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Little problem
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Nov 16, 2009 5:55 pm    Post subject:  Little problem
Subject description: Repair unit ain't repairing...
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My repair unit won't repair damaged vehicles on its own. Help?

Code:
;Nano Repair Unit (N.R.U)
[NANOR]
UIName=Name:NANOR
Name=Nano Repair Unit
Image=NANOREPAIR
Prerequisite=EAWEAP,EADEPT
Primary=RepairBeam
Strength=290
Category=Support
Armor=heavy
Turret=yes
TurretSpins=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=yes
Owner=Alliance
Cost=950
Soylent=950
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
AllowedToStartInMultiplayer=no
CanRetaliate=no

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Nov 16, 2009 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Add DefaultToGuardArea=yes

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Nov 16, 2009 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 8:24 am; edited 1 time in total

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Mon Nov 16, 2009 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

If weapon damage in negative, it will automatic repair its own units.
If Verses is negative, you must command it to repair a unit(and hold down CTRL)

So maybie you should also show your weapon

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Tue Nov 17, 2009 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't negative value Verses= in some cases cause IEs? I heard off ModEnc it's better to make negative damage weapons than negative Verses= warheads.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Nov 17, 2009 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm using the Mechanical warhead btw. The Engineer IFV repairs allies automatically.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Nov 17, 2009 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

On a random side note: I have sometimes seen AI repair vehicles fix my units as I'm fighting them! XD

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