Posted: Mon Nov 16, 2009 5:55 pm Post subject:
Little problem
Subject description: Repair unit ain't repairing...
My repair unit won't repair damaged vehicles on its own. Help?
Code:
;Nano Repair Unit (N.R.U)
[NANOR]
UIName=Name:NANOR
Name=Nano Repair Unit
Image=NANOREPAIR
Prerequisite=EAWEAP,EADEPT
Primary=RepairBeam
Strength=290
Category=Support
Armor=heavy
Turret=yes
TurretSpins=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=yes
Owner=Alliance
Cost=950
Soylent=950
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
AllowedToStartInMultiplayer=no
CanRetaliate=no
_________________ The future belongs to The Forgotten!
Don't negative value Verses= in some cases cause IEs? I heard off ModEnc it's better to make negative damage weapons than negative Verses= warheads. QUICK_EDIT
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