Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 3:58 pm
All times are UTC + 0
Don't want to deploy/undeploy
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Nov 14, 2009 6:23 pm    Post subject:  Don't want to deploy/undeploy
Subject description: Made with partzanPaulZy's transformation tut
Reply with quote  Mark this post and the followings unread

It is possible to get a balloon hover unit to deploy into a structure and have a structure undeploy into a balloon hover unit, right? I seem to have a little problem for that to work properly (look at thread title).

Here are the codes to the units and buildings:

Code:
;Mecha Tengu (Jet Tengu's robot mode)
[TENGUM]
UIName=Name:TENGUM
Name=Mecha Tengu
Image=TENGUM
Prerequisite=EAWEAP,EAAIRC
Primary=PhotonRapidAG
Strength=290
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=9
Speed=8
CrateGoodie=no
Owner=Alliance
Cost=750
Soylent=750
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=
CrushSound=TankCrush
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=15   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=PhotonRapidAGE
AllowedToStartInMultiplayer=no
DeploysInto=TENGUDUMY1
DeployFacing=0; these tags are ripped from Slave Miner code, but without them it haven't worked
DeploySound=SlaveMinerUndeploy
VoiceDeploy=
DeaccelerationFactor=.2; This is TS's mizspelingg knot min

;Jet Tengu (Mecha Tengu's jet mode)
[TENGUJ]
UIName=Name:TENGUJ
Image=TENGUJ
Name=Jet Tengu
Prerequisite=EAWEAP,EAAIRC
Primary=PhotonRapidAA
Strength=600 ;700
Category=AirPower
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=9
Speed=100
CrateGoodie=no
Crusher=no;yes
Owner=Alliance
Cost=750
Soylent=750
Points=25
ROT=100;gs super fast turn, ie turn on spot
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=15   ; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=PhotonRapidAAE
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ;
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=20
JumpJetTurnRate=100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
SelfHealing=no
DeploysInto=TENGUDUMY2
DeployFacing=0; these tags are ripped from Slave Miner code, but without them it haven't worked
DeploySound=SlaveMinerUndeploy
VoiceDeploy=
DeaccelerationFactor=.2; This is TS's mizspelingg knot min
DeployToLand=yes

;a dummy for the Tengu
[TENGUDUMY1]
UIName=Name:TENGUDUMY1
Name=Mecha Tengu
Owner=Alliance
TechLevel=-1
AIBuildThis=no
UndeploysInto=TENGUJ; your transformed unit ... FIRST OF THE MOST IMPORTANT TAGS which follow, also rip tags from the Slave Miner
DeployFacing=0
DeploySound=SlaveMinerUndeploy
VoiceDeploy=
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove

;a dummy for the Tengu
[TENGUDUMY2]
UIName=Name:TENGUDUMY2
Name=Jet Tengu
Owner=Alliance
TechLevel=-1
AIBuildThis=no
UndeploysInto=TENGUM; your transformed unit ... FIRST OF THE MOST IMPORTANT TAGS which follow, also rip tags from the Slave Miner
DeployFacing=0
DeploySound=SlaveMinerUndeploy
VoiceDeploy=
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove


Any fix?

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sun Nov 15, 2009 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried copying one of the MCVs and using their code for it after placing the jumpjet stuff?

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Nov 15, 2009 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I've put BalloonHover=no to the Jet Tengu and I was able to make it deploy. However, it does not want to undeploy when I ordered it to move. Same as the Mecha Tengu in deployed state. Help?

I'll look at the Slave Miner's and Nighthawk's coding in the meantime...

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Nov 15, 2009 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have a look at siege chopper? However, you'll have to undeploy manually...

_________________
This is a signature

Back to top
View user's profile Send private message Visit poster's website
freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Nov 15, 2009 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't worry. I've figured it out. Used a crappy pillbox for a dummy building #Tongue

My Jet Tengu does not balloon hover though, it can land. Last time I gave it balloon hover, it wouldn't land and deploy.

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.4813s ][ Queries: 11 (0.3041s) ][ Debug on ]