops, and Xenos.

At the moment no campaign is planned, but maybe in the future...

There will be three sides:
-Marines, with their incredible variety of units,
-Xenos, with their incredible number of population (lol)
-Black Ops, with their stealth units and hit'n run tactics.

Ressources will be the same as in CnC3, but the name will just be replaced by Xeno crystal. There will be less of them on a map, but it will have a better income.

I love making maps, but i ama noob in coding and making models... If anyone would like to help me, just tell me =)

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inzane krazy
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Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Fri Nov 13, 2009 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

This could get interesting #Tongue

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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sat Nov 14, 2009 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

sure. I'm making the first map. Called: Black mesa neighbourhood =P

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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sun Nov 22, 2009 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ermmm i need some advices... Which 3d maker is the best to convert and insert models in cnc3? What should i use? thanks a lot for answering

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inzane krazy
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Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Nov 22, 2009 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd recommend 3DS...but thats not free and has crap GUI, but has good rendering...so blender might do for you, although blender has crap rendering. You could probably ask the rest of the community who knows better than me in 3D :S

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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sun Nov 22, 2009 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allright. Thanks. So here are some ideas i'll use. Here are Romka's Half life marines. I'll make my models, but i'll inspire myself on his models.




So from left to right... The marine, The commando, The specialist, and the heavy gunner.



The engeneer

Annnnd of course... The medic


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inzane krazy
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PostPosted: Mon Nov 23, 2009 6:41 am    Post subject: Reply with quote  Mark this post and the followings unread


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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Mon Nov 23, 2009 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah i know i got them on my Gmod10. But how can i convert them???

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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Mon Nov 23, 2009 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right. Here's my first model: my Marine recon humwee. Now working an a Marine APC


EDIT: sorry for the big pict



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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Mon Nov 23, 2009 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good luck mate!!!!!

Smile

I think I have some civilian stuff for you...let me check. (if you want them)

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inzane krazy
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PostPosted: Mon Nov 23, 2009 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems good...try adding abit more curves though..

and smaller images maybe?

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Nov 23, 2009 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tiny wheels...

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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Mon Nov 23, 2009 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah sorry guys... i'm alone to make this, but if you wanna help, you're welcome lol. Here' my WIP Bradley Mk4

PS: those are my two first 3D models...



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inzane krazy
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PostPosted: Mon Nov 23, 2009 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

A word of advice:

Use PNGs, they have better quality and are small in size too, and resize your images plox...they're bigger than my monitor.. :S

Oh, and use 3DS9, don't use 10, 10 isn't compatible with the C&C3 SDK

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Nov 24, 2009 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

inzane krazy wrote:
Aand resize your images plox...they're bigger than my monitor.. :S

Get a bigger monitor #Tongue

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inzane krazy
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PostPosted: Tue Nov 24, 2009 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

1600x900 , how was that not big enough #Tongue

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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
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PostPosted: Tue Nov 24, 2009 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

lol okayyyyy... but otherwhise, what do you think about it? =)

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inzane krazy
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PostPosted: Tue Nov 24, 2009 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Seems fine, just needs alot more work really, like the edges, some pre-details and whatnot.

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NOD-Kane and Brotherhood
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PostPosted: Fri Nov 27, 2009 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

right guys... i really need help for skinning... if somebody would help me, it would be very nice...

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NOD-Kane and Brotherhood
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PostPosted: Fri Dec 11, 2009 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Riiight... i've done ost of the USMC soldiers... Here's a preview... Needs just skinning... But i must say those are my first ever made 3d models...

From left to right, up to down..

Heavy Marine, Engeneer, Sargeant,
Marine, Medic, Specialist (or commando)

EDIT: Weapons:

Heavy Marine: M249 MKI, Dig in
Engeneer: Spas 12, Capture building, Optic Mine
Sargeant: G36C, Design target for Artillary
Marine: M4A1/M203
Medic: M9, Heal nearby troops
Specialist/Commando: G3 auto Sniper rifle, C4



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NOD-Kane and Brotherhood
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PostPosted: Fri Dec 11, 2009 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Riiight little update, i forgott a soldier. The USMC Javelin.



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NOD-Kane and Brotherhood
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PostPosted: Fri Dec 11, 2009 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol just a little ueless thing, as i dunno how to skin , i just put color on the materials to have a little render =) i used the javelin guy.



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inzane krazy
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PostPosted: Fri Dec 11, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hurr, you can find textures online

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Gen.Kenobi
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Joined: 08 Dec 2009
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PostPosted: Fri Dec 11, 2009 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting mod...i'll be watching closely Smile


BTW you need 3ds max 7, 8 or 9 in order to export it for C&C3.

Also i would reccomend RA3, since C&C3 is a pain to compile the mod.

Good lucky Wink

-Gen.Kenobi

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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Fri Dec 11, 2009 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yay lol thanks for watching =) but at the moment, i'm only making the models... Then i'll export everything and work on modding =)
But thanks for support...

Hey as weare talking about support, here's heavy support for our troops!
Here's the M1A5 USMC Main Battle Tank. Armed with a 120mm M256 smooth bore gun, and a 7.62 M240 coaxial machine gun.



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Gen.Kenobi
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Joined: 08 Dec 2009
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PostPosted: Fri Dec 11, 2009 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice tank! But you might want to re-work on the HUMVEE and on the Bradley...

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inzane krazy
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PostPosted: Fri Dec 11, 2009 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Turret is abit small, make it abit more wider and a tad longer

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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Fri Dec 11, 2009 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah that's what i though when i knew a bit more 3 ds max. So i'll rework on the bradley and hummwee. Here's a little pict showing the rework of the marine. I changed the face and put a gasmask.



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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Fri Dec 11, 2009 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right i reworked a bit on the M1A2 (finally renamed) and i made a new Bradley. (renamed M2 Bradley)



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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Fri Dec 11, 2009 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Riiight i'm doing a kind of unit list for USMC:
(* means done)

Last edit 01/03/2010

Infantry:
*-Marine (M4/M203)
*-Heavy Marine (M249 MKI)
*-Medic (M9/Heal)
*-Engeneer (Spas 12/Mines/Capture/Repair)
*-Javelin Marine (Javelin/Stinger)
*-Sargeant Marine (G36C/Design Artillary Target)
*-Specialist Commando (G3 AutoSniper/C4)

Vehicles:
*-HHMVEE (50.Cal/3 men)
*-M2 Bradley (20mm/30.Cal/7 men)
-Harvester M977 HEMTT (Ressource gatherer)
*-M1A2 Abrams (120mm gun/30.Cal)
*-M551 Sheridan (152mm gun/Shillelagh guided missiles)
*-M109 Self-Propelled Medium Howitzer (155mm Artillary gun)
-Avenger Weapon System (SVML Stingers pods/M3P 50.Cal)
*-M270 MLRS (227 mm Rockets)

Helicopters/Planes:
-AH-64 Apache (30-mm chain gun/Hellfire missiles)
-V-22 Osprey (13 men)
-F/A-18 Hornet (Cluster bombs)

Superweapon:
-AGM-86 Cruise Missile (Nuclear Warhead)

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Last edited by NOD-Kane and Brotherhood on Sun Jan 03, 2010 3:35 pm; edited 2 times in total

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Gen.Kenobi
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Joined: 08 Dec 2009
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PostPosted: Sat Dec 12, 2009 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

The marine & bradley are great! Nice work man! I'll be waiting to a good skin Smile

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NOD-Kane and Brotherhood
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PostPosted: Sun Dec 13, 2009 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah thanks. Right now i'm waiting for my fresh copy of 3d max 9, like that i'll be able to skin properly =)
Now i have to rework the hummwee, or should i start modelin the sheridan... Hmmmm... Sheridan :p

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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sun Dec 13, 2009 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Right here's the sheridan =P


Ps for all te details i'll make them on the skin =)



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inzane krazy
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Joined: 07 Nov 2006
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PostPosted: Sun Dec 13, 2009 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Doesn't the Sheridan have a shorter cannon? like a mortar cannon or something

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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
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PostPosted: Sun Dec 13, 2009 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Gen.Kenobi
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Joined: 08 Dec 2009
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PostPosted: Tue Dec 15, 2009 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Sheridan is awesome! Can't wait to see it textured.

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NOD-Kane and Brotherhood
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PostPosted: Tue Dec 15, 2009 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks =) . As i'm still waiting for my fresh copy of 3ds max 9, i'm working on the arty =P

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NOD-Kane and Brotherhood
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Joined: 03 Sep 2005
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PostPosted: Mon Dec 21, 2009 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i can't work on my project now... I've installed m 3ds max9 copy but it crashesat the beginning.... I dunno why and i can't fix it.. Only 3ds max 2010 is working.... Crying or Very sad

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inzane krazy
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PostPosted: Tue Dec 22, 2009 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wellll, you could contact their tech support.

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Gen.Kenobi
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PostPosted: Tue Dec 22, 2009 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

For 3ds max 9 work on Vista or windows 7, you must download 2 services pack from the Autodesk's site. just google it and you'll find and it'll work Wink

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NOD-Kane and Brotherhood
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PostPosted: Fri Dec 25, 2009 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right, this is done, i can continue my mod. But i need somebody who can skin my models. If anyone is interested, please tell me, i'll send him my models =)

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NOD-Kane and Brotherhood
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PostPosted: Fri Dec 25, 2009 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ermmm.... Just one thing... i didn't expected that ALL MY 3DS MAX 2010 MODELS WOULDN'T OPEN UNDER 3DS MAX 9?????????§§§§§ #Mad

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Gen.Kenobi
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PostPosted: Sat Dec 26, 2009 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, 3ds max 2010 use a different type of file to save the models the: .max .

The older 3ds max versions: 9, 8 and 7 use .3ds.

You just need to go into your 3ds max 2010 and export the models to .3ds =)
Simple Wink

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NOD-Kane and Brotherhood
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PostPosted: Sat Dec 26, 2009 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

HOURA! Thanks marine! Razz

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Gen.Kenobi
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PostPosted: Sun Dec 27, 2009 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're welcome =)

Just keep with the good work Wink

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NOD-Kane and Brotherhood
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PostPosted: Mon Dec 28, 2009 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Artillery firing in, take cover soldiers, over and out."



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Gen.Kenobi
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PostPosted: Mon Dec 28, 2009 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Prety cool! Just an advise: take care with the poly count, press 7 to see the poly count Wink

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NOD-Kane and Brotherhood
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PostPosted: Thu Dec 31, 2009 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah thanks mate for helping me =)

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Gen.Kenobi
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PostPosted: Thu Dec 31, 2009 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're welcome! just keep with the great work Wink

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NOD-Kane and Brotherhood
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PostPosted: Sun Jan 10, 2010 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually reworking on infantry. Also working on the USMC Howitzer. Picts coming soon =)

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