Joined: 21 Oct 2009 Location: Somewhere in the great nothingness
Posted: Sat Nov 14, 2009 7:33 pm Post subject:
Sorry,there are problems:
1-The 2 Bunkers at gates block the way for mass assault and outbreaks,gates are already so small with invulnerable bunkers blocking them they become even smaller.
2-The bunkers on walls,at the gates,EMP control centers,Tiberium Spikes at map corners,Mutant Hovels,bunkers protecting blue tiberium fields in the middle are left invulnerable,Mutant Hovels count for victory so i couldnt achieve victory :@.
3-There already too much bunkers at the walls,any airstrike is suicide.Cut their numbers in half.
Your good things:
1-Giving 1 EMP per player
Things to improve:
1-The 2 green tiberium fields deplete too early,make them bigger at beginning
2-Move the Tiberium Spike outside the door to inside,on the other corner with Green Tiberium _________________ QUICK_EDIT
hm... the bunkers block the way out? i had no problem with that.
the civil buildings in your base should be undestructible **
em the mutant hovel can be captured xD
hehehh airstrikes are even deadly for each faction.
em the bunkers at the blue tiberium field are not indestructible
you muss early try to expand your base to win the match.
i cant make it bigger xD mape size is 700x700 *max. 750x750*
Creeping Death is me third map... im working on it.
ive got a little problem with the water i dont know how to fix it.
em so... its again a 2 vs 2 Team Map... with many tiberium.
for heave mass fights xD
Joined: 21 Oct 2009 Location: Somewhere in the great nothingness
Posted: Thu Nov 19, 2009 5:45 pm Post subject:
3rd one is too empty(full of tiberium yeah) and good but not flawless:
1-Make the ramp as one big dont divide it to 2 small
2-Remove the 2 green tiberium fields in the middle,clear ground from ramp to ramp would be better
3-Correct the waters edge,squared,smooth it just
4-Add destructible bunkers,defense cannons at ramp on highground,inner side,seperate bunkers&cannons at each edge of ramp
5-Add one Tiberium Spike per player near the starting green tiberium fields
If you do this all it haves potential to become an classic. _________________ QUICK_EDIT
Hey -=CHAOS=-
Question How do you create an image like that as a preview? _________________ When something must be blown up:
Count on Aussie Bomber
\'/''''\'/
.|___|
..\__/
....\/
Now throw agrenade out the window & see What happens QUICK_EDIT
Joined: 05 Mar 2009 Location: GDI Bunker K-12 A Bosnia
Posted: Mon Feb 15, 2010 1:16 pm Post subject:
It's very obvious. start zones are left and right, and i play tested the first map and nothing worked. Took me 2 hours to win, although i dont know how i did it. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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